To make it short:
![>](img/i_next.png)
As spectator you can see everybody's crosshairs. Even cooler.
Special unnecessary feature: you can see your own cursor with the additional network delay. Yay!
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!crosshairs or !crosshair or !pointer - help message
!crosshairs ghost - (toggle) show your own cursor as image (off by default)
!crosshairs seeteam - (toggle) show your team mates' cursors (on by default)
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Drop crosshairs.lua into /sys/lua/autorun/ folder
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Like showing enemy cursors, fancier cursor image and etc? PM me.
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It shouldn't unless you're playing from Mars. Cursor images are only updated when needed. Additionally, I've built-in a "lag reducer" for people with >200ms ping (configurable). For them it will only request player data every 100ms (also configurable). For "fast" players with low ping the request are made on
![cs2d lua hook](img/i_codehelp.png)
In case you want to slow down the requests for all players, set "crosshairs.pingboundary" to 0, so that every player is considered slow.
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The cursors for spectators will appear laggy because spectators' positions are sent every second or so by CS2D. I think I can't do anything about this
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1.0a: Fix bug in isfriendly() functions, it didn't work correctly in Deathmatch
PS: I only wonder if this can be really useful for teamwork on construction/zombie servers.
6× editiert, zuletzt 03.10.16 16:05:41
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