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old Disabling the fog

Guest

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Is there a way to disable the fog while editing a map?
I'm using english version 1.0.0.1 and have found no
way to disable it, just change it color.
Is there a file setting or console command to disable?

TIA

old Re: Disabling the fog

DC
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no. you can only increase the viewrange in the options to increase the distant of the fog to the camera/player. the fog is needed to fade out distant objects.

old Re: Disabling the fog

Guest

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That sounds like a good option.
Just how is the View Range changed?
The only entries in the option screen are
(page 1)
Map Time
Skybox texture
Multiplayer
Climate
Ambiant SFX
Fog (color and frequency)
Global Scripts

(page 2)
Adapt Energies
Delete Objects
Delete Children

old Re: Disabling the fog

DC
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I'm talking about the game settings (graphic settings), not about the map settings. you can't change this setting for one special map only.

old Re: Disabling the fog

Guest

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*sigh*
I didn't ask that....
I asked how can I disable the fog IN THE EDITOR
so that I can see the map i'm making from an altitude
that gives me a larger view of the islands i am making, instead of having my view restricted to a small area?

I found the setting on the main screen, outside of the
editor.
The setting really really shoud also be available withing the editor, and it's scope should be for the editor only.

old Re: Disabling the fog

jeepohahyo
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The fog is meant to make the gaming possible for slower machines.
Objects in the fog needn't be rendered

If your computer is okay with a high range of vision leave it so. A good view is good throughout the game. IMHO a seperate editor pref would be nearly useless.

old Re: Disabling the fog

Guest

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*sigh*
Am I misphrasing myself or something ?
I said i don't want to make a fogless map ....
I said that I don't want the fog IN THE EDITOR ITSELF
So I can see EVERYTHING I AM CREATING.

Was THAT Clear enough ??
What is so hard to understand?

Have you ever played Starcraft ?
If so Have you ever made a Starcraft map?
If so, was the Fog of War ALWAYS displayed? No
Why not?

Think of ANY other game that has fog, fog of war
or some sort of View Range limitations that cause
portions of the game map to be un viewable to you
when you have no units in that region.
(except for Stranded II, since it's editor's problems is
the issue being discussed and misunderstood)
BUT when you ARE MAKING A MAP for that game,
does the editor ALWAYS display the fog of war ??
Or block you view of the map for any reason?
No and NO, because that defeats the purpose of
making a map editor for that game.

IF you're designing and Atoll, one MUST be able to see
the shape of the entire reef being created, to know if your doing it the way you want to, to see if the reef if big enough or uniform enough to hold islands.

IF you're trying to make a multiple isle map, you MUST be able to see where you are creating land, so you know if the islands are to close or to far apart.

IF you're creating a large island, you MUST be able to view the overall island, especially if you're trying for a certain amount of uniformity, or theme.

What I am talking about is way to turn off the fog
WHILE EDITING a map IN THE EDITOR ONLY.
Without disabling the fog for the entire game.
Without disabling the fog on the map being made.
JUST IN THE EDITOR.

Clear enough?

old Re: Disabling the fog

Brandon
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I really can understand what you are saying.

You mean that You can't see objects, items, units in high altitude right?
√ in editor... of course.


I'm feeling like you can't.
----edit----

I think that's why there is position info...
.dots and three '×' in the option?

Have you ever made cryengine map?

If I make so many objects and info on there and look for entire map, my computer is almost gonna say
"Memory access violation."
or lag sooooooo much.
(even in small island)

I know this is strandedII but probably that also going to use much memory.

Like making over 10,000 objects and units on there.

old Re: Disabling the fog

jeepohahyo
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Those units in the editor do also have to be rendered. It is 3d, not as in Starcraft where you can render those things when they are in the screen, but anywhere else they needn't.

If the fog wasn't there, every object which you place, had to be rendered. This applies to both gameplay and the editor mode.

It would just kill your computer when doing the computations for the graphics when your was without the fog. You had to kill the process or to restart the computer.

We said it but you don't understand us:
The fog is NOT there for gameplay (it would be irrevelant if you could see farther), but mainly for technical reasons.
It's not "fog of war" but more a "fog of saving texturing and rendering work"

Turn up your range of view in the general options. If it doesn't clog up your CPU, you'll be fine. If it crashes your machine, don't come back crying about it, we warned you.

old Re: Disabling the fog

WRCMeister
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if you can change the color of the fog, cant you just make it be invisible, ie, no alpha? anyway, try to look aorund for the options

old Re: Disabling the fog

Raven Shadow
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@WRCMesiter
Sorry , i wouldn't have clue how to get the editor to use
an alpha on the fog, especially since it's probly an effect and not a textured object.
But I did finnally disable the fog for the entire game via
the graphic's option screen, accessed from the main menu as per DC's suggestion.

