











Machette Madness 0.91 video:
https://www.youtube.com/watch?v=w2nIb8kQgh4
Machette Madness 0.97 video (coming soon)
These are all the settings in CHANGEME.lua:
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-- bot config -- bot_to_player_ratio = 2 -- how many bots spawn for each alive player norm_bot_max_hits = 10 -- amount of glock hits to kill the strongest bot (without armor) special_bot_max_hits = 4 -- amount of glock hits to kill the strongest special bot (without armor) event_bot_health = 5 -- amount of glock hits to kill the event bots max_bot_spd = 15 -- the maximum random speed level of non-event bots special_bot_spawn_chance = 20 -- percentage chance that a special bot is spawned (1-100) rare_bot_equip = {51,52,72,73,76,85} -- special bot spawn equip ids -- player config -- rare_reward_gun_chance = 3 -- % chance a player will get a rare gun on first kill (reduces by math per kill) reward_gun_chance = 10 -- % chance a player will get a gun on first kill (reduces by math per kill) speed_boost = 20 -- the power level of player speed boost (1-100) gun_table = {1,2,3,4,5,6,10,11,10,22,24,30,31,32,33,34,35,36,37,38,39,91} -- gun ids for player rewards rare_gun_table = {40,45,46,47,48,49,90} -- rare gun ids for player rewards -- map config map_item_spawns = {75,61,62,65} -- id of stuff that spawns around the map map_item_spawn_chance = 8 -- percentage chance that an item will spawn on the map after bot kill (1,100) tile_spawn = 0 -- bots spawn on this tile # tile_bonus = 1 -- map items spawn on this tile # tile_gates = 1 -- gates spawn on this tile # -- math for the above, do not alter -- norm_bot_max_hits = norm_bot_max_hits*2 special_bot_max_hits = special_bot_max_hits*2 special_bot_spawn_chance = math.floor((1/special_bot_spawn_chance)*100) map_item_spawn_chance = math.floor((1/map_item_spawn_chance)*100)

edited 18×, last 05.12.17 10:38:40 am
Approved by GeoB99
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