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Englisch Tibia Monster limit

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alt Tibia Monster limit

G3tWr3ck3d
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Hello, I wanned to know how could I fix the "bug" that when you kill a monster another monster of a certain kind will appear so it will be unbalanced monsters types. I would be happy to see this bug fixed so if anyone knows "how to" fix it I would be grateful.

alt Re: Tibia Monster limit

G3tWr3ck3d
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I have already seen your thread with reset monsters but that doesn't really fix it. Thats a 'primitive' way to fix it, the map will be full of items when they will die. Of course that you can remove the items from the ground but still its kinda primitive. I was expecting of a monster type limit.

alt Re: Tibia Monster limit

G3tWr3ck3d
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I didn't test it yet, I will do it tommorow. Now I want to know if it lags when all the monsters will be erased.

alt Re: Tibia Monster limit

NeverLast
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This is not laggy, but for me it work not 100%,it destroy some monster, but not all.
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MDestroyer = 0

function MDestroyer Function()
msg("©255000000Monster Reseted!")
     MDestroyer = MDestroyer + 1
     if MDestroyer == 1 then
          for _, MDestroyerKill in ipairs(MONSTERS) do
               MDestroyerKill:destroy()
					MDestroyer = 0
          end
     end
end
addhook("minute","MDestroyer Function")

alt Re: Tibia Monster limit

Yates
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It destroys all of them. NeverLast just didn't read or listen to my last post on his thread. Monsters spawn every ms100, so no wonder you still see monsters walking around as they spawn almost instantly after you destroy them all.
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