@DC
Thank You for your suggestion and your help with
the email issue.

@Dicker
TSK TSk "come back crying" ?
I would've tthought hat my post gave atleast alittle clue
that I've got enough experience to deal with that,
nyself, without needing kleenex.

But your Points are valid.
While the fog does help reduce the render load, it also adds to it.
Also,
#1 It's my belief that most people would create the
terrain before placing objects, and thus reduce the render load to a bare minimum.

#2 The Visibility Range setting also reduces the number of rendered objects and even reduces how much of the terrain is visibility, which reduces render load.

#3 If you think Stranded II's small enviroments will
cause system lag. You should check out Active Worlds,
It's an old enviroment, but still an good example of a real 3d enviroment.
Take a look at the ariel screen shots of Alpha World's
ground zero. They only show about 10% of that world,
which is, if i remember correctly, over 100,000 square km in size.
Tr it out with a 60m visibility(medium range).
Tr it out with a 120m visibility(long range).

Now that's sytem lag.


#4 A heavy render load should NEVER cause a system
crash of any sort. If decently designed, it should only effect FPS in game and not your ability to switch
windows.


I don't know the poly size of object used in the default
mod, but they appear to be low poly, in which case,
you should consider a "newer" video card, if your machine is having that kind of trouble with stranded II?
May I suggest NVidias 8000 series? They're in the $50-
&60US range, check them out at www.newegg.com
I recently got a Geforce 8400GS ( MSI NX8400GS ) and
should be ready for Spore when it comes out.

@Brandon
Sorry,never played played with the cryengine, but i understand your point.
The overview map will help with island shape, but only to a point and not with hills and the such, and in getting a good idea of how everything blends together.

10,000 objects ?? you must have a love of really intense maps

But seriously, disabling the fog BEFORE object
placement, to help with landscaping is crucial.

@everyone in general
As a side note I do wish to appologize, My last couple of post came across as borderline angry, which wasn't my
intent. I was dealing with a great deal of frustration from
many other directions, unrelated to this game, this forum
and it's users. Please forgive me for my lack patience.

old Re: Disabling the fog

Flying Lizard
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Everything you said may be right, for WELL PROGRAMMED games. But the graphics engine of S2 is realy bad, you may belief it or not, but even highend machines can sometimes get problems with S2

old Re: Disabling the fog

WRCMeister
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try lizard, my rig runs HL2 and oblivion totally fine, but stranded can laag the crap out of it just by the grass itself

old Re: Disabling the fog

Raven Shadow
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@WRCmeister
Is that in the default mod?

@Flying Lizard
Didn't I see somewhere that S2's graphic engine
is Blitz 3d? Isn't that a commercial product?

The Last time peeked in on Active Worlds, I had a
GeForce fx5200, I couldn't get the client to run without
crashing, period.
And it's based on the Renderware graphic engine.
Another piece of commercial trash.
Yes, both AW, and RW.

old Re: Disabling the fog

Flying Lizard
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Raven Shadow has written
@Flying Lizard
Didn't I see somewhere that S2's graphic engine
is Blitz 3d? Isn't that a commercial product?


Yes it is, everything is the fault of Blitz 3D
I don't really know whether it is so laggy because of Blitz 3D itself, or DC's programming skills, but that's not the point.
The point is, that S2 is extremely lagging, that's it.

old Re: Disabling the fog

jeepohahyo
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FL has written
I don't really know whether it is so laggy because of Blitz 3D itself, or DC's programming skills, but that's not the point.

It's Blitz3d's fault.
Types completely suck for massive object management due to the large lookup times for random access and Blitz3D doesn't offer any mechanisms to compensate.

That was the short version, I explained it earlier and went more into detail.

old Re: Disabling the fog

WRCMeister
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i only modified the carry values, everything else is stock

i been playing with the cryegnine 2, really lovely that oyu can see what you make from a distance

old Re: Disabling the fog

Flying Lizard
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Raven Shadow has written
odd, I haven't noticed any lag problems.....yet.
What maps give you problems?


large maps with lots of stuff on them

old Re: Disabling the fog

Raven Shadow
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Dicker has written
It's Blitz3d's fault.
Types completely suck for massive object management due to the large lookup times for random access and Blitz3D doesn't offer any mechanisms to compensate.

That was the short version, I explained it earlier and went more into detail.

It sounds like US should consider another engine.

Dicker has written
i only modified the carry values, everything else is stock

i been playing with the cryegnine 2, really lovely that oyu can see what you make from a distance

Other then a few LOD glitches involving distant objects,
disabling the fog in S2's editor, is definately the way to go (for me atleast)


@Flying Lizard
I'm starting my first map, a large one, I'll what my fps
is with them then.
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