EngiN33R's TF2 mod (BETA 3.3.1) 
194 comments Hello, MAGGOTS... I mean... my dear friends.
I decided to make a Team Fortress 2 mod (Lua) for CS2D, and aware of dozen other ones (and better ones), I still decided to do one myself. It's still in beta, but I hope it will be at least an RC soon. I didn't really do any big graphics modifications for the mod, it's just plain Lua.
ATTENTION! The riddle has been won! A user called LEO WON A UNIQUE HAT! Read more here!
Ideas competition still going on! If you're interested and want to contribute to this mod, please read this spoiler
Beta 3 Part 3.1 (from now on - b3.3.1) is finally released!
It includes:
Hat saving system!!!
Actual TF2 player skins FOR ALL CLASSES!!! (Ci credits)
Turned off christmas mode. Sawwry guys! (Some bugs may occur, report if you've crafted or found anything connected with christmas/event)
Fixed some major and minor bugs
Coming up in b3.3.2:
Payload mode (Sprite is here - thanks to akatsuki12354, it will be finally implemented!)
A couple a' new weapons
New achievements
Achievement saving system
Official servers:
NONE
Features:
Achievements system
Crafting system
Classes system
Backpack
22 achievements in total
25 weapons in total
12 hats
Game Credits
Full list of craftables:
To-Do list:
Save system for achievements and weapons
More sound effects
KOTH
Credits:
Atukam72Pl for his great player skins;
akatsuki12354 for payload sprite;
PbBOKAN, Aether-Yagokoro for maps;
Night Till Death, Kel9290 for ideas;
All of you for downloads, ratings and comments!
For server hosters and developers (IMPORTANT):
If you wanna help me (I'd really appreciate it), PM me. Also report about any bugs/files not present in the archive (it happens). You will help make this mod better by doing so.
I decided to make a Team Fortress 2 mod (Lua) for CS2D, and aware of dozen other ones (and better ones), I still decided to do one myself. It's still in beta, but I hope it will be at least an RC soon. I didn't really do any big graphics modifications for the mod, it's just plain Lua.
ATTENTION! The riddle has been won! A user called LEO WON A UNIQUE HAT! Read more here!
Ideas competition still going on! If you're interested and want to contribute to this mod, please read this spoiler
Beta 3 Part 3.1 (from now on - b3.3.1) is finally released!
It includes:




Coming up in b3.3.2:




Official servers:
NONE
Features:







Game Credits
Full list of craftables:
To-Do list:



Credits:





For server hosters and developers (IMPORTANT):
If you wanna help me (I'd really appreciate it), PM me. Also report about any bugs/files not present in the archive (it happens). You will help make this mod better by doing so.
edited 23×, last 13.08.11 10:56:05 am

Comments
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I think that's you are more professional in scripting domain, I such that's you will made more for us , keep it up !

I opened a server with this mod
Name: X-Game | TF2D *Beta
Ip: 109.73.77.38:36002
i like to sounds btw

Name: X-Game | TF2D *Beta
Ip: 109.73.77.38:36002
i like to sounds btw

edited 1×, last 07.04.13 02:33:24 pm
@
Tristam:

Code:
*1
LUA ERORR: sys/lua/skins.lua:23: attempt to call global 'contains' <a nil value>
Code:
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function contains( tPassed, iValue )
for _, v in pairs( tPassed ) do
if tonumber(v) == tonumber(iValue) then
return true
end
end
return nil
end
for _, v in pairs( tPassed ) do
if tonumber(v) == tonumber(iValue) then
return true
end
end
return nil
end


Code:
1
LUA ERORR: sys/lua/skins.lua:23: attempt to call global 'contains' <a nil value>

Add this code in the first lines before the code:
Code:
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function contains( tPassed, iValue )
for _, v in pairs( tPassed ) do
if tonumber(v) == tonumber(iValue) then
return true
end
end
return nil
end
for _, v in pairs( tPassed ) do
if tonumber(v) == tonumber(iValue) then
return true
end
end
return nil
end

109.182.168.39:36963 - Team Fortress 2 [b3.3.1]
edited 6×, last 06.04.13 06:24:14 pm
@
aleksix: It will be updated. You may edit it, though.

31.12.12 03:25:42 pm
Is this script dead or will it be updated?
If it's dead,are we allowed to edit/update it?With credits to the author,of course.
If it's dead,are we allowed to edit/update it?With credits to the author,of course.

Fix this please:
-player & weapon skins
-maps (cp_/ctf_skyforts&cp_stone have a error)
-death ringer doesn't work
To do:
-MORE UPDATES
PS: Nice script! =D
-player & weapon skins
-maps (cp_/ctf_skyforts&cp_stone have a error)
-death ringer doesn't work
To do:
-MORE UPDATES

PS: Nice script! =D