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Englisch The Tribe mod

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alt The Tribe mod

thd552
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Hello everyone. I'm making a new mod. I called it The Tribe.
I won't tell you details of it, but I think it will be great mod.

Details of my mod later.

Now I've got some questions.
> How to change those version numbers in menu?
> How to change title when quiting the game?
> How to make dialogue, which blocks off another dialogue?

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Vibhor
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you cannot just say it would be a great mod without even giving details
always give details when making a thread

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thd552
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now i have to only make those things which i don't know how to do. When i will know it, i'll put some screenshots.

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DC
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CS2D does not support real mods. you can only make graphic/sound changes or do some changes with Lua scripts. you can't change the name/version of the game or how the menu works or whatever. therefore:
thd552 hat geschrieben
> How to change those version numbers in menu?
> How to change title when quiting the game?
> How to make dialogue, which blocks off another dialogue?

> not possible (only when changing the exe file which is not allowed)
> same for this one
> not sure what you are talking about but I guess it's not possible.

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Lion_Hearted
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To change the title when quitting the game you have to go to the strings.inf and change this

GUIMenus
#############
m048=Quit $1 ?
#############
Change the $1 to whatever you want...

At least thats what I did and it works fine!


And Vibhor, at least give the guy a chance...


Edit:

Lol, sniped...

but... DC... I thought it was possible to change that... cause I changed it on my own mod... I changed the string to say "Quit Alienation?"


Is it technically against the law to do that?
1× editiert, zuletzt 03.06.10 14:35:41

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Vectarrio
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DC hat geschrieben
CS2D does not support real mods. you can only make graphic/sound changes or do some changes with Lua scripts. you can't change the name/version of the game or how the menu works or whatever. therefore:
thd552 hat geschrieben
> How to change those version numbers in menu?
> How to change title when quiting the game?
> How to make dialogue, which blocks off another dialogue?

> not possible (only when changing the exe file which is not allowed)
> same for this one
> not sure what you are talking about but I guess it's not possible.

It is Stranded 2, not CS2D

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Hecky3
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Ehm DC this is the Stranded 2 Forum and not the CS2D...

To the 3rd Question:
I think you mean when you click on a button so the text from a other Textcontainer appear...(?)
You can do this when you put into the Textcontainer this code:
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page=NAME
title=idontknow
script=start
	on:click {
		event "event","info",ID;
	}
script=end

then you put in the info with the ID this:
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on:event {
	dialogue "blabla","ID";
}

and then you write in the textcontainer with this ID the text or other stuff...

EDIT: Hmmm too late...

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thd552
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okay, I'm from Poland, so my english isn't very good.
I wanted to ask " how to mak dialogue page which blocks another"- eg. you are talking with a guy, he give you quest, and another guy won't give you another quest.

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Vibhor
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just use variables for that
its really simple
make it like when the PC accept the quests the variable pcacceptedquestno.x=1
and when its 1 make it so that when you talk to the other guy it opens other dialog than the default one
this way you can make shit load of dialogs for one single NPC

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thd552
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ok. Thanks everybody for help, but now i've got next question.
> How to change expected numbers of id (i want to make more units than 100, but i can't)

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Hurri04
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open the gam.inf file and search for the lines
Zitat
limit_objects=255
limit_units=100
limit_items=255
(they aren't too far down from the top)
just change the numbers and save the file.

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thd552
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thanks hurri.
Now next newbie questions
> How to make dialogue with quest, eg. somebody asked you for finding item, you don't find it, and his dialogue strts with another page?

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Someone Evil
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For the unit
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on:use {
if $mode=1 {
 if playergotitem(X)=Y { $mode=3 }  
}
if $mode=0 { dialoge "start",ID; } elseif $mode=1 { dialoge "two",Id } elseif $mode=2 { dialoge "three",ID }
}
ID = Text path or Textinfo ID
X = items needed
Y = amount of item X needed
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