

Displays the map callout location below the radar, just like every Counter-Strike game since Condition Zero.
Only supports maps which have map callout data the script can read (Read on!)








All the map callout locations are stored in a file named *map name*.lua (where *map name* is the name of the map), and stored in either of the following locations:


Included is a map callout data file for de_dust2_classic.


Inexperienced at scripting? No worries, since you can now create map callout locations using entities!
Included is a test map to test this functionality out.
The script only reads from entities if the map does not have a map data file!

edited 60×, last 30.10.19 11:13:51 pm
Approved by DC
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