edited 1×, last 22.09.09 06:27:21 am
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CS2D General CS2D Dedicated Server Software brunomelo has written
: cry: eu consigo entrar no servidor dedicado eu dexo ele aberto entro no jogo e diz failed timeout como faço para ver o meu server??
Incorrect language! I'm sorry, only English and German are allowed here on these forums! At least try to use Google translate. It works wonders with English to Spanish and vice versa.
Maybe he is asking that whenever i enter a dedicated server i get timeout
maybe he means his dedicated server
: NOTOK: O idioma incorreto! Me desculpe, apenas Inglês e Alemão são permitidos aqui nestes fóruns! Pelo menos tentar usar o Google Translate. Ele faz maravilhas com o Inglês para espanhol e vice-versa. [/ quote]
Vibhor has written
ummm... spartan029 its Portuguese
yeah sorry about that. it looked like spanish... sorry. he has PMed me don't worry i am helping him.
spartan029 has written
yeah sorry about that. it looked like spanish... sorry. he has PMed me don't worry i am helping him.
Vibhor has written
ummm... spartan029 its Portuguese
yeah sorry about that. it looked like spanish... sorry. he has PMed me don't worry i am helping him.
Isso seria bom.
(That would be good).
And they were talking Brazilian Portuguese, but since I use European Portuguese.
Shouldn't this thread be sticky or something?
Admin/mod comment
awww.. please read the rules! stop using other languages! it is a rule violation! /DCedited 2×, last 23.09.09 06:57:08 am
When you mean you cant create a SERVER with it:
configure router/ firewall and forward the port
READ THIS thread please!
http://www.unrealsoftware.de/forum_posts.php?post=117400#lastpost
port 36963(firewall and on my IP)
and i enabeld UPnP.
i start delicated server on poort 36963
i start bittorret on port 36963 i let bittoret connect to the port 36963 when the icon shows up green i restart delicated server and then it shows up in the server list and then ppl can join.
any idee's how i can solve this problem?
when i dont use bittoret just my USGN frends can join my server but it dont show up in the server list and when i make a server the debug screen shows only my own IP!
i have tryed this way to:
i disabled my firewall and it still dont show up!
EDIT: when i cloce bittoret all ppl leef the game and get a ping timeout.
once again for you:
seems like bit torrent uses the 36963,too.right?
that isnt good.use only one port for one program.another program,another port.ok?save this in your head!
so here we go on:
i dont know if we can change torrent port.its easyer to change port of your cs2d server.
go to your cs2d directory.search for the server.cfg
then it shows a list.edit servername etc how you want.and now its going to be important:
Change the port from 36963 to another!like 50000 or something else!what you want!
now FORWARD the new port to your PC,too!and also make him free on firewall+router!
now youre cs2d uses another port and dont have problems with bit torrent anymore.if this dont work,read again http://www.unrealsoftware.de/forum_posts.php?post=117400#lastpost
edited 1×, last 14.09.10 07:42:36 am
the server.cfg is now in .../CS2D/SYS/
there is the server.cfg.choose open with normal notpad
I've hosted CS2D servers in Poland and there was no problem with registration - all of them were listed in Internet tab.
When I run a server in different location (Germany, data center: hetzner.de) it doesn't try to register with U.S.G.N.
Quote
#######################################################
Unreal Software's Counter-Strike 2D Dedicated Server
> visit www.cs2d.com for info and updates <
Game Version: b 0.1.1.5
Server Version: ALPHA 0.0.1.1
System Time: 24 Sep 2009 - 14:24:09
Operating System: GNU/Linux
#######################################################
UDP socket initialized using port 54573
U.S.G.N.: Your game version is up to date!
UDP socket initialized using port 36965
load map 'de_dust'
parsing mapcycle cmds: sv_gamemode 0;
----- Server started -----
Unreal Software's Counter-Strike 2D Dedicated Server
> visit www.cs2d.com for info and updates <
Game Version: b 0.1.1.5
Server Version: ALPHA 0.0.1.1
System Time: 24 Sep 2009 - 14:24:09
Operating System: GNU/Linux
#######################################################
UDP socket initialized using port 54573
U.S.G.N.: Your game version is up to date!
UDP socket initialized using port 36965
load map 'de_dust'
parsing mapcycle cmds: sv_gamemode 0;
----- Server started -----
THERE IS NOT:
Quote
U.S.G.N.: Sending serverlist ADD-request... (85.214.77.150:36963)
U.S.G.N.: Server added to serverlist
U.S.G.N.: Server added to serverlist
I've monitored traffic with tcpdump and there are only 2 packets:
Quote
14:07:47.032744 IP 188.40.73.204.34364 > 85.214.77.150.36963: UDP, length 4
14:07:47.105835 IP 85.214.77.150.36963 > 188.40.73.204.34364: UDP, length 30
14:07:47.105835 IP 85.214.77.150.36963 > 188.40.73.204.34364: UDP, length 30
instead of 4 like in server with proper registration. The server doesn't even try to send anything to U.S.G.N. All files are identical on in both locations (Poland and Germany).
I run a game-hosting company with more then 30 games so I'm a bit experienced. I can provide a developer with shell account to test it.
you can try to put the USGN ip in the usgn data.
the USGN data is in the CS2D folder in sys directory.
you can try to surch for the ip here in the forum.
put the IP in the usgn data an delete the domain has helped somebody here.
I also assume that sv_lan is 0, otherwise there should be a warning message. or is there a script which sets sv_lan to 1 after starting the server?
there are two commands you could try (execute them with rcon)
usgn_addserver: forces the game to add the server to the list instantly.
usgn_info: displays all available usgn details. please post the output here.
Quote
----- Server started -----
recv join attempt... (217.153.221.171:2141)
Player clientdata: WIN {28cefe3ac30ab30ab5268978955263db2305536}
recv join attempt... (217.153.221.171:2141)
Player clientdata: WIN {28cefe3ac30ab30ab5268978955263db2305536}
Player connected
Player is using IP 217.153.221.171:2141 and no U.S.G.N. ID
Player is now a spectator
Parse RCon (217.153.221.171:2141): usgn_info
----- U.S.G.N. Info -----
Masterserver URL: usgn.de
Masterserver Address: 85.214.77.150:36963
News Timestamp: 2009-08-24 16:25
Need Update: No, version is up to date!
Server Entry State: 0 (refresh in 1 s)
User Login State: 0 (refresh in 0 s)
User Data: , #0
Parse RCon (217.153.221.171:2141): usgn_addserver
forced usgn_addserver...
U.S.G.N.: Sending serverlist ADD-request... (85.214.77.150:36963)
U.S.G.N.: Server added to serverlist
Parse RCon (217.153.221.171:2141): usgn_info
----- U.S.G.N. Info -----
Masterserver URL: usgn.de
Masterserver Address: 85.214.77.150:36963
News Timestamp: 2009-08-24 16:25
Need Update: No, version is up to date!
Server Entry State: 1 (refresh in 45 s)
User Login State: 0 (refresh in 0 s)
User Data: , #0
Player has left the game
recv join attempt... (217.153.221.171:2141)
Player clientdata: WIN {28cefe3ac30ab30ab5268978955263db2305536}
recv join attempt... (217.153.221.171:2141)
Player clientdata: WIN {28cefe3ac30ab30ab5268978955263db2305536}
Player connected
Player is using IP 217.153.221.171:2141 and no U.S.G.N. ID
Player is now a spectator
Parse RCon (217.153.221.171:2141): usgn_info
----- U.S.G.N. Info -----
Masterserver URL: usgn.de
Masterserver Address: 85.214.77.150:36963
News Timestamp: 2009-08-24 16:25
Need Update: No, version is up to date!
Server Entry State: 0 (refresh in 1 s)
User Login State: 0 (refresh in 0 s)
User Data: , #0
Parse RCon (217.153.221.171:2141): usgn_addserver
forced usgn_addserver...
U.S.G.N.: Sending serverlist ADD-request... (85.214.77.150:36963)
U.S.G.N.: Server added to serverlist
Parse RCon (217.153.221.171:2141): usgn_info
----- U.S.G.N. Info -----
Masterserver URL: usgn.de
Masterserver Address: 85.214.77.150:36963
News Timestamp: 2009-08-24 16:25
Need Update: No, version is up to date!
Server Entry State: 1 (refresh in 45 s)
User Login State: 0 (refresh in 0 s)
User Data: , #0
Player has left the game
"refresh in 45 s" doesn't change in time. Is it something with system clock? It's new machine - Core i7 etc.
that's very strange and shouldn't happen. try a full server (not just cs2d) reboot.
Quote
U.S.G.N.: Sending serverlist ADD-request... (85.214.77.150:36963)
U.S.G.N.: Can't add server to serverlist. Too many servers with your IP!
U.S.G.N.: Can't add server to serverlist. Too many servers with your IP!
I think it's not allowed to host more than 5 servers per IP. I can't find a reason for this. I host even 50 CS1.6 servers on one IP, same with some other games. Is it possible to remove this limit in future? I know it's nothing related to software you can download but rather to U.S.G.N. server itself.