Forum

> > CS2D > General > Packetloss?!
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch Packetloss?!

23 Antworten
Seite
Zum Anfang Vorherige 1 2 Nächste Zum Anfang

alt Re: Packetloss?!

Torque
User Off Offline

Zitieren
Okay so on any server I've been on, when I shoot 60 bullets out of ak or m4 I have 30 bullets left after reloading. But if I go spec (so that I die) and watch the gun on the ground it has around 30/50 bullets left. So 20 out of 60!!! did not shoot. On some servers its 5 or 10 out of 60 but there's no server that has no loss.

When I use and autoclicker to click every 0.13 seconds (reduces rof a bit) packet loss is a lot less. But I can't play with an autoclicker all the time of course, I think you could even think of it as a cheat.

alt Re: Packetloss?!

DC
Admin Off Offline

Zitieren
wow, that's ~33% loss. the game must be rather unplayable under these circumstances.

I can't reproduce it with my connection though. I did the same thing on some random servers and I had 0% loss. the ammo amount in the dropped weapon was correct.

so this doesn't look like a problem which occurs to every player on every server.

nevertheless: I'll check this out as I already said.

(just to explain why things like this can happen: movements and shots are sent in an unreliable way because these messages are sent with such a high frequency. sending them in a reliable way could easily jam the connection and would lead to lags as soon as packetloss occurs. it's a common and approved method which is used in nearly every multiplayer shooter. only important messages like kills, dropping, chat are sent in a reliable way - this means that they will be auto re-sent until the receiver confirms the arrival)

alt Re: Packetloss?!

fragezeichen
User Off Offline

Zitieren
HOWTO:
- buy an ak/m4 (it should then have 30 bullets in the magazin and 90 to reload, so overall 120)
- then shoot them all somewhere (you have to wait for the reloads...)
- get killed ('kill' in console does the job), DO NOT DROP the weapon, you have to get killed
- check bullets left.

this really seems to be a problem.

i'm currently pinging a server with 25% packetloss (30/120) and one with ~6% packetloss (7/120). i'll post the result in an hour or so, that should give us enough packets for the statistics.

btw. i'm using a linux (ubuntu lucid) machine, so i see the same effect.

alt Bullet Bug

Torque
User Off Offline

Zitieren
You're either going to give me a warning for reviving an old thread or for creating useless new ones. I don't know which is better but I chose for this.

Watch the following video please:
http://www.youtube.com/watch?v=e586ZJaOLaY

Please ask any questions you might have that are not answered in the description.
Zum Anfang Vorherige 1 2 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht