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old 7 server to test

ohaz
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k.o.g. has written
hi, my lovely community.
I am back to the cs2d scene.
Reaper startet a test project and started 7 dedicated servers. Some of you have already seen them.
if they havn't cought your eye you can check their status there there

have a nice day and see you sometime again.

i translated it from the german board, i hope you all understand the meaning
edited 1×, last 07.05.08 05:14:32 pm

old Re: 7 server to test

Reaper
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soon there will be some changes, atm FF is activated (when im right), and so FF will be deactivated because there are to many kids online, which are tking all the time, and ruining the gamefun of the other players, and we aren`t able to be online all the time, to fix this problem.

soon there will be also on mapchange. the dm_laser server with FOW will be changed to an version of de_aztec.

Please give us feedback, how do you like the servers and hows the ping on it. (please also add your destination, at least the country, we don`t need your fucking street )

sorry for my bad english, i hope you are able to understand what i mean. my grammar sucks

old Re: 7 server to test

Lee
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I see you guys are using the cs2dg servers with my mods, if you need any help running the server or debugging any portions of it, just contact me.

old Re: 7 server to test

EcstasyKc
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Is these those cs2d hosting servers if so I will tell you my ping 330+ or 340+ & Destination Australia

old Re: 7 server to test

Reaper
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Redemption XYZ has written
Marcio has written
pretty...


LoL They are pretty empty for one thing lol


yes the are really empty at the moment But I have allready played a few times with about 10 other players.

old Server

KimKat
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Can I ask a question?

Will there be low ping servers in the future?

old Re: 7 server to test

GOLDEN JOHN
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KimKat has written
Can I ask a question?

Will there be low ping servers in the future?
Answer is :yes

And you dont need to ask this question,just play deil server once,you will know the answer!

old Re: 7 server to test

Reaper
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KimKat has written
Can I ask a question?

Will there be low ping servers in the future?


it depends on your location. players in europe have good pings. players in brasilia or australia have pings about 250 - 350.

at the moment i have seen problems that the ping is low, but the server is lagging anyway. i will try to fix this problem.

old Re: 7 server to test

Lee
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have you guys tried setting sv_update_players to 1 and be sure to have a sv_usgnrefresh that's greater than 0 but less than 20.

old Re: 7 server to test

Redemption XYZ
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Reaper has written
KimKat has written
Can I ask a question?

Will there be low ping servers in the future?


it depends on your location. players in europe have good pings. players in brasilia or australia have pings about 250 - 350.

at the moment i have seen problems that the ping is low, but the server is lagging anyway. i will try to fix this problem.


Im guessing in CS2D Max this will be fixed

old Re: 7 server to test

Reaper
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leegao has written
have you guys tried setting sv_update_players to 1 and be sure to have a sv_usgnrefresh that's greater than 0 but less than 20.


yes sv_update_players is set to 1.
sv_usgnrefresh was set to 200, i changed the value to 10.

but i don`t see wheres the connection. as i read in the readme, sv_usgnrefresh is the value how often the server will be syncronized with the USGN.

i have another questions, is it possible to leave the server console without shut dow the server (Ctrl +C)

I am anyway going to write me an start script soon.

a last bug, i have found is that one server lose connection to the USGN. the server is still online but doesnt show up, in the server browser. (you can connect via join by ip)

maybe, showserver will help, but I havent tried right now.

another question: whats the function of sv_uprate at the server. is that the bandwith in KBit/sec, which the server offers?

i have now checked the CPU usage.

laser server with 9 players: 46 %
dust server with 9 players: 25 %

that can't be correct, in my opinion. anything must be set up incorrect.
edited 2×, last 11.05.08 09:17:04 pm

old Re: 7 server to test

Reaper
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Sry, for duble post, but this post contains other information, about the servers.

i have done a few updates:

changed the maximum amount of player, allowed on a server
changed one server from dm_laser to de_aztec
on dm_aim only pistols are allowed

for the next update:
correct some spelling mistake: e.g. informations to information
try to get an better connection

old Re: 7 server to test

Guest

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@reaper, if you wanna leave the server console without shutting down the server, you will probably have to use screen, is that what you meant?

if you have static usgn ip entries you won't need usgnrefresh, because you won't loose your entry (static^^)

sv_uprate, is the frequency at which the server does everything (receiving network data, handling network data, updating stuff and sending network data)
1500, will do all these things 1500 times per second.
(I know there is a confusion between the serverside sv_uprate and the client side uprate, the client side uprate means probably uploading rate while the serveside sv_uprate means updating rate)

if you use the newest version then the server really needs a lot of cpu since there are a lot more features, the demo version needs less, but barely provides any added features.

old Re: 7 server to test

Lee
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Hi reaper, Here's how you can establish a persistent server.

I'm presuming that you have a linux box. After you log in, type in

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screen -S dedi1
cd /dirOfFirstDedicatedServer
python servMod.pyc

repeat this procedure for each of your servers. Be sure to use ctrl a + d to log out of a screen session. To log back in, use this command

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$screen -ls
Available Sockets:
34534.dedi1
$screen -r 34534.dedi1

Now I hope you're using putty as the standard SSH client because you can just select and right click to copy-paste the PID.Name of the servers to the screen -r command.

An alternative is to establish one screen session and use ctrl+a+c to create sub sessions within the main screen session. The problem with this is if you have multiple servers, you will not be able to distinguish which server is which.

To read more about the screen command I suggest you google for Screen.
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