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Englisch 0.1.1.8 pre-release

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alt Re: 0.1.1.8 pre-release

FlooD
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DC hat geschrieben
it's about hitting other players only.
the server caches previous player positions and performs the hit-test when shooting based on older positions (depending on the ping of the player who shoots) instead of the current positions.


does this even work on the prerelease?

ajsec and some others claim that mp_lagcompensation has no effect in his linux dedi server

alt Re: 0.1.1.8 pre-release

SkullFace
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BureX hat geschrieben
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First bug: if u stand up there u cannot be killed by glock with burst mode (yep u are immortal)


i can duck in-game ??


can somebody answer me this ?

alt Re: 0.1.1.8 pre-release

FlooD
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Flood: it has not been tested yet but it is implemented.


hm alrite
i will do some testing with high ping ppl tomorrow

alt Re: 0.1.1.8 pre-release

Flacko
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I remember there was an option to disable that.
I'd personally never disable it because it acts as a warning when your team mates are engaging the enemy.

Edit: It's hud_fireinthehole, set it to 0

alt Re: 0.1.1.8 pre-release

devilmonkey
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Flacko hat geschrieben
I remember there was an option to disable that.
I'd personally never disable it because it acts as a warning when your team mates are engaging the enemy.

Edit: It's hud_fireinthehole, set it to 0


i know but is annoying when you are on other side of map and you head fire in hole so many times dc can you just make when we are 5-10 ft. away to hear it

alt Re: 0.1.1.8 pre-release

Ruirize
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No, it is not. EDIT: Argh, returning is not consistent! Return 0 to allow the message? Return 1 would be more fitting.

Also, a bug:
When saving a PNG Screenshot, the map's background is not rendered, leaving very weird artifacts on the screenshot.
1× editiert, zuletzt 21.08.10 18:30:16

alt Re: 0.1.1.8 pre-release

SkullFace
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devilmonkey hat geschrieben
Flacko hat geschrieben
I remember there was an option to disable that.
I'd personally never disable it because it acts as a warning when your team mates are engaging the enemy.

Edit: It's hud_fireinthehole, set it to 0


i know but is annoying when you are on other side of map and you head fire in hole so many times dc can you just make when we are 5-10 ft. away to hear it


it is supposed to be radio ... he doesnt yell out loud ... Ts/CTs would hear him...

alt Re: 0.1.1.8 pre-release

Flacko
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Ruirize hat geschrieben
No, it is not. EDIT: Argh, returning is not consistent! Return 0 to allow the message? Return 1 would be more fitting.

No it wouldn't.
Lua functions return 0 to it's API when no return value is given.
So it's better to set the default behaviour to 0.
If you take a look at the hook list you'll notice that it's always like this, even in this new version.
It seems consistent enough to me...

alt Re: 0.1.1.8 pre-release

DC
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I agree that it is not logical but it's the best solution - Flacko already described the problem: you would have to write a return 1 whenever you want to keep the normal behavior. that would be pretty annoying.
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