Forum

> > CS2D > Maps/Editor > Regarding Tileset .BMP Size
ForenübersichtCS2D-Übersicht Maps/Editor-ÜbersichtEinloggen, um zu antworten

Englisch Regarding Tileset .BMP Size

7 Antworten
Zum Anfang Vorherige 1 Nächste Zum Anfang

alt Regarding Tileset .BMP Size

ParaBolt
User Off Offline

Zitieren
Does size of tileset affect map performance such as loading of map, lags, etc.?

What I mean to say that if I have made a tileset of 160x320 would it be better to use 320x160 instead?

The question might seem foolish or funny but some of the games similar to CS2D (Ex. Subvein) have tilesets such as CS2D has and have their own preferences regarding tileset size. On some games, it is better to use tilesets having more width than height and in some it is better to use tilesets having more height than width.

Help me please :).

alt Re: Regarding Tileset .BMP Size

Jaller94
User Off Offline

Zitieren
I think I should push this topic because the question actually is not as stupid as I thought while reading it first.
If there is any difference between two images with the same resolution (e.g. 160x320 and 320x160) it is a question of how well-written the functions for framed images are or how DC loads the tiles.
In that case that all tiles have their own var in the cs2d code there should be no difference while playing, only the loading could be a bit slower.
But if the program loads the tilemap as a framed data type that do not cache the coordinates of its tiles it could really make the game slower.

btw: in every case > a player with a not-super-bad computer wouldn't notice anything or even a lag

alt Re: Regarding Tileset .BMP Size

Alistaire
User Off Offline

Zitieren
On my previous computer you could FEEL the difference between a 10kb and a 20kb .map file.

10kb: rrr.. rrr.. *ding* map is there
20kb: rrRROAARrrr.. rrr grr *ding*

(I don't know why my computer should make a microwave sound when it's finished with loading, but I couldn't think of something else)

----

So I don't think normal players would have any problems.

alt Re: Regarding Tileset .BMP Size

Jela331
User Off Offline

Zitieren
user Alistaire hat geschrieben
10kb: rrr.. rrr.. *ding* map is there
20kb: rrRROAARrrr.. rrr grr *ding*


Map which has 50kb?
RrrrroOOooaaaRRRrrrrr...RRRrrrRRRRr....RRRRooaooaAAAoorrr...

alt Re: Regarding Tileset .BMP Size

DC
Admin Off Offline

Zitieren
the tileset size shouldn't affect the fps in any way unless your video card sucks so hard that it does not have enough memory to keep the tileset in the vram... it must be REALLY REALLY REALLY crappy if that is the case.

the loading time is affected by the tileset size but it shouldn't be a huge difference.

note that the tile limit is 255 anyways.

alt Re: Regarding Tileset .BMP Size

maPmaKer
User Off Offline

Zitieren
I don't know if this has been said, but saying again this thing.

For example you could have 2 tilesets, one BMP and one PNG , the PNG one with lower size then the BMP one, but still the BMP one will load faster. So, even if the BMP tileset has a larger size, it will load faster, which is better. I personally use PNG for small tilesets, to make 'em faster to transfer.

Now about the size, sometimes yes. I've noticed it, but as I said, on BMP tileset you should not have problems.
Zum Anfang Vorherige 1 Nächste Zum Anfang
Einloggen, um zu antworten Maps/Editor-ÜbersichtCS2D-ÜbersichtForenübersicht