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English Model Problem

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old Model Problem

DangDoom
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Ok, I've been trying to get an object into Stranded II, and for some reason, my object apears to be pure white... I know this may seem easy to solve for some people , but I need some help. Any ideas?

And yes, I'm using B3d files.
edited 1×, last 23.07.08 06:34:59 am

old Re: Model Problem

HudaJan
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There is missing texture. Make sure that you:
1: Put texture on the model in some 3d editing software
2: PUT TEXTURE IN THE SAME FOLDER where the model is (I think this is your problem)

old Re: Model Problem

Raven Shadow
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What programs did you use to make the model?
What did you use to convert it to b3d? and from what format?

old Re: Model Problem

DangDoom
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"What programs did you use to make the model?
What did you use to convert it to b3d? and from what format?"
---------------------------------
Actually, Ive tried a whole lot of things, but only two methods got as far as making the object white. First I used Blender, exporting it in a .3ds file then using Biturn to convert it to a .B3d file. But it came out white.
Then I used Anim8or to make the object, this time using an8tob3d to convert the .3ds file into a .B3D file, but it still came out white.

Though HudaJan is probably right, I might need to add a texture, although I really dont know how to A: make one, B: Apply it correctly. So a small amount of advice concerning texturing might help me.

EDIT: Yipes! i had no clue that putting in an Apostrophe or Single Quote made it do this: ‘
edited 2×, last 24.07.08 10:00:57 am

old Re: Model Problem

Raven Shadow
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Sorry HudaJan, it was for DangDoom.
the quote feature isn't working right so i couldn't quote him.


DangDoom:

You have to change Blenders setting to fit your needs.
The default settings cause the model reference textures
in oddball locations.

Run Blender, once it loads, you'll have 3 windows set
one atop the other.
The topmost window should be in "Information Mode".

But if you've never adjust the windows' sizes, the
topmost window maybe in it's default, closed position
and look like a simple tool bar.
If so, look at the top left area, just below the title bar.
You'll see a drop down down menu box, if it doesn't
have i in it, then click it and select "i User
Preferences".
Then move the cursor below the word "File".
Move it just low enough to change it into a
double arrow pointing up and down.
When it does, grab the window edge with the left mouse button and drag downward to increase the size of the top window.

Now to change settings.
In the middle window, on leftside of it's toolbar,
check it's drop down menu ( all the windows have this
menu, it controls what each window displays. )
Set it to "3D View" in this window, since you just loaded
Blender, all you should see is a cube that is made by
default whenever you load it or start a new project.
If the cube isn't outlined with a pink outline, place the
cursor over it, and press "A" on the keuboard.
Then press the "Delete" key and select "Delete selected
object{s}" in the popup menu.

The scene should now be empty, except for a light
source and camera.
Go back to the top window and click the "File Paths" button.
On the righside is a light teal button that says
"Relative Paths Default", click it so it changes to
a dark teal color.

Now click the "File" menu and select "Save Default Settings" and close Blender.

Blender basic setting are ready to used now.

Just remember one thing!
     When texturing an object, palce a copy of the
     texture in the same folder as the model file.     this guarranties that the model file will
     correctly reference the textures location.
     For S2, the model and it's textures MUST
     always be in the same folder.

As for learning to uvmap and work with textures .....
I can't help you there, i suck at it too, and to top it
off, you've chosen a very very complex program
to learn. You'll have to search Blender tutorials on
Blender forums and websites, and be perpared to spend man many months, before you're even remotely
ready to make pretty models in Blender for S2.

Oops I did forget one thing Blender has a 3rd party B3D exporter plugin, found at www.gandaldf.com
Put biturn into storage.

Alternately, you can do what I'm doing.
Use Sketchup, it's very good for us "casual modellers"
and there are 3rd party exporters for the .obj and .lwo
formats, which can be imported into Blender and
exported into .b3d.

old texture prolboms

darksol
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i am useing blender to create some of my objets in my mod and i am having g a prolbom were the model is white but be for i exported it it has skin on it .

the model and texture are in the same file and i am wounder if i miss any thing
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