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old Open source mod. Sugestion and queries.

tghnn
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Greetings to all.
Watching the creation of modules, I concluded that alone make a good mod's hardly possible.
In this regard, I have thought to try to create a module collectively, through the mechanism of collective development, specifically - sourceforge.net.
At the moment the project was created and filled with original scripts of Stranded II (/sys).
Requires: the idea (for example there are many good ideas in MM2, also I planning add RealTextures mod), sugestion, the participants.
I provide technical and organizational part. Also if there are questions about sourceforge.net - I would be happy to answer.
P.S. I now bugfixes in original scripts - in Stranded them many enough.
edited 1×, last 18.08.08 12:46:58 pm

old Re: Open source mod. Sugestion and queries.

tghnn
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stachi has written
Maybe you will talk with builder, and make one big mod? I think upgrade Massiv Mod is better idea than make new.
But if you want to build something your own, good luck.

I already talked with Builder.
He does not like the idea of joint development.
So be it.

old Re: Open source mod. Sugestion and queries.

bezmolvie
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I like joint devolopment- I try to get as many mods and moders to help one big mod. I talked to colonel shemp before he stoped. VC has already agreed to join in with my mod. so, its up to u if u do to. (too many oo sounds!)

old Re: Open source mod. Sugestion and queries.

Builder2-0
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tghnn has written
stachi has written
Maybe you will talk with builder, and make one big mod? I think upgrade Massiv Mod is better idea than make new.
But if you want to build something your own, good luck.

I already talked with Builder.
He does not like the idea of joint development.
So be it.

I may not like the idea of working with others, but everything I create for MM2.0 is open source. Anyone is free to use it, just give credits. Same disclaimer as MM.

-Builder

old Re: Open source mod. Sugestion and queries.

tghnn
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Builder2-0 has written
tghnn has written
stachi has written
Maybe you will talk with builder, and make one big mod? I think upgrade Massiv Mod is better idea than make new.
But if you want to build something your own, good luck.

I already talked with Builder.
He does not like the idea of joint development.
So be it.

I may not like the idea of working with others, but everything I create for MM2.0 is open source. Anyone is free to use it, just give credits. Same disclaimer as MM.

-Builder


Sure thing. I understand and respect your choice. And grateful for the remarkable module and interesting ideas.

old Re: Open source mod. Sugestion and queries.

tghnn
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garfield751 has written
I would like to help too but the only thing im somewhat good at is making maps (with little to no codeing)

Good. Drawing maps and writing scripts - this is different things and different abilities. The essence of joint development in that each has its strengths.
P.S. And I can easily write scripts myself. Ideas much more important. I hope you have some.

old Re: Open source mod. Sugestion and queries.

tghnn
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Bloodshot has written
I like joint devolopment- I try to get as many mods and moders to help one big mod. I talked to colonel shemp before he stoped. VC has already agreed to join in with my mod. so, its up to u if u do to. (too many oo sounds!)

Good. Then our goals are similar.
edited 1×, last 21.08.08 11:21:34 am

old Re: Open source mod. Sugestion and queries.

tghnn
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So.
Project is:
http://sourceforge.net/projects/strandedmassive/
For joining you must register at sourceforge.net.
Then mail me or write right in the thread and I add you.
Project uses SVN. For work with SVN I prefer
http://tortoisesvn.net/
Just do "SVN checkout.." in the empty folder and type this URL
https://strandedmassive.svn.sourceforge.net/svnroot/strandedmassive/
Now project is full original Stranded II with some little bugfixes. I plan to add RealTexture module in the first place - at this week. I think it be usefull in any case.
P.S. If there are questions about sourceforge.net or SVN - do not hesitate to ask.
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