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English Anyone have a need for a very advanced gun script?

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old Anyone have a need for a very advanced gun script?

Builder2-0
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I made it while I was bored and working on a little side project of mine (it involves zombies).

Basically its a set of 8 weapons:
M1 Garand (semi auto rifle)
9mm Glock (semi auto pistl)
Double-Barreled Shotgun (breach loading shotgun)
Hunting Rifle (single shot)
Sniper Rifle (bolt action)
Mp5 (sub machine gun)
Grenades (timed, thrown explosive)
RPG-7 (missile launcher)

Along with respective ammo and magazines...
9mm Bullet
.30 Bullet
.375 Bullet
Buckshot
RPG
Pistol Magazine
SMG Magazine
Garand Clip
Rifle Clip

And various scripts that deal with loading, reloading, shots in a magazine, ect. Pretty fun stuff. PM me if you're interested.

-Builder

old Re: Anyone have a need for a very advanced gun script?

Guest

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i want this ones .i already maded a machinegun on my personal mod,i also added artillery (ballista) for chopping trees or killing animals and bird nests or raptors form very long range.lol
the ballista fires very slow and her ammo is ballista spears (new item i added)
but the spear is so fast and it has so long range and high damage so u can chop a tree in one hit!lol
if u want the script i will add it

old Re: Anyone have a need for a very advanced gun script?

bezmolvie
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mabey a tank? I was thinking what if after u have built a large base, the military finds it and you are asked to leave. But you have grown a liking to the island and have to fight and steal there weopons. But the problom with the tank is that, it has to move, and when inrage, fire a rocket... well, just an idea

old Re: Anyone have a need for a very advanced gun script?

Gregg
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I had a similar idea that I never quite finsihed. Out of curiosuty did you have several items and combos per weapons. Heres how I did it:

Unloaded Magazine + 17 Rounds = Loaded Magazine
Loaded Magazine + Empty Gun = Loaded Gun
Shoot 17 times and you get Empty Gun + Unloaded Magazine.

I also considered having a reloading bench and the gun dropped brass of the floor when you fired, so if you dared to go back and pick it up you could add powder and make bullets. It turned out I was too lazy :).

old Re: Anyone have a need for a very advanced gun script?

Builder2-0
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Gregg has written
I had a similar idea that I never quite finsihed. Out of curiosuty did you have several items and combos per weapons. Heres how I did it:

Unloaded Magazine + 17 Rounds = Loaded Magazine
Loaded Magazine + Empty Gun = Loaded Gun
Shoot 17 times and you get Empty Gun + Unloaded Magazine.

I also considered having a reloading bench and the gun dropped brass of the floor when you fired, so if you dared to go back and pick it up you could add powder and make bullets. It turned out I was too lazy :).

No, but that was part of it (the magazine part). The "loading" was done automatically when you fired a weapon (using a variable that kept track of how many bullets was in the gun).

Dropping shells is an interesting idea. Hmm. I could probably add in an actual ejection of the shells... Create a projectile... To the right of the character... Fired upward, but then make it drop very quickly... On impact with ground spawn a spent cartridge....

Hmm.

That would be a cool effect.

-Builder

old Re: Anyone have a need for a very advanced gun script?

DontKnowToScript
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Builder2-0 has written
Gregg has written
I had a similar idea that I never quite finsihed. Out of curiosuty did you have several items and combos per weapons. Heres how I did it:

Unloaded Magazine + 17 Rounds = Loaded Magazine
Loaded Magazine + Empty Gun = Loaded Gun
Shoot 17 times and you get Empty Gun + Unloaded Magazine.

I also considered having a reloading bench and the gun dropped brass of the floor when you fired, so if you dared to go back and pick it up you could add powder and make bullets. It turned out I was too lazy :).

No, but that was part of it (the magazine part). The "loading" was done automatically when you fired a weapon (using a variable that kept track of how many bullets was in the gun).

Dropping shells is an interesting idea. Hmm. I could probably add in an actual ejection of the shells... Create a projectile... To the right of the character... Fired upward, but then make it drop very quickly... On impact with ground spawn a spent cartridge....

Hmm.

That would be a cool effect.

-Builder

i think it will be cool too
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