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old Re: Massive Mod

victorsena
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but i'm new so how i cook(beacuse use near fire don't work),and where i find clay

old Re: Massive Mod

The Second
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@victorsena: Take the food on your hand and throw it on the wooden grill. You can find clay by hitting brown stones.

old Re: Massive Mod

Isaac22
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I have a question what is the ammo for the flint gun I dont know the name is but please help

old Re: Massive Mod

Builder2-0
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Isaac22 has written
I have a question what is the ammo for the flint gun I dont know the name is but please help

...bullets?

old Re: Massive Mod

Jeeper
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I have a question, I can't seem to make the knife in order to do pottery. And I think I might need the anvil to make the knife but I don't know how to do that either. Can anyone help!!!

old Re: Massive Mod

bezmolvie
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Vibhor has written
What happened to your schools?
... Summer Vacation I assume

old Re: Massive Mod

Builder2-0
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So, there is a rather interesting bug which most of you have probably had occur (over, and over).

If your survival skill is 70 or higher, whenever you loaded that savegame, your health was increased by 50. I have tried to find a fix for this, some sort of way to reset your health, but have been unable.

This has resulted in a slight problem. While the bug that caused the increasing health has been fixed, the health can't actually be reverted. So my advice would be to start a new game when this new version comes out.

IN OTHER NEWS:
Random islands now look a LOT better. I tweaked the generation files and how height is taken into account.

~

Making juice\ect has been fixed. You either combine the resources with a clay\glass bottle, or you combine it with a stone. Either method will work.

For example, if you want to make water out of leaves:
Leaves + Stone
Leaves + Clay Bottle
Leaves + Glass Bottle
Either combination will work, it's personal preference.

~

Various misc fixes, such as hand held torches lighting other torches on the first attack.

~

Also, the drop\find rates for many objects have been tweaked (all trees, and all palm trees, have had their drop\find rates changed). Buildings that require logs have not been changed, however a single tree drops significantly more logs.

~

Certain building requirements have been tweaked. (Torch, campfire, fence).

~

When you start a random island (on EASY, or MEDIUM), debris from your "wreck" be randomly spawned along the shore in the form of crates. To get the most out of your situation, you can find the crates and break them open for some additional supplies.

On MEDIUM it is merely more bread. On EASY it is randomly juice, bread, water, or cookies for each crate.

~

AND WHAT I AM WORKING ON:
A new tutorial to explain stuff to people. And diary entries.

The tutorial will walk you through surviving on an island. Finding a good site, collecting resources, hunting, planting, cooking, ect.

When I am done with this, I'll probably play a few quick games to see if I can find any obvious bugs, then release the new version.

So, 90% done.

old Re: Massive Mod

Vibhor
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well another quick update?
thats our builder

screenshots will be nice
and about tutorial
add it either before starting adventure or a special map

old Re: Massive Mod

Builder2-0
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Decided to release it without the new tutorial and diary entries.

Here it is:
http://www.filefront.com/14140265/Massive%20Mod.rar

After you download that, download this fix for the fire, just replace your objects_buildings.inf with it.
http://www.filefront.com/14140653/objects_buildings.inf

EDIT: I forgot to note one important new change. There are no more fountains on normal\hard difficulty random islands. Furthermore, the chance of them spawning on easy difficulty random islands is very small.

I await the bug reports.
edited 1×, last 28.07.09 01:16:27 pm

old Re: Massive Mod

Isaac22
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whats new to the new mod Builder?
edited 2×, last 28.07.09 12:11:16 pm

old Stranded 2 on mac os x

laying
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i dont know it did already or no
but i wanna ask - this game will work anytime on mac?
coz play this at windows on pc i cant many time (family)
but play this on my laptop at mac os x this will be great

old Re: Massive Mod

Isaac22
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There is something happening with the torches because when I put a log or branch in the fire place it does not light and the torch goes off when I strike the fireplace with the flints

old Re: Massive Mod

Builder2-0
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Isaac22 has written
There is something happening with the torches because when I put a log or branch in the fire place it does not light and the torch goes off when I strike the fireplace with the flints

Could you explain that again, a bit clearer though?

old Re: Massive Mod

Isaac22
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Ok Builder there was a problem with the fireplace when you build a torch and light it and then put a branch or log in the fire place there is no green text on the left side that you did put a log or branch to the fireplace when I try lighting the fire place a red text appears on the left that the torch I lighted has no more fuel then I lighted the torch again and lighted the fireplace again and the torch turned off again. still no fire on the fireplace

old Re: Massive Mod

Builder2-0
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Mkay. I see whats happening now. And am completely and utterly confused.

It must of been the last minute change I made to fix the bug with the fire when it rained. One sec, I'm trying to fix it.

EDIT:
Fixed it. Used "state" instead of "gotstate" which messed up the script.

Replace your objects_buildings.inf with this one:
http://www.filefront.com/14140653/objects_buildings.inf

EDIT:
Also, just remembered to say this, certain features are disabled until I can get permission to use the models.
edited 2×, last 28.07.09 01:49:02 pm
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