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old closed Custom Items

Guest

Quote
Hello all. I am a non expirenced modder but i've made a few items. Please post yours in this thread in this format:

Item Name:______
Status: (Abandoned,finished, or WIP)
Use:__________
Combonation:_______
Script:________

So Here are mine

Edibles:

Item Name:Milk
Status:Finished
Use:Can be drank, churned into cream and butter, or used to make cake.
combo=2 Coconuts+Hammer
Script:

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###Milk
id=993
name=Milk
group=food
icon=gfx\airpotion.bmp
model=gfx\airpotion.b3d
scale=0.3
mat=glass
weight=150
info=Coconut milk. Can be drunken or churned.
script=start
	on:eat {

		play "drink.wav";
		process "drinking", 1500;
		drink 15,0,20,0
		}
script=end

Item Name: Cream
Status: Finished
Use:Can be dranken, made into butter, or mixed with coffee
Combonation:Milk+stick
Script:

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###Cream
id=991
name=Bottle 'O Cream
group=food
icon=gfx\airpotion.bmp
model=gfx\airpotion.b3d
scale=0.3
mat=glass
weight=100
info=Cream churned from milk. Good with coffee. It can also be churend into butter.
script=start
	on:eat
		{
		play "drink.wav";
		process "Drinking", 1000;
		drink 10,10,5,0
		}
script=end

Item Name:Salt
Status:Finished
Use: Can be eaten dry, put on meat, or made into butter
Combonation:Mined in rocks. Please put the following in each stone in sys\objects_Stone;
find=992,75,1,1
Script:

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###Salt
id=992
name=salt
group=food
icon=gfx\salt.bmp
model=gfx\grainpile.b3d
scale=0.2
mat=dirt
weight=50
info=Dry salt with flavoring
script=start
	on:eat {

		process "eating", 1000;
		eat 0,-5,5,0
		}
script=end

Item name:Butter
Status:Finished
Use:Can be put on meat to make it more edible.
Combonation:Stick+cream+salt
script:

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###Butter
id=990
name=Pat 'O Butter
group=food
icon=gfx\airpotion.bmp
model=gfx\airpotion.b3d
scale=o.3
mat=glass
weight=50
info= Butter. Goes good with meat.
script=start
	on:eat
		{
		play"eat.wav";
		process "Eating", 1500;
		eat 0,0,10,5
		}
script=end

Item Name:Meat (Fried,Butterd)
Satus:Finished
Use:Can be eaten and is more filling than reg. Meat
Combonation:Fried Meat+butter
script:

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###Meat(fried,butterd)
id=989
name=Meat (fried,butterd)
group=food
icon=gfx\friedmeat.bmp
model=gfx\friedmeat.b3d
scale=0.15
mat=flesh
weight=500
info=a big piece of fried meat with butter.
rate=3000
script=start
	on:eat {
		process "eating",1000;
		eat 15,40,15,0;
	}
script=end

Item Name:Cake Mix
Satus:WIP
Use:Can be made into a cake
Combonation: Egg(EXT mod or Massive Mod)
Script(S2 won't register it for some reason):


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###CakeMix
id=983
name=Raw Cake Mix
group=food
icon=gfx\paste.bmp
model=gfx\paste.b3d
scale=0.65
mat=water
weight=200
info=Cake Mix! Bake a cake with this!
rate=3000
script=start
	on:use {
		if 	((count_inrange("state",5,50)+count_inrange("state",4,50))>0){
///Erase the smilie and put another perenthasee
			fry;
			process "baking",1000;
			alteritem 1,982;
		}else{
			msg "I need fire to bake this!",3;
			speech "negative";
		}
	}
script=end

Item name:Cake
Status:WIP(Dosn't get eaten when you try to)
Use:Can be eaten-Very Filling
Combonation:Cake Mix+Fire
Script:

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###Cake
id=982
name=Cake
icon=gfx\Cake.bmp
model=gfx\pavilion.b3d
scale=0.2
mat=dust
weight=150
info=Yummy Cake!
script=start
	on:eat {
		process "eating" 1000;
		play "eat.wav";
		eat 25,45,5,0
		}
script=end


That's all the Edibles- Edit your Combinations_basic.inf to suit these.

old Re: Custom Items

Guest

Quote
Here are some potions, there edibles but i decided to make another post for them

Item Name:Bloodleaf Juice
Status:Finished
Use:Can be drinken bitterley, brewed into coffee, made into anti-poison, or made into poison w\ bitteroots.
Combonation:2 bloodleafs+stone
script:

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###Bloodleaf Juice
id=998
name=Bloodleaf Juice
group=potion
icon=gfx\bloodleafjuice.jpg
model=gfx\poison.b3d
scale=0.2
mat=glass
weight=10
info=Useful bloodleaf juice. Can be drinken as a bitter brew, made into 	coffee with cofee fruits, mixed with some bitteroots to make poison, 	or mixed with healthpotions to make Anti-Poison
script=start
	on:eat {
		process "drinking",1000;
		drink 0,15,-5,5
		find 106;
script=end

Item Name:Anti Poison
Status:Finished
Use:Cures Poison
Combonation:1 health potion+3 bloodleaf juices
script:

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###Anti-poison
id=996
name=Anti Poison
group=potion
icon=gfx\antipoison.bmp
model=gfx\poison.b3d
scale=0.2
mat=glass
weight=500
info=Anti poison. Good against poison.
script=start
	on:eat {
		process "drinking", 1000;
		play "magic.wav";
		freestate "unit",1,"intoxication";		
		drink 0,0,10,0
		}
script=end

Item Name:Coffee
Status:Finished
Use:Keeps you awake
Combonation:Bloodleaf juice+30coffee Fruits+water+stone
script:

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###Coffee
id=997
name=Coffee
group=potion
icon=gfx\mug_coffee.bmp
model=gfx\mug01_coffee.b3d
scale=0.2
mat=glass
weight=100
info=Coffee! Helps keep me awake. Be better if i had cream and suger though :(
script=start
	on:eat {
		process "drinking", 1000;
		drink 10,15,5,20
script=end

Now for an Arrow(Weopon)

Item Name:Cure arrow
Status:Abandoned
Use: Cures the target
Combonation:HealthPotion+branch+feather
script{Dosn't cure poison}

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### Cure_Arrow
id=999
name= Curing Arrow
group=ammo
icon=gfx\curer2.bmp
model=gfx\arrow_fire.b3d
fx=16
behaviour=ammo:59,ammo:60,ammo:61
weaponstate=16
scale=0.5
mat=wood
weight=10
info=An arrow with healing potion soaked on cloth, cures the target.
damage=0
healthchange=0
script=start
on:impact {
		if (impact_first()==1){
			if (skillvalue("hunt")>=100){
				if (random(1,10)<=8){
					$tmp=create("item",53);
					setpos "item",$tmp,impact_x(),impact_y(),impact_z();
					setrot "item",$tmp,0,getyaw("unit",1),0;
				}
			}
		}
	}

	on:impact {
		freetimers "impact_class",impact_id,"cease_healthpotion";
		timer"unit",1,30000,impact_id,"cease_healthpotion";
		freestate "impact_class",impact_id,"intoxication";
		freestate "impact_class",impact_id,"dizzy";
		freestate "impact_class",impact_id,"fuddle";
script=end

old Re: Custom Items

Gradir
User Off Offline

Quote
You should try downloading S2Ext, there are some nice new items! And there is also milk!

I'm starting to adding my items, too. Like wooden mug, wooden bowl, iron hammer and stuff

old Re: Custom Items

Flying Lizard
User Off Offline

Quote
Nope... not good.

You shouldn't change the definitions of S2 out of the air, while doing this there are a lot of problems occuring, for example when exchanging maps.

*closed*

as Gradir already said you should have a look at the ext Mod, you could try to send your items to bizl too. (I haven't read them through)
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