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Englisch Massive Mod

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alt Re: Massive Mod

Withoutname
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when you build a mine, just press e, get underground and find by smashing rocks a white stone. When you will hit it with hammer, you will gain information, what is it, and what kind of material you need to built it

alt Re: Massive Mod

Mesarobert
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Withoutname hat geschrieben
1. If I get away from mine, iron and stone is desappearing (i took 39 iron, and have only 9)


I'm not sure how it decides, but for some reason upon entering or leaving the mine, it reducing what you are carrying to 25000g or less. It's a pain because that means you can only carry so much iron out and you can only carry so much food in.

alt Re: Massive Mod

Builder2-0
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Sirnik hat geschrieben
Okay, a few bugs so far:
1) I can't throw a steel barrel on the forge. Thus, no firearms
2) The magic "u" button doesn't pick up hardened ball cases. At least, I couldn't do it. No grenades. EDIT Found myself wrong.
3) A minor glitch, but still... If you have a forge and a campfire not very far from each other and try to light a campfire standing between them (that is, close to the campfire with your back to the forge) and using the <branch+bark> combi, you can accidentally light the forge.
4) Not sure it's a bug, still... Steel tools still requre nails for construction.

And a minor suggestion: if you introduced bone hooks, why couldn't there be iron ones? I think, they might be made just like nails - in batches...

1. Fixed.
2. Not broken.
3. I'll see about adding in a menu if that occurs, to choose which one you want to try and light.
4. I like them needing nails.

Hooks are a great idea.

xZcarrotZx hat geschrieben
I can't find the hook for fishing in map editor items. and i can't drink from vines even when i want to crush it with a stone. it says: its not working or something.

You probably need an empty container. The hook is item 247. It looks like a whitened claw.

charzy hat geschrieben
Umm, how the heck DO I GET the lava forge? How do I build it? If I can't build it, how do I find it?

The lava forge is a special structure you can build deep in the mine.

Withoutname hat geschrieben
I can say only a one word: AMAZING!

I love forging and mine. But I have got some questions:
1. If I get away from mine, iron and stone is desappearing (i took 39 iron, and have only 9)
2. How to use lava forge?

1. See below.
2. Press button to turn forge on, throw metals and such on the anvil like the normal forge, wait for them to get red hot, press button to turn forge off.

Mesarobert hat geschrieben
Withoutname hat geschrieben
1. If I get away from mine, iron and stone is desappearing (i took 39 iron, and have only 9)


I'm not sure how it decides, but for some reason upon entering or leaving the mine, it reducing what you are carrying to 25000g or less. It's a pain because that means you can only carry so much iron out and you can only carry so much food in.

You are my new favorite poster for figuring that out (it's been bugging me for weeks). I should be able to cobble together a quick fix now.

EDIT: Fixed.
1× editiert, zuletzt 26.09.10 00:10:57

alt Re: Massive Mod

Mesarobert
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Well then allow me to continue reporting what I find odd.
This time, I had been fishing for a while with the newest update. I found a watch already, and just a moment ago I was given the message "Found     (x1)". I'm going to assume that I had found a second watch, but you made the script so you can only have one. It's nothing big at all, I actually found it comical.

EDIT: Just happened again

alt Re: Massive Mod

Builder2-0
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Mesarobert hat geschrieben
Well then allow me to continue reporting what I find odd.
This time, I had been fishing for a while with the newest update. I found a watch already, and just a moment ago I was given the message "Found     (x1)". I'm going to assume that I had found a second watch, but you made the script so you can only have one. It's nothing big at all, I actually found it comical.

EDIT: Just happened again

No, I don't think that is what happened. Yes, the watch can only be found once, but it is nested under an 'if' statement to prevent it from being found again. More likely, I entered the wrong number for a set of items. Ie; some of the code I have goes:
1
2
$tmp9=random(4896,4900);
find $tmp9;
...where '4896,4900' is a block of items (ie; all the possible tool heads). If I entered the upper or lower bound wrong, in such a way where the possible item to be found does not exist, it could return "Found (nothing) x1".

Or something else entirely could be happening. >.> My point here is, I highly doubt it is being caused by the watch. I'll double check all my numbers.

alt Re: Massive Mod

TheJerk
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might wanna check into animal reproduction as well. I've had two sheep and two monkeys penned in together and haven't seen any reproduction in 30 game days.

alt Re: Massive Mod

Ultr4killer
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Builder2-0 hat geschrieben
Yep. Well, I've taken a look at things and after solving a few differences between skillinfo's and minor scripts, am now into the "meat" of the process. And oh joy, the main area of "lawlwut?" is definitely because of the changes in building organization. And ID changes.

I love WinMerge. Makes this a thousand times easier.

-Builder


hey where is list of masive mod combinations. I tryed to make an arow but (brench + feather) but it doesnt WORK! help me

alt Re: Massive Mod

Spicy Night Owl
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At Ultr4killer - Now I could be wrong because I haven't been keeping up that much with MM, but I think you combine a short wooden rod (or something like that) with feathers now.

alt Re: Massive Mod

Ultr4killer
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Ecorp99 hat geschrieben
At Ultr4killer - Now I could be wrong because I haven't been keeping up that much with MM, but I think you combine a short wooden rod (or something like that) with feathers now.



i read all scripts included about combinations. Now i know how to do it.

thx for help anyway

but when i got iron how i cna heat it than cool it?

alt Re: Massive Mod

Builder2-0
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So far the new update includes:
Changes hat geschrieben
-Fixed steel barrels
-Fixed mine taking items
-Fixed map marker bug.
-Added iron\steel hooks
-Increased chance of sheep breeding
-Buffed bandages
-Nerfed\buffed first aid kits*

*The old first aid kit could be used unlimited times. Each time it removed the bleeding\fracture\poison states from the player. The new first aid kit can only be used once and will remove bleeding, fracture, and poison. For every state it removes, it will also heal the player 5 points On top of that, it will heal the player 5 points regardless. It will also, upon usage, give the player 1-3 bandages, 1x water, 1x charcoal, and 1x goldherb.

