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English Kidnap Mod

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Poll Poll

You want it sooner without map or later even with map?

Only registered users are allowed to vote
Sooner!
19.40% (39)
With map!
73.13% (147)
NEVER, bother off!!!
7.46% (15)
201 votes cast

old Re: Kidnap Mod

Dalva
User Off Offline

Quote
Oh i have an idea, what about adding meat to that bad natives like this:

Units.inf
1
2
loot=11,3
loot=9,2
(lines added to ##native bad)

cus when i kill that native i really want to eat his meat for revenge...

ps: i'm registered user now...
edited 1×, last 14.11.08 09:47:40 am

old Re: Kidnap Mod

DontKnowToScript
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Quote
yea,the model would be cool. it looks like you see a bullet in a laser tunnel,and when hits,big particles.
also,within the shot it can deliver fracture (1 in 10,cause its a laser bullet,not a bullet that breaking inside you.)

old Re: Kidnap Mod

Guest

Quote
hmmm. . .

eating meat from natives?

natives are human. . .

this is cannibalism.

I'd rather eat bugs.

old Re: Kidnap Mod

DontKnowToScript
User Off Offline

Quote
lol.
cannibalism is when you eat a human alive,see farcry monster stage.there is an intro that shows a muscle monster eats a human alive.this is cannibalism.
also,you can only pick it when it dead.
id rather eat bugs too.

old Re: Kidnap Mod

Guest

Quote
Actually Cannibalism is When One animal/person eats another animal/person of the same species

So in that Farcry stage thats not cannibalism

Eating a Native Is cannibalism

Eating Meat that a Native took from a animal is not cannibalism

Eating a Animal Live is not cannibalism

Just to let you know im not trying to say your stupid or any thing ... ( Im new also but im not new to Stranded )

old Re: Kidnap Mod

Dalva
User Off Offline

Quote
Damn My Internet is down for 1 week...

by the way...
cannibalism is a good idea right? especially when you loose health from the attacks of thoose natives, you just cook his meat and restore your health. and it is more realistic cus you can choose whatever to do cannibalism or not


oh and...

- how to use turret? its a bit strange when moving and shooting it

- what program that HudaJan use in making the models?
edited 1×, last 13.11.08 02:34:06 pm

old Re: Kidnap Mod

HudaJan
Super User Off Offline

Quote
Well..
Turret is only half finnished cause it's meanless object and doesn't fit in the actual game. Still you can use it by simply hiting it with hands.

Programms for 3d models: I use same software as developer of Stranded II did: 3d studio max and Milkshape 3d.
I recommand it

old Re: Kidnap Mod

Dalva
User Off Offline

Quote
HudaJan has written
I recommand it

which one? milkshape or studio max? both?
well i hate paying for softwares...
better to take milkshape...

minutes later.....

ah great... i download milkshape and finds out that it's a trial so i need to buy it....
then i cancel installing it

well, any idea for another 3D modelling software???
note: "IT'S MUST FREEWARE"
edited 1×, last 14.11.08 10:00:47 am

old Re: Kidnap Mod

Guest

Quote
I'm enjoying your mod, both in adventure and in "random" mode.

I do have a couple of things you might not have run into yet:

(1) There is an easy way to (ab)use the new saw. Just set up a building site (of torch, hut, anything) then hit the posts that mark off the limits of the site with the saw. It will give you two planks before the site disappears. Thing is, it costs nothing to set up a site so you could just sit and make planks all day long!

(2) The "into the mountain" part of the adventure has me confused. Whenever I try to climb the mountain I suddenly fall into the inside of the mountain.

When I move I can see everything outside, as if the mountain isn't there! When I look up I see the whole sky above me, although my arrows will only work if shot nearly straight up--otherwise they "poof" at the side of the (now) invisible mountain.

The first time through I thought my machine had somehow messed up--the iron ore rock just suddenly appeared in front of me. On my second time through I realized (I think) that you are supposed to *dig down* rather than to *climb up* to move ahead. Otherwise the water message makes no sense.

(3) In another mountain-related trouble, I keep shooting eagles only to have them disappear somehow into the mountain itself so that I can not retrieve meat/feathers, etc. I realize that one of the overall shortcomings of the game is the tendency for things to go missing--especially on hilly terrain (the swamp is the worst!) but there are so many eagles flying around, you need to hit each one more than once with bow and arrow, and it is so difficult to get around the mountain (especially with parts disappearing and re-appearing on you) that you really lose too many of your kills in this fashion.

(4) The ingame cutscene of the overview is a bit of a surprise--the game doesn't typically suddenly take control and start moving you around! Perhaps a word or two of explanation when the thing is triggered might be helpful. I almost broke the escape key on my poor keyboard when I suddenly seemed to jerk up and away--like happens when my mouse button or some key on my keyboard get stuck. A simple "lay back and enjoy the tour" sort of message would tell players their game hasn't suddenly gone wacky.

