Custom Items
GuestItem Name:______
Status: (Abandoned,finished, or WIP)
Use:__________
Combonation:_______
Script:________
So Here are mine
Edibles:
Item Name:Milk
Status:Finished
Use:Can be drank, churned into cream and butter, or used to make cake.
combo=2 Coconuts+Hammer
Script:
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###Milk id=993 name=Milk group=food icon=gfx\airpotion.bmp model=gfx\airpotion.b3d scale=0.3 mat=glass weight=150 info=Coconut milk. Can be drunken or churned. script=start 	on:eat { 		play "drink.wav"; 		process "drinking", 1500; 		drink 15,0,20,0 		} script=end
Item Name: Cream
Status: Finished
Use:Can be dranken, made into butter, or mixed with coffee
Combonation:Milk+stick
Script:
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###Cream id=991 name=Bottle 'O Cream group=food icon=gfx\airpotion.bmp model=gfx\airpotion.b3d scale=0.3 mat=glass weight=100 info=Cream churned from milk. Good with coffee. It can also be churend into butter. script=start 	on:eat 		{ 		play "drink.wav"; 		process "Drinking", 1000; 		drink 10,10,5,0 		} script=end
Item Name:Salt
Status:Finished
Use: Can be eaten dry, put on meat, or made into butter
Combonation:Mined in rocks. Please put the following in each stone in sys\objects_Stone;
find=992,75,1,1
Script:
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###Salt id=992 name=salt group=food icon=gfx\salt.bmp model=gfx\grainpile.b3d scale=0.2 mat=dirt weight=50 info=Dry salt with flavoring script=start 	on:eat { 		process "eating", 1000; 		eat 0,-5,5,0 		} script=end
Item name:Butter
Status:Finished
Use:Can be put on meat to make it more edible.
Combonation:Stick+cream+salt
script:
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###Butter id=990 name=Pat 'O Butter group=food icon=gfx\airpotion.bmp model=gfx\airpotion.b3d scale=o.3 mat=glass weight=50 info= Butter. Goes good with meat. script=start 	on:eat 		{ 		play"eat.wav"; 		process "Eating", 1500; 		eat 0,0,10,5 		} script=end
Item Name:Meat (Fried,Butterd)
Satus:Finished
Use:Can be eaten and is more filling than reg. Meat
Combonation:Fried Meat+butter
script:
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###Meat(fried,butterd) id=989 name=Meat (fried,butterd) group=food icon=gfx\friedmeat.bmp model=gfx\friedmeat.b3d scale=0.15 mat=flesh weight=500 info=a big piece of fried meat with butter. rate=3000 script=start 	on:eat { 		process "eating",1000; 		eat 15,40,15,0; 	} script=end
Item Name:Cake Mix
Satus:WIP
Use:Can be made into a cake
Combonation: Egg(EXT mod or Massive Mod)
Script(S2 won't register it for some reason):
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###CakeMix id=983 name=Raw Cake Mix group=food icon=gfx\paste.bmp model=gfx\paste.b3d scale=0.65 mat=water weight=200 info=Cake Mix! Bake a cake with this! rate=3000 script=start 	on:use { 		if 	((count_inrange("state",5,50)+count_inrange("state",4,50))>0){ ///Erase the smilie and put another perenthasee 			fry; 			process "baking",1000; 			alteritem 1,982; 		}else{ 			msg "I need fire to bake this!",3; 			speech "negative"; 		} 	} script=end
Item name:Cake
Status:WIP(Dosn't get eaten when you try to)
Use:Can be eaten-Very Filling
Combonation:Cake Mix+Fire
Script:
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###Cake id=982 name=Cake icon=gfx\Cake.bmp model=gfx\pavilion.b3d scale=0.2 mat=dust weight=150 info=Yummy Cake! script=start 	on:eat { 		process "eating" 1000; 		play "eat.wav"; 		eat 25,45,5,0 		} script=end
That's all the Edibles- Edit your Combinations_basic.inf to suit these.