Arcade style mod.
Settings easily altered with the included CHANGEME.lua file.
Highscore system with 10 slots that save.
Bot vs player with some PvP elements.
Fully fleshed out text HUD elements.
Icon feedback for special ability activations.
Random events to increase bot threat.
Player weapon and armour upgrade system.
Player special ability system.
Music system with included original tracks.
Music when joining is set to off (press f4 to turn on).
A few bugs fixed.
Machette Madness 0.91 video:
https://www.youtube.com/watch?v=w2nIb8kQgh4
Machette Madness 0.97 video (coming soon)
These are all the settings in CHANGEME.lua:
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-- bot config -- bot_to_player_ratio = 2 -- how many bots spawn for each alive player norm_bot_max_hits = 10 -- amount of glock hits to kill the strongest bot (without armor) special_bot_max_hits = 4 -- amount of glock hits to kill the strongest special bot (without armor) event_bot_health = 5 -- amount of glock hits to kill the event bots max_bot_spd = 15 -- the maximum random speed level of non-event bots special_bot_spawn_chance = 20 -- percentage chance that a special bot is spawned (1-100) rare_bot_equip = {51,52,72,73,76,85} -- special bot spawn equip ids -- player config -- rare_reward_gun_chance = 3 -- % chance a player will get a rare gun on first kill (reduces by math per kill) reward_gun_chance = 10 -- % chance a player will get a gun on first kill (reduces by math per kill) speed_boost = 20 -- the power level of player speed boost (1-100) gun_table = {1,2,3,4,5,6,10,11,10,22,24,30,31,32,33,34,35,36,37,38,39,91} -- gun ids for player rewards rare_gun_table = {40,45,46,47,48,49,90} -- rare gun ids for player rewards -- map config map_item_spawns = {75,61,62,65} -- id of stuff that spawns around the map map_item_spawn_chance = 8 -- percentage chance that an item will spawn on the map after bot kill (1,100) tile_spawn = 0 -- bots spawn on this tile # tile_bonus = 1 -- map items spawn on this tile # tile_gates = 1 -- gates spawn on this tile # -- math for the above, do not alter -- norm_bot_max_hits = norm_bot_max_hits*2 special_bot_max_hits = special_bot_max_hits*2 special_bot_spawn_chance = math.floor((1/special_bot_spawn_chance)*100) map_item_spawn_chance = math.floor((1/map_item_spawn_chance)*100)
if anyone knows a good cheap place to host my server let me know!
edited 18×, last 05.12.17 10:38:40 am
Approved by GeoB99
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