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15 comments6 kb, 349 Downloads

old Entity-03-Damage Mirror

Pseudon
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Well, this isn't something special, it's acting like a mirror because when you attack it, you are the one who's getting damaged.
• To place it place Func_DynWall and name it "mirror" .
• Every time you hit it, your current health will go to half.
• If you shoot it having 1 HP you die.
> This entity was suggested by @user Mora: .

• It seems useless, but it can add some flavor to the gameplay.
• Good to be added in wide areas to make the player think twice before random/blind shooting.
• Also, looks nice.
INFO
The image is rotating/moving.
edited 1×, last 21.06.14 07:15:57 pm
Approved by EngiN33R

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6 kb, 349 Downloads

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15 comments
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old

MikuAuahDark
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Reminds me to Terraria when you attack Demon Altair
I like it!

old

Sebax
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@user BlackWizard: What is wrong with you dude, you only come here and comment "ehm."

Nice one BTW.
I like it!

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Pseudon
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@user VADemon: It doesn't reacts for projectiles.

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VADemon
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Please choose more specific entity names (like "csm_mirror" - custom entity: mirror)

I wonder how this entity will be used. Do you also get damage by an HE if it explodes nearby?
I like it!

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Hellcat
GAME BANNED Off Offline

Oh good!
I like it!

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Pseudon
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@user Mora: Weird, I tried and for me is working from all the sides, also about the error, it's just something I forgot to delete, removed now.
edited 1×, last 25.06.14 01:27:12 pm

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Mora
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@user Pseudon: lol, whatever.
1
ERROR: spawnobject - wrong tile properties!
idk, why
but all is work-s perfect...
also, why this hitzone work only in UP place of wall and LEFT place of wall? when i attack it in DOWN place i got no effect. I hope you understand me, or i go make screens/art.
I like it!

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Pseudon
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@user Mora: Like, when you die because you shot it, it will appear "Pseudon M4A1" ? I can do that.

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Mora
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Thank you @user Pseudon: ,is good, perfect, like, download...
Also if it will reset damage of your weapons, will be s**t, with it will need make that Mirror entity kill you by your weapon...what i talk?
I like it!

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Pseudon
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@user XoOt: Not sure if @user Pseudon: can do this... Maybe if I'd remake the bullets to continue after it hits the entity.

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XoOt
Super User Off Offline

How about an obstacle that blocks projectile dmg like he and also flash but you're still able to shoot through it?
I like it!

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Rainoth
Moderator Off Offline

You don't really have to make projectile. Just making linear calculations would suffice.
I like it!

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Pseudon
User Off Offline

@user Rainoth: I'd like to do that, but I have no idea how to work with "directions" and custom objects/projectiles , if you know what I mean.

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Rainoth
Moderator Off Offline

Why don't you change it so that it actually reflects bullets once when you hit it. It would add possibilities for some strategical fights. I love my idea

// Half as in
100 > 50 > 25 > 12 > 6 > 3 > 1 > Death
or it damages you for half damage of the weapon?
e.g. m4a1 damage is X so it damages x/2
I like it!
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