I've been inspired to make this mod by the fascinating Minecraft mod pack called The Mining Dead. Similarly to that mod pack, I didn't make this mod the shoot 'em up, wave after wave deathmatch kind of mod. Instead, I went with a post-apocalyptic survival scenario, where resources are scarce and the world is harsh.
I made this mod as lightweight as possible, having active multiplayer gaming in mind. It won't be heavy on the server and it won't lag the players. And yet, despite its light weight, it's got plenty of interesting features - at least, I hope so.
This is also a mod that is highly customizable - almost every aspect of it can be changed to configure it to your liking and to make your edition unique and different from others.
More information about features is available in the forum thread.
IMPORTANT POINTS:
I chose to upload the mod early, which means that it might be unpolished in some regards. There may be bugs, including major ones. Please understand this and don't panic if you do encounter one (or a few). Instead, report to me. Try to include how you encountered the bug and how I can reproduce it, if possible.
There is currently no way to trade items between players. This is item #1 on my to-do list.
Player towns are not finished. The mechanisms are there, but it's not very well tested and integrated yet.
This description is subject to change. As the mod progresses, anything here might be changed or removed.
Important info:
To see your mod rank, type "!kills" into the chat.
To open the inventory, press F2.
To open crafting, press F3.
The valve near the water tank on the test map replenishes your thirst; use it to refill your thirst when at base.
If you plan on running a server, you are encouraged to run it in USGN-only mode; all players that are not logged in will share all data.
Your suggestions are most welcome. To those of you who have already made suggestions and can't see them - there are three possibilities.
The customization tools already allow you to implement your suggestion yourself,
I delayed their implementation until more urgent matters are dealt with,
I forgot.
In any case, remind me gently if you must - by that I mean don't angrily write me about how much of a bastard I am for not including your suggestion(s).
The script comes with a map I quickly drew up for testing - you might have seen it featured in videos about the mod. It's designed to showcase all the mod features, so to those of you who want to try it out for themselves - feel free to muck around on it. If you are a mapper who wants to create a map for the mod - I welcome your contribution. You can drop me a note and perhaps I'll include it into the official package, along with official support when it comes to NPCs and in-game objects.
Licensed under the Creative Commons Attribution 3.0 Licence
edited 8×, last 29.10.13 08:55:49 am
Approved by Seekay
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