StarGate Mod 1.5 *UPDATE* 
33 comments To get the resources, use the "stargate_resources" directory. The "sys" directory obviously only contains Lua and sys stuff.
Mod by EngiN33R
Props to Kel9290, Leo, Arty, Wiiplay123
Big thanks to aVoN from Garry's Mod community for making his great Stargate mod which inspired me (and gave me the sounds
)
There's a Stargate-themed splash screen - if you like it, use it.
Yet another Stargate mod update is here!
List of new features:
Asgard teleporter!
GDO module!
Slow dialing mode!
List of all features:
3 gate types - Milky Way, Atlantis, Universe
Slow and fast dialing modes
Various devices - Asgard teleporter, ring transporter, iris, GDO
Chevrons that actually light up
In-universe feeling - a lot of realistic sounds and sprites that give you the feeling of being really there
Moddability - you can write your own modules for the mod
When hovering cursor over Stargates/Ring platforms, a rectangle with the address (and - in case of Stargates - name) appears
Low lag - despite many images and quite expensive scripts, players don't lag
Gatespawner files - no need to set Stargates up yourself on your maps, just write the positions in a gatespawner file and it'll do all the job
The To-Do list:
urgent: Video about the mod
merely urgent: More interesting modules
not urgent: Dialing menu for Stargates
How to play the mod:
I accept your ideas for new modules, post them in the mod's forum thread and if I consider them good and useful they'll be made and included in the next update.
Report any bugs you've found - you'll help me a lot.
Rate, comment, subscribe, and most important - have lots of fun!
Mod by EngiN33R
Props to Kel9290, Leo, Arty, Wiiplay123
Big thanks to aVoN from Garry's Mod community for making his great Stargate mod which inspired me (and gave me the sounds

There's a Stargate-themed splash screen - if you like it, use it.
Yet another Stargate mod update is here!
List of new features:



List of all features:









The To-Do list:



How to play the mod:
I accept your ideas for new modules, post them in the mod's forum thread and if I consider them good and useful they'll be made and included in the next update.
Report any bugs you've found - you'll help me a lot.
Rate, comment, subscribe, and most important - have lots of fun!
edited 10×, last 29.06.11 07:00:30 am

Comments
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edit:
the problem is:
some guys doest know how to use the gates.
they spawn 100 gates and leave the server
how to activate an adminfunction in it, that only i can spawn things?
the problem is:
some guys doest know how to use the gates.
they spawn 100 gates and leave the server

how to activate an adminfunction in it, that only i can spawn things?
edited 2×, last 09.04.13 10:56:35 am
20.03.11 04:05:01 pm

i figured out how to use it thank you for the script by the way
can you realease one wich only the admin can use thank you
can you realease one wich only the admin can use thank you
edited 2×, last 22.03.11 02:29:08 pm
@rapidblade You can with map editor, but they will be static, you will not be able to set your own addresses to the gates, without the script you won't be able to do 85% of the stuff you can do WITH the script. Duh.

@Mane22 ... your Computers Fault, not from the Stargate Mod... you are the only one who gives so Fail Stars... the Mod ist very good... try to make the Chevrons Light Up ;).
09.03.11 04:40:51 pm

ultimate supreme good job engineer, you just made my day a little better.