USP as pistol;
Deagle as Zombie pistol(low dmg);
M3 as Shotgun;
P90 as Mg44 enforcer;
MP5 as Zombie Mg44(low dmg);
M249 as Mach4 chaingun;
Rocket launcher as rocket launcher;
Grenade launcher as BFG;
HE as grenade;
Snowball as fireball;
CTs as marines
Zombies:
Phoenix as imp;
Leet as zombie;
Arctic as zombie commando;
Guerilla as zombie security;
D3.lua includes:
weapon reload;
weapon damage changes;
Just make in server.lua string
BUT: There will be MORE GORE in the next version, so, if it is on maximum in the options, all the floor turns red. In the next version better do not set gore to maximum.
Oh, I said about the next version, so I'm posting smth like changelog for next, not uploaded version:
light for flashlight weapon(machete)
DooM3 tileset v.1 (for D3 maps)
zm_d3_caves3 map (next version of map in the screenshot)
gore images
hit body sounds
some bugs with dropping (knife appears)
Hmm, I don't see any blood difference in this mod.
Cons:
- New hud images should be at same transparency level as others.
- Weapons and especially kill notice images quality is too low, doesn't seem like a lot of Pixel Art.
- Player skins are low quality.
But it's a lot of work & I'm not going to mess up this rating.