sfx in sfx-Ordner packen,infos&ids anpassen
Info:
##########################
###Pferd (ausgewachsen)
id=51
name=Pferd
group=animal
icon=gfx\Pferd\icon.bmp
model=gfx\Pferd\pferd.b3d
scale=0.24
fx=16
colxr=15
colyr=17
rideoffset=30
behaviour=animal
speed=1
health=250
turnspeed=0.6
ani_move=1,25,0.8
ani_die=26,37,0.2
ani_idle1=41,75,0.2
ani_idle2=113,163,0.09
ani_idle3=76,112,0.25
sfx=pferd
loot=9,5
loot=71,9
loot=99,35
loot=94,3
loot=96,5
script=start
on:start
{$reiten==0;}
on:kill {$reiten--;play "Pferd2.wav";}
on:ai_idle1 {$reiten++;}
on:ai_idle3 {play "Pferd2.wav";}
on:use {
if ($reiten>=1){ride;}
else {}
}
on:kill {
event "iskill_hunt","global";
}
script=end
##########################
###Pferd (Fohlen)
id=52
name=Pferd_(Fohlen)
group=animal
icon=gfx\Pferd\icon.bmp
model=gfx\Pferd\pferd.b3d
scale=0.12
fx=16
colxr=5
colyr=7
rideoffset=15
behaviour=animal
sfx=pferd
speed=0.5
health=120
turnspeed=0.6
ani_move=1,25,0.9
ani_die=26,37,0.2
ani_idle1=41,75,0.2
ani_idle2=113,163,0.09
ani_idle3=76,112,0.25
loot=9,2
loot=71,4
loot=99,16
loot=96,2
script=start
on:start
{$reiten==0;}
on:kill {$reiten--;play "Pferd2.wav";}
on:ai_idle1 {$reiten++;}
on:ai_idle3 {play "Pferd2.wav";}
on:use {
if ($reiten>=1){ride;}
else {}
}
on:kill {
event "iskill_hunt","global";
}
script=end
///////////////////////////////////////////////////////////////
-b3d Modell ist jetzt mit dabei
-Objekt frei verwendbar wie immer
-Kritik&Verbesserungsvorschläge erwünscht
edited 5×, last 24.06.12 03:14:16 pm
Approved by GeoB99
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