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Englisch [CSP] Dungeoncrawler mod testing

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alt [CSP] Dungeoncrawler mod testing

Alistaire
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Join my server to test the mod!

>> 94.214.180.100:36963

----

I'm currently testing the !save and !load commands a bit, you're free to join and play a bit.

Download description >
17× editiert, zuletzt 06.04.13 12:24:16

alt Re: [CSP] Dungeoncrawler mod testing

Infinite Rain
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Downloading...
I will test it and tell you what am I thinking about it.

Edit:
Mod itself is nice, but I have a question, why can't I open the shops?
Also, can you show me the level calculation? I'm curious.
1× editiert, zuletzt 31.01.13 12:27:20

alt Re: [CSP] Dungeoncrawler mod testing

Alistaire
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user Raisun hat geschrieben
@user Infinite Rain: He said already he needs to add shops.

Nice mod, reminds me of the Metro2033 (except levels and level calculation). Gonna download it and tell something else later.


I plan on removing the whole level count, and make everything money-driven. Experience will be some kind of reward from doing anything.

alt Re: [CSP] Dungeoncrawler mod testing

Alistaire
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I'm working on the savefile stuff, and would like to know if you guys want 3 seperate save files per player, or 1 single save file per player.
3× editiert, zuletzt 05.02.13 17:58:40

alt Re: [CSP] Dungeoncrawler mod testing

Alistaire
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user Raisun hat geschrieben
Of course 1. I am not into lua, but I guess it would be less complicated and would look more cool. Or atleast only cool.


It's more complicated, because you'll have to add newlines and stuff in the file. It currently saves stuff in 3 files:

save[usgn]p;
The player stats save (money, skillpoints)

save[usgn]w:
The weapon stats save (USP extra damage, explosive bullet compatibility)

save[usgn]c;
The checkpoint save (all dcm_ maps and your checkpoint progress on them)
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