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Englisch Beta 0.1.2.0 Suggestions & Ideas

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alt Re: Beta 0.1.2.0 Suggestions & Ideas

Phantom94
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I suggest to change something with hitbox ... Many players suffer when they shoot to AFK player 15 bullets xd
I also had many situations like :
-I shot to someone and i killed him and i had 100 hp xd
-Next round I shot to him same way ... most time aimer on his head ... and now he has 84 hp
Its just sad ...

Sorry if such post was in this topic before but i just hadnt time to read 82 pages

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Phe0
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Suggestion - make this game more tactical.

• Decrease player rotation speed so it won't be easy to deal with two players attacking you, making it more challenging.
• Make reload being not able to stop in case mag has still some bullets or just make them disappear when someone reloads weapon. It would also stop the bug with one more bullet in mag when the player is fast enough.

Some cosmetic changes? Bullets look ugly when they just disappear reaching their maximal range. Sounds and holes on the ground maybe?

alt Super!

Facux
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user MikuAuahDark hat geschrieben
my another idea is:
• > Weapon: RPD
• > Fixed bugs
• > New skin of zombie(terror zombie, l33t zombie, artic zombie, etc)
• > Trigger_Shot(not Trigger_Hit), when you shot on that position, that will trigger something(at trigger tab)
• > New object(not building). computer, tv, etc
• > New buildings(not object). controlabe turrets(not with lua), etc
• > Gen_Time. creating time(day and night) also it's start from daylight to night or else(this entity is best at CS2D 0.1.2.0 Pre-release)
• > Info_Notime. not creating daylight system(Gen_Time) in x|y
• > Improved Func_Message. for all, t, ct, spectator, vip, or who trigger it.
• > saycommand system(not !bring, etc) if in message detected ping(player/id), ping(player/id) will changed to current player/id ping if that player/id is exists. else, will keep return ping(player/id), and another command
• > image for not movable objects(streetlamp, toilet, sink)
• > Lua, parse new parameter, id(who trigger it)
• > command flashlight new argument, player
• > command attack and attack2, new argument, player
that's for this time


Excellent ideas.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Jela331
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Env_time entity

When you press it, this will be shown:

Time:
[ ] Dawn
[ ] Morning
[ ] Day
[ ] Evening
[ ] Night

When you choose night, whole map will be a lot darker.

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Apache uwu
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user Jela331 hat geschrieben
Env_time entity

When you press it, this will be shown:

Time:
[ ] Dawn
[ ] Morning
[ ] Day
[ ] Evening
[ ] Night

When you choose night, whole map will be a lot darker.


Epic, what about a scale instead? Like 0,100...

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Alistaire
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user Apache uwu hat geschrieben
Epic, what about a scale instead? Like 0,100...


Sounds like shit. Really, way to detailed and it's only good for "happytown" crap. There are scripts which cover that idea enough.

----

You could make like a shadowmap and save it as mapname.bmp, then place it in the Maps folder and it would automatically become the shadowmap for a map called mapname.map.

Same for blendmaps

Maybe seperate folders;

Counter-Strike 2D/maps/shadowmaps
Counter-Strike 2D/maps/blendmaps

Like that

alt Re: Beta 0.1.2.0 Suggestions & Ideas

DevGru
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The muzzle flash shouldn't be flare3.bmp so we can edit the muzzle flash without changin the explosion lights, streetlight lights, etc...

> Flash.bmp

Edit: Agree with user J4x's scope idea.
2× editiert, zuletzt 04.01.12 10:53:34

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Apache uwu
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user Alistaire hat geschrieben
user Apache uwu hat geschrieben
Epic, what about a scale instead? Like 0,100...


Sounds like shit. Really, way to detailed and it's only good for "happytown" crap. There are scripts which cover that idea enough.

----

You could make like a shadowmap and save it as mapname.bmp, then place it in the Maps folder and it would automatically become the shadowmap for a map called mapname.map.

Same for blendmaps

Maybe seperate folders;

Counter-Strike 2D/maps/shadowmaps
Counter-Strike 2D/maps/blendmaps

Like that


ya a lot of these ideas can be covered with lua and additional methods, we're looking @ efficiency over usefulness - haven't seen you coming up with any ideas

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Kel9290
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sorting button in sprite selection menu
example >

alt Re: Beta 0.1.2.0 Suggestions & Ideas

MikuAuahDark
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user Jela331 hat geschrieben
Env_time entity

When you press it, this will be shown:

Time:
[ ] Dawn
[ ] Morning
[ ] Day
[ ] Evening
[ ] Night

When you choose night, whole map will be a lot darker.

user MikuAuahDark hat geschrieben
• > Gen_Time. creating time(day and night) also it's start from daylight to night or else(this entity is best at CS2D 0.1.2.0 Pre-release)

@user J4x: nice ideah

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Alistaire
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user Apache uwu hat geschrieben
we're looking @ efficiency over usefulness


Then we could just delete the object, image, message and NPC entity because they can be recreated with Lua --

Don't you get that's bullshit? What's efficient about a gasmask, an f2000, a minigun, a lighting effect..

alt Re: Beta 0.1.2.0 Suggestions & Ideas

Redoxx-
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this is a mesagge for all but specialty for DC

why not if u have diferent skins other players can see it ?
-----------------------------------------------------------
im saying if u donwload a weapon skin or a player skin
other players can see your skins
and you can see the other players skins

alt Re: Beta 0.1.2.0 Suggestions & Ideas

MAX-russia
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user Jela331 hat geschrieben
Env_time entity

When you press it, this will be shown:

Time:
[ ] Dawn
[ ] Morning
[ ] Day
[ ] Evening
[ ] Night

When you choose night, whole map will be a lot darker.

Thats a great idea!At the real time Pre-release version is more based on a Counter-strike source.
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