So, pros\cons of the new vs the old first aid kit:
Old First Aid Kit hat geschrieben
Pro:
Infinite uses
Removes bleeding\fracture\poison

Con:
No health restoration
New First Aid Kit hat geschrieben
Pro:
Removes bleeding\fracture\poison on use.
Heals up to 20 points of health (5 per state removed, + 5) on use.
Gives on use:
--(1,3)x Bandages - If bleeding, removes it & +5 health.
--(1x) Water - Useful.
--(1x) Charcoal - Can cure poisoning.
--(1x) Goldherb - Cures dizziness

Con:
Removed on use.

alt Re: Massive Mod

UnIdEnTiFiEd
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Ultr4killer hat geschrieben
Builder2-0 hat geschrieben
Yep. Well, I've taken a look at things and after solving a few differences between skillinfo's and minor scripts, am now into the "meat" of the process. And oh joy, the main area of "lawlwut?" is definitely because of the changes in building organization. And ID changes.

I love WinMerge. Makes this a thousand times easier.

-Builder


hey where is list of masive mod combinations. I tryed to make an arow but (brench + feather) but it doesnt WORK! help me


That's because you need an arrow shaft and feathers
Spoiler >



btw builder i was just playing your mod and can't help but wonder why i made chocolate with just a fire and crushed cocoa! wouldn't you need water too?
2× editiert, zuletzt 27.09.10 02:06:01

alt Re: Massive Mod

TwentyThree
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This could just be me being stupid, but i cant make a Clay Pan
I have level 50 pottery, and it says in the level 25 info that i get a diary page, but nothings popped up or anything, and it wasn't like that before the new update.. what happened?

alt Re: Massive Mod

TwentyThree
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i checked the scripts, theres not even a pan to fry in any of them, only bottle and bucket, theres nothing else but those!
help me builder >_<
i think builder uploaded the wrong file maybe?

alt how do i start smithing/fishing question

Grank6
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i made a forge but i can't figure out how to light it or anything

also is bait required for fishing or something becasue i got 50 something fishing and havn't got a single fishing and i'm at a fishing spot

alt Re: Massive Mod

Raamen
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Hello.

I have a little problem with paper, how do i do it? I saw somewhere here that I need a sodium from burning seaweed but i don`t know how to do it, I can`t throw it on grill like meat so i tried to drop it there, use it with fire, combine it with starch near fire etc. Nothing worked.

Also digging is really tiring, every time I do that it takes about 20% of all bars (hunger etc.) is it intentional?

TwentyThree hat geschrieben
i checked the scripts, theres not even a pan to fry in any of them, only bottle and bucket, theres nothing else but those!
help me builder >_<
i think builder uploaded the wrong file maybe?

I think the mod isnt completed yet and the pan will be added later.

UnIdEnTiFiEd hat geschrieben
same here with the salting, drying and brewing ect. no dairy update comes!

The same as up, it isnt added yet so wait for it.


Mesarobert hat geschrieben
Well then allow me to continue reporting what I find odd.
This time, I had been fishing for a while with the newest update. I found a watch already, and just a moment ago I was given the message "Found (x1)". I'm going to assume that I had found a second watch, but you made the script so you can only have one. It's nothing big at all, I actually found it comical.

I had the same message when my pickaxe broke so i think it is not the problem with the watch.


Grank6 hat geschrieben
i made a forge but i can't figure out how to light it or anything

You need to get behind it fuel it and attack it with 2 flints or torch


Sorry for my bad english i am from Poland.

alt Re: Massive Mod

Mesarobert
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Raamen hat geschrieben
I have a little problem with paper, how do i do it?

Hammer+bark+starch, hammer stays but uses 1 bark and starch to make 2 paper
Raamen hat geschrieben
Also digging is really tiring, every time I do that it takes about 20% of all bars (hunger etc.) is it intentional?

Think about in real life, wouldn't you get really tired from digging all day?
Raamen hat geschrieben
You need to get behind it fuel it and attack it with 2 flints or torch
To be more specific you need to hit use(default "e") on the coals of the forge and put some fuel in it(red F in corner of item). Then you hit the coals with either having 2 flints or a torch in your hand. Alternatively, you could combine a branch and bark while standing next to it.
Spoiler >

alt Re: Massive Mod

UnIdEnTiFiEd
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i have an idea for this mod, why not make it that you can make a fire with flint and a rock. in real life, scraping a rock across flint would cause a spark. And a spark would cause a fire! i'm only suggesting, but can you add this idea, and some more ways of making fire in your next release? also no affence but the land shark is kinda..... weird.

also some way of getting of random islands, like a plane going overhead, or, a boat coming into sight. that would be cool, and makes it ther is something work towards on random islands.

And another way of getting water.

btw the new first aid box is brilliant!

i't gives me another idea!
you should make a survival kit.and on 'use' you get water meat (fried) bandage ect.

just some idea's.

Edit=also make it that fall damage can give you the fracture 'state' as if you hurt your leg.
4× editiert, zuletzt 28.09.10 08:46:18

alt Re: Massive Mod

Ultr4killer
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guys how to work with IRON PLEASE tell me what to do with iron. I wont play masive mod but i cant make items when i dont know how to use iron...

i have built forge and i got iron so what next
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