Forum

> > CS2D > General > Ideas for Counter-Strike 2D 0.1.2.1
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch Ideas for Counter-Strike 2D 0.1.2.1

1.429 Antworten
Seite
Zum Anfang Vorherige 1 217 18 1971 72 Nächste Zum Anfang

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Apache uwu
User Off Offline

Zitieren
Probably an "empty" entity, it can either cover an area by a single tile, a rectangle or a circle.

All int0-9 and str0-9 text fields are open allowing the user to type anything in them.

That way we can create "custom" entities and lua can parse these and create special effects based on player interactivity with it.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Majatek
User Off Offline

Zitieren
All I want is the ability to replace every string with a language file that can be included in the directory of the .exe, and that each weapon also has a txt file in the same style as the .bmp's are named, which replace the name of the weapons in-game, as well as replacing the description text in the buy menu for the related weapon.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Sparty
Reviewer Off Offline

Zitieren
user Majatek hat geschrieben
All I want is the ability to replace every string with a language file that can be included in the directory of the .exe, and that each weapon also has a txt file in the same style as the .bmp's are named, which replace the name of the weapons in-game, as well as replacing the description text in the buy menu for the related weapon.


first i couldn't understand you but know i can :}

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Obviously Exactly Myself
User Off Offline

Zitieren
user Apache uwu hat geschrieben
Probably an "empty" entity, it can either cover an area by a single tile, a rectangle or a circle.

All int0-9 and str0-9 text fields are open allowing the user to type anything in them.

That way we can create "custom" entities and lua can parse these and create special effects based on player interactivity with it.

IMG:https://unrealsoftware.de/img/smiles/talk.gif
I want dat...

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

EpicCrisis
User Off Offline

Zitieren
Turrets will fire at around 1 round per 0.75 seconds at a constant rate instead of 3 rounds instantly every 2 seconds. That way would probably balance it a little.

Also in construction mode, you can build almost unlimited buildings (turrets would be limited to around 10-15) without using LUA.

There's also a bug or glitch that you can't build the same construction site together even though the building built is not a dispenser.

Turrets will shoot NPCs.

I would also hope that DC will add more turret types such as the rocket turret which will fire 1 rocket every 2.7 seconds.

Flamethrower turret has range of 6-7 blocks away so it would be effective around corners.

Laser turrets are also a good addition, but would be too overpowering. So to balance it, it will take around 1.3 seconds for it charge up before shooting at you. Kinda like vortigaunts' lasers?

These types of turrets can only be built using a special wrench which also means there would be a new type of weapon. Or you can just stick to the good ol' wrench.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

therealsun
User Off Offline

Zitieren
I have not read every single post so if my suggestion have already been made by somebody else Im sorry.
1. Improve the SMGs a bit (fire rate/damage)
2. This aimline thing, that existed in the old versions

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Cure Pikachu
User Off Offline

Zitieren
• Change the ammo for both the P228 and UMP45 (13/52 and 25/100 respectively)
• Bug fixes, especially the "NPC disappears on player join/leave on large maps" bug
• FN F2000 needs a scope function because it makes sense that way

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

MikuAuahDark
User Off Offline

Zitieren
user EpicCrisis hat geschrieben
I would also hope that DC will add more turret types such as the rocket turret which will fire 1 rocket every 2.7 seconds.
file cs2d Rocket Turret
user EpicCrisis hat geschrieben
Laser turrets are also a good addition, but would be too overpowering. So to balance it, it will take around 1.3 seconds for it charge up before shooting at you. Kinda like vortigaunts' lasers?
file cs2d Laser turrets v1.2

user EpicCrisis hat geschrieben
These types of turrets can only be built using a special wrench which also means there would be a new type of weapon. Or you can just stick to the good ol' wrench.
no!

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

EpicCrisis
User Off Offline

Zitieren
user MikuAuahDark hat geschrieben
user EpicCrisis hat geschrieben
I would also hope that DC will add more turret types such as the rocket turret which will fire 1 rocket every 2.7 seconds.
file cs2d Rocket Turret
user EpicCrisis hat geschrieben
Laser turrets are also a good addition, but would be too overpowering. So to balance it, it will take around 1.3 seconds for it charge up before shooting at you. Kinda like vortigaunts' lasers?
file cs2d Laser turrets v1.2

user EpicCrisis hat geschrieben
These types of turrets can only be built using a special wrench which also means there would be a new type of weapon. Or you can just stick to the good ol' wrench.
no!


Without the LUA scripts of course. Turret LUA scripts lag the shit out of servers.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Egoist
User Off Offline

Zitieren
Everybody wants some weapons but maybe there can be a armor like in crysis,i know there is a lua but its laggy,armor got speed,stealth,armor%60. Or something like that, the change thing with attack3:mouse wheel
Zum Anfang Vorherige 1 217 18 1971 72 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht