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alt Re: Lua Scripts/Questions/Help

RAVENOUS
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I'm an idiot.

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--------------------------------------------------
-- UT+Quake Sounds Script by Unreal Software    --
-- 22.02.2009 - www.UnrealSoftware.de           --
-- Adds UT and Quake Sounds to your Server      --
--------------------------------------------------

if sample==nil then sample={} end
sample.ut={}

-----------------------
-- INITIAL SETUP     --
-----------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
sample.ut.timer=initArray(32)
sample.ut.level=initArray(32)
sample.ut.fblood=0


-----------------------
-- PREPARE TO FIGHT! --
-----------------------
addhook("startround","sample.ut.startround")
function sample.ut.startround()
	parse("sv_sound \"fun/prepare.wav\"")
	sample.ut.fblood=0
end


-----------------------
-- KILL SOUNDS+MSGS  --
-----------------------
addhook("kill","sample.ut.kill")
function sample.ut.kill(killer,victim,weapon)
	if (os.clock()-sample.ut.timer[killer])>999999 then
		sample.ut.level[killer]=0;
	end
	level=sample.ut.level[killer]
	level=level+1
	sample.ut.level[killer]=level
	sample.ut.timer[killer]=os.clock()
	-- FIRST BLOOD?
	if (sample.ut.fblood==0) then
		sample.ut.fblood=1
		parse("sv_sound \"fun/firstblood.wav\"");
		msg (player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!")
	end
	-- HUMILIATION? (KNIFEKILL)
	if (weapon==50) then
		-- HUMILIATION!
		parse("sv_sound \"fun/humiliation.wav\""); 
		msg (player(killer,"name").." humiliated "..player(victim,"name").."!")
	else
		-- REGULAR KILL
		if (level==1) then
			-- Single Kill! Nothing Special!
		elseif (level==2) then
			parse("sv_sound \"fun/doublekill.wav\"");
			msg (player(killer,"name").." made a Doublekill!")
		elseif (level==3) then
			parse("sv_sound \"fun/multikill.wav\"")
			msg (player(killer,"name").." made a Multikill!")
		elseif (level==4) then
			parse("sv_sound \"fun/ultrakill.wav\"")
			msg (player(killer,"name").." made an ULTRAKILL!")
		elseif (level==5) then
			parse("sv_sound \"fun/monsterkill.wav\"")
			msg (player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!")
		else
			parse("sv_sound \"fun/unstoppable.wav\"")
			msg (player(killer,"name").." is UNSTOPPABLE! "..level.." KILLS!")
		end
	end
end

Can somebody please edit this script that after a player dies, his level is 0 again?

alt Re: Lua Scripts/Questions/Help

Zune5
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Vibhor hat geschrieben
Is there an script which allow you to make infinite dispensers but not the other Buildings like turrets and supply


Quite easy.

parse("mp_building_limit Dispenser 1000000")
parse("mp_building_limit Turret 1")

You get the point.

alt Re: Lua Scripts/Questions/Help

wups
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addhook("die","explode")
function explode(v,k,w,x,y)
parse("explosion "..x.." "..y.." 100 100 "..v)
end

@Skipper

I have posted what you should do.
It's not hard.

alt Re: Lua Scripts/Questions/Help

RAVENOUS
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But I don't know this f***in' die command:

[code]if (die) then sample.ut.level[playerid]=0

end[code]

But it don't function, I never worked with "die".

alt Re: Lua Scripts/Questions/Help

younes
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i 've just thought of a pretty nive idea for lua and building,but i cant make it coz i suck in lua so i need some help or somone to make it:
could somebody please make a lua which could speed up upgrading and reparing in cs2d or make a lua menu or lua which could build directly tripple turrts
1× editiert, zuletzt 01.07.09 16:27:06

alt Re: Lua Scripts/Questions/Help

Admin
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Needing a proffesional scripter for a new game Check the projects forum and look for New Game. It is Called Eminent.

P.S: Blazingxx U Rock at Lua Scripting

(.=CS=.)

alt Re: Lua Scripts/Questions/Help

SQ
Moderator Off Offline

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Admin hat geschrieben
look for New Game.


Is your request for lua?
Or for other programming language.
I think you are talking not about "Lua".

@Admin. Isnt your other nick Leo7755 on www.unrealsoftware.de ?
1× editiert, zuletzt 01.07.09 22:44:11

alt doznt work :(

younes
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@wups
i tryde smthin but it didnt work, could you help me with it (tell me whats wrong pls)
origina script:
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addhook("build","no_site")
function no_site(id)
	return 1
end

addhook("build","no_sitenow")
function no_sitenow(id,type,x,y)
	parse("spawnobject "..type.." "..x.." "..y.." 90 1 "..player(id,"team").." "..id)
end
what i tryde:
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addhook("build","no_upgrade")
function no_upgrade(id)
	return 1
end

addhook("build","no_upgradenow")
function no_sitenow(id,type,x,y)
	parse("spawnobject "..type.." "..x.." "..y.." 90 1 "..player(id,"team").." "..id)
end
all i did was changing the
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no_site
bye
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no_upgrade
and i'm so not shur that it works
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