Forum

> > Stranded II > Scripts > Scripting Questions
ForenübersichtStranded II-Übersicht Scripts-ÜbersichtEinloggen, um zu antworten

Englisch Scripting Questions

2.429 Antworten
Seite
Zum Anfang Vorherige 1 273 74 75121 122 Nächste Zum Anfang

alt Re: Scripting Questions

New Rex
User Off Offline

Zitieren
But how to associate it to a trigger? For example: show a message at start, show a message if you go to a certain zone and so on...?

alt Re: Scripting Questions

Vectarrio
User Off Offline

Zitieren
In global script:
1
2
3
on:start{
(and again that)
}

make trigger and in its script:
1
2
3
on:trigger{
(again)
}

alt Re: Scripting Questions

Vibhor
User Off Offline

Zitieren
He just change the water texture?
thats what he was asking for?
man he did it already then whats the use of asking

alt Re: Scripting Questions

Phyire
User Off Offline

Zitieren
I didnt change the water... and i used a picture editor to do that, that its not in the game. ANd the ground also looks a bit blurry. But just leave it at that. I guess its impossible to put it in the game.

alt Re: Scripting Questions

Vectarrio
User Off Offline

Zitieren
I don't think so.
Make a model, contained many small black(or what is the colour of the film grain)points. make object with this model.

alt Re: Scripting Questions

Vibhor
User Off Offline

Zitieren
If you wanna change the water to that stuff then just edit the water textures its quite tricky but handy

alt Re: Scripting Questions

Avenger1130
User Off Offline

Zitieren
Hey, I was just wondering if anyone could explain the animation scripts for the animal units? I wanted to make a cow for my mod but I am not sure I get what the animation script means... For example:
1
2
3
4
5
ani_idle1=4,9,0.01
ani_idle2=9,11,0.01
ani_idle3=12,15,0.01
ani_move=2,3,0.02
ani_die=15,16,0.1
(taken from sheep script)

alt Re: Scripting Questions

Vectarrio
User Off Offline

Zitieren
Startframe,endframe,speed.

You must make animation in model with your model editor, and in this models is only one big animations. Frames from 1 to your last frame. For example, sheep model has animations in frame:
2-3 - move
4-9 - idle 1
9-11 - idle 2
12-15 - idle 3

alt Re: Scripting Questions

Vibhor
User Off Offline

Zitieren
A few questions
Can i make any amount of actions for an object like ani_idle4,5,6 etc?
and how to make an attack by assigning a new key?
and i also wanna make an attack that doesnt damage but
makes the unit force fully use the part of the animation?
Another thing how to make a key that on pressing that it equips an item but on equiping something else it vanishes
Where are the animation stuff
and last can you give me the continuous fire script?
like a water pistol

alt Re: Scripting Questions

galahad13
User Off Offline

Zitieren
okay, I don't know the first thing about scripting, but wanted to ask some questions anyways.

I have several mods I use in the game, and they all have different items and skills I like. So, my question is,

- is it possible to combine several mods into one? ie take all the things I like about each mod and put them into one mod. and if so, how would I go about doing that?

another question is, how do I set it up so that bones, etc. can be used in place of branches in tools, etc.
thanks in advance for your help


Okay, I thought of another series of questions.
-How do you link maps to eachother for an adventure type scenario?(preferably without just editing one large map into a series of small ones)
-Can those maps then be left as is when you leave one, and returned to later as you left them?
-How do I change the weight allowance of the player?
1× editiert, zuletzt 17.09.09 04:55:39

alt Re: Scripting Questions

Vibhor
User Off Offline

Zitieren
@galahad13
your questions are easy
you just need some good scripting skill
Yes it is possible to combine several mods
you need to copy and change every single file of mods
the most item a mod can have is 255 so no luck further than that
As for bones you need to go in the combinations.inf and edit the combinations
for more information contact a good scripting teacher
And to link maps you have to make on:trigger load map
function but as usual for more info contact a good scripting teacher
for second one its impossible
for changing the weight allowance you have to edit the game.inf and for more info as usual


Now can some guy answer my questions too?
1
2
3
4
5
6
7
8
9
A few questions 
Can i make any amount of actions for an object like ani_idle4,5,6 etc? 
and how to make an attack by assigning a new key? 
and i also wanna make an attack that doesnt damage but 
makes the unit force fully use the part of the animation? 
Another thing how to make a key that on pressing that it equips an item but on equiping something else it vanishes 
Where are the animation stuff 
and last can you give me the continuous fire script? 
like a water pistol

alt Re: Scripting Questions

Vibhor
User Off Offline

Zitieren
Vectar666 hat geschrieben
No. just command s2 cmd player_maxweight


NO
the map thing
the thing you told its possible and i wrote it too
the thing that when a map is loaded and modified and then
another map is loaded again the modified map will stay the same
Zum Anfang Vorherige 1 273 74 75121 122 Nächste Zum Anfang
Einloggen, um zu antworten Scripts-ÜbersichtStranded II-ÜbersichtForenübersicht