House 
27 comments This is house model by DC, edited by me, so it is now hollow.
This upload includes 4 models:
house with floor opened/closed
house without floor opened/closed
House with floor seems more good, but you cannot build anything in it, but you can in house without floor.
Credits:
Original model and textures by DC;
Idea by Flametail.
The best scale for it is ~1.5
This upload includes 4 models:
house with floor opened/closed
house without floor opened/closed
House with floor seems more good, but you cannot build anything in it, but you can in house without floor.
Credits:
Original model and textures by DC;
Idea by Flametail.
The best scale for it is ~1.5

Comments
27 commentsLog in!
You need to log in to be able to write comments!Log in

What do you mean how to build? Please be more specific, then we can help you. Although if you mean build the house ingame, it requires scripting (hardly).

dude...help me...where should i put the misc..in stranded..help :(..its nice but i dont know were should i put the file...pls help me..:(
edited 2×, last 11.09.10 04:02:44 pm

Yeah, I know it uses those textures... however, it also uses b3d format...
Which means before I do anything I would have to ask you to transfer the models into 3ds format...
Wings 3D doesn't make b3d formats, and it can't import them...
Which means before I do anything I would have to ask you to transfer the models into 3ds format...

Wings 3D doesn't make b3d formats, and it can't import them...
It uses textures from original S2, structure and window.
Just do it, i do not challenge you, just i'm too lazy
Just do it, i do not challenge you, just i'm too lazy

it would be very easy to make that window transparent in wings 3d, together with corel draw...
I can see that you just overlapped a flatened cube over the wall then painted it...
What you would need to do is this,
Delete that window,
Take the original texture, combine it with the original house texture (make the original house texture and the window texture the same file.
Then mask the window part of the texture, then snap the window part of the texture to where the windows are supposed to be... if you want to, you could even add that cube back in there, as long as both the cube and the wall were lined up for the snap...
If you challenge me to it, I could prove to you that it is possible. For I have done it before...
I can see that you just overlapped a flatened cube over the wall then painted it...
What you would need to do is this,
Delete that window,
Take the original texture, combine it with the original house texture (make the original house texture and the window texture the same file.
Then mask the window part of the texture, then snap the window part of the texture to where the windows are supposed to be... if you want to, you could even add that cube back in there, as long as both the cube and the wall were lined up for the snap...
If you challenge me to it, I could prove to you that it is possible. For I have done it before...

Great model!
However... just a random thought... why don't you edit DC's window texture a little bit to make it transparent... I could do it for ya if you want...
Then I'll give you 5 stars!
However... just a random thought... why don't you edit DC's window texture a little bit to make it transparent... I could do it for ya if you want...
Then I'll give you 5 stars!

ok
You must add a object, maybe even 2 objects:
House opened
and
House closed
Copy Gate opened and closed objects and change names ids and scale. Oh, and models.
Then it will work.
Anyway it is model, not script, so rating must be about model.
You must add a object, maybe even 2 objects:
House opened
and
House closed
Copy Gate opened and closed objects and change names ids and scale. Oh, and models.
Then it will work.
Anyway it is model, not script, so rating must be about model.

Try scripting the house the same way the "gate" model is scripted. Change models each time you press the "use" button on it.