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Englisch Ideas for Counter-Strike 2D 0.1.2.1

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alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Navy Seal
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user BaDgEr hat geschrieben
Bullshit, CS2D is not copy of CS 1.6 by Valve. It has only name of this game!


omg look at my post again and open your eyes widely. Can you see the word VALVE in it? No. You cannot see this word.
Zitat
Counter-Strike 2D is a two-dimensional conversion of the popular game Counter-Strike by Valve®.
Counter-Strike 2D is more than just a freeware clone of the well known game Counter-Strike.

I do agree this game has more features but this is enough. I think that the only updates needed are bugfixes and maybe bigger screen resolution. (my only opinion no one have to agree with it ^^)

user Redoxx- hat geschrieben
DC have been added airstrike FN M134
flare, and all stuffs

flare was in orginal files of the game, but it was removed from final version of CS 1.6, other weapons were added probably because majority of this community were moaning and begging DC to add some rifles, guns and other stuff. I still believe that cs2d should stay as cs2d and not addeverythinginhere type of game.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

EpicCrisis
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Anyone had an idea of bullets not penetrating players? There would be so many gameplay balances once there is no penetration of bullets within the game.

Bullets cannot penetrate players so it would be much more balance in the game mode zombies. Since zombies rely on their numbers it would be far too easy to kill them all if they come in from a hallway when they bunch up together. This penetration of bullets somewhat made this game still look primitive.

Also, it would not be easy for AWPers trying to snipe 3 players at once without using any skills through small hallways. No penetration of bullets also increases chances of players rushing into the enemy all together without getting killed too easily, at least players behind a player will still survive even though the front player is killed.

Players with armor that can take more beating can act as a human shield for other players to advance. This non-penetration of bullets can be used with the same principle as the tactical shield with the ability to absorb bullets.

Players also cannot shoot through another friendly player to balance it out but it could be annoying, for example a noob standing in front of an AWPer to block it. So this can be either added or not added into the game. One more thing, nades will also bounce off players if being hit as if it hits the wall. If possible, friendly players that bunch up will be slowly pushed away separately.

I really hope this will be changed in order to balance the gameplay a lot. I'm literally taking this to the limit.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Navy Seal
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bullet not penetrating a person would screw up all current gameplay, because right now that is one of the only good ways to stop people rushing through. However (might be a hard to make solution) Those awp streaks can be stopped by adding a feature of bullet making less damage after penetrating each person. For example: M4A1 bullet: 22 dmg for the first person, next person in a row could receive 30% less damage and next person some more 30% less damage and so on. This will stop awp 1 shot multiple kills in a row because next person would still have left about 10 hp and this won't really affect current defense with automatic weapons because people in a row would still receive damage (but less ^^). But well this feature might be done with lua.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Apache uwu
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Please make the attack hook trigger before the bullet actually fires.

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addhook("attack","_attack",999)
addhook("hit","_hit")

function _attack(id)
	msg("Attack from "..id)
end

function _hit(id,source)
	msg("Hit to "..id.." from "..source)
end

Prints

Hit to 2 from 1
Attack from 1

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

VAU
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How about a "jump-mode" in the next version? So ya could jump over obstacles. In the editor, you could set, if the players can jump over the obst. or not.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Navy Seal
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user EngiN33R hat geschrieben
All right people, here's a very important post:

flame LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: flame
• More weapons
• More NPCs
• Weapon editor
• Customizable NPCs
• Crouching
• Jumping
• More entities
• Voice chat (we've been over this...)
• Vehicles
• Lag compensation
• Anything that can be done with Lua
• Different resolutions

Suggesting any of these will get you a warning, in severe cases - your post removed and you probably temp. banned for a little while, for educational purposes.


ohaz can you modify the first post and add that text to it.

alt Ideas for CS2D 0.1.2.1

udinrock123
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*Running
*More weapon ex:Barrett 50 Cal,MP7...
*Vehicles ex:TANKS,JEEP...
*Host change button:so if lag we change host
*Some walls can be penetrated by bullets but the wall don't break.
*Edit the colour of weapon like ex:MP5=Changed the colour of
ammo pack to white.
*mounted weapon ex:Machine gun mounted on a brick fence
*laser for aim ex:deagle equip with laser to aim.
*drugs ex:speed drug=make you faster for a some time.
*Throwable weapons ex:Knife can be thrown


Tell me if there something wrong in this post.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

xBlizzard
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@user MAX-russia: look at this http://images.wikia.com/military/images/b/b4/Sten_mk3.jpg

its a britanic gun used by the Nazi (S.S. Top secret police of hitler in TOP SECRET MISSIONS WHIT A UNKNOWN SENSE) and by the japoneese army in same kind of operations...he has 30,40 might have 60 bullets and he shots 7 bullets continuely but he need a perios for cool-down....if u shot like whit AK to have samller recoil...is the same thing but.. THIS GUN HAVE NO RECOIL! its a VERRY VERRY VERRY cool gun if u know how to use them...and he have a double range of modern m4 or ak...if u played Wolfenstein (2001) you know all those things.
I wanna have the Sten like FN F2000 ,unbuyable i wanna say..only in special maps . ITS A VERRY COOL GUN !

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Krimhorn
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user udinrock123 hat geschrieben
*Running
*More weapon ex:Barrett 50 Cal,MP7...
*Vehicles ex:TANKS,JEEP...
*Host change button:so if lag we change host
*Some walls can be penetrated by bullets but the wall don't break.
*Edit the colour of weapon like ex:MP5=Changed the colour of
ammo pack to white.
*mounted weapon ex:Machine gun mounted on a brick fence
*laser for aim ex:deagle equip with laser to aim.
*drugs ex:speed drug=make you faster for a some time.
*Throwable weapons ex:Knife can be thrown


Tell me if there something wrong in this post.


1. Lua.
2. No.
3. Lua possible, also bad idea.
4.What the f***, we're not playing CoD, don't you know?
5. Bullets don't penetrate walls (only few calibers).
6. Pointless.
7. Lua possible.
8. Lua possible.
9. Lua possible.
10. Change snowball skin, problem? Lua possible also.

People, what is wrong with you, first - read rules of the thread and then write a post.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

SniperME
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I really would like to see some WW2 weapons.

They must not be much maybe a Rifle ( m1 , mauser etc) and a smg like sten its a good weapon. And maybe a mg like the german mg42

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

xBlizzard
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sniper had a verry verry verry good idea! and in the jumping case...c`mon...in a 2D game the jumping is like a ultimate generation game whit retro look...WE NEED WEAPONS NOT CANGAROO PLAYERS !

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

DC
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It would simply make scoping totally overpowered. The sniping system will not be changed. This topic has been discussed very often already and I don't want to discuss it again.
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