If you want a further bit of drama here, you could put the scene as a dream the first night you sleep. Then your dream begins ". . .as you nod off to sleep you begin to fly in your dream . . . Then you would cut back to your character waking up.

This would make more sense for the scene while giving the player an extra bit to think about. . ."how much of that was real? Is it a promise or a warning or both?"

(5) Another exploitable factor in the early part of this game: When you get to the kitchen or the workshop, and if one of the patroling guards sees you and comes at you from the side, you can see a bit of him sticking through the wall. It is enough to hit (you will see the blood when you connect) and thus you can kill the guard without being in any danger yourself. He won't attack through the solid wall but you can.

(6) There is another tricky "feature" in the game. You actually can create your own free storage area! When you go to the guy with the monkey for sale, you can click on the monkey and have it hold your stuff. The monkey doesn't go anywhere, so you can come back whenever you want, click on the monkey (ignoring the man) and transfer stuff back and forth just like you had bought the monkey, again all for free.

(7) There is a fishing pole lying on the ground by the well outside. Are we supposed to be able to use that? I can't figure out how to pick it up, although it does look like it's meant to be grabbed.

(8) Last one for today:

I don't know if this is something that changed in your mod or whether it is "normal " behavior for the game. I've played quite a bit on the standard (no mod) game and never saw it there.

In this "random island" game on "hard"level I manage to kill a monster, then destroy its spawning site and gradually move my perimeter outward. When I have played it (just a few times) on your mod I will get well established with a hut built, big storage, campfire, well and all--then along about turn 50-70 one night I will get just swarmed by the bad creatures. I mean 4-6 raptors and probably a dozen lions all moving into my camp at the same time from many different directions.

When I am able to survive the night I always find no sign of them in the morning and there isn't another such incursion. This almost seems like a "random occurrence" like the fire in camp thing.So is this my imagination overworking, or is there some sort of trigger that brings on all the baddies on top of you one night?

Thanks for all your hard work--your mod is well done and it adds several things that should find their way into the standard game. I'm thinking the saw and the wood house are primary candidates.

old Re: Kidnap Mod

bezmolvie
User Off Offline

Quote
You can also drop somthing that's wood ( like bark ) and get planks from it

old Re: Kidnap Mod

HudaJan
Super User Off Offline

Quote
Vagabundus has written
I'm enjoying your mod, both in adventure and in "random" mode.

I do have a couple of things you might not have run into yet:

(1) There is an easy way to (ab)use the new saw. Just set up a building site (of torch, hut, anything) then hit the posts that mark off the limits of the site with the saw. It will give you two planks before the site disappears. Thing is, it costs nothing to set up a site so you could just sit and make planks all day long!

(2) The "into the mountain" part of the adventure has me confused. Whenever I try to climb the mountain I suddenly fall into the inside of the mountain.

When I move I can see everything outside, as if the mountain isn't there! When I look up I see the whole sky above me, although my arrows will only work if shot nearly straight up--otherwise they "poof" at the side of the (now) invisible mountain.

The first time through I thought my machine had somehow messed up--the iron ore rock just suddenly appeared in front of me. On my second time through I realized (I think) that you are supposed to *dig down* rather than to *climb up* to move ahead. Otherwise the water message makes no sense.

(3) In another mountain-related trouble, I keep shooting eagles only to have them disappear somehow into the mountain itself so that I can not retrieve meat/feathers, etc. I realize that one of the overall shortcomings of the game is the tendency for things to go missing--especially on hilly terrain (the swamp is the worst!) but there are so many eagles flying around, you need to hit each one more than once with bow and arrow, and it is so difficult to get around the mountain (especially with parts disappearing and re-appearing on you) that you really lose too many of your kills in this fashion.

(4) The ingame cutscene of the overview is a bit of a surprise--the game doesn't typically suddenly take control and start moving you around! Perhaps a word or two of explanation when the thing is triggered might be helpful. I almost broke the escape key on my poor keyboard when I suddenly seemed to jerk up and away--like happens when my mouse button or some key on my keyboard get stuck. A simple "lay back and enjoy the tour" sort of message would tell players their game hasn't suddenly gone wacky.

If you want a further bit of drama here, you could put the scene as a dream the first night you sleep. Then your dream begins ". . .as you nod off to sleep you begin to fly in your dream . . . Then you would cut back to your character waking up.

This would make more sense for the scene while giving the player an extra bit to think about. . ."how much of that was real? Is it a promise or a warning or both?"

(5) Another exploitable factor in the early part of this game: When you get to the kitchen or the workshop, and if one of the patroling guards sees you and comes at you from the side, you can see a bit of him sticking through the wall. It is enough to hit (you will see the blood when you connect) and thus you can kill the guard without being in any danger yourself. He won't attack through the solid wall but you can.

(6) There is another tricky "feature" in the game. You actually can create your own free storage area! When you go to the guy with the monkey for sale, you can click on the monkey and have it hold your stuff. The monkey doesn't go anywhere, so you can come back whenever you want, click on the monkey (ignoring the man) and transfer stuff back and forth just like you had bought the monkey, again all for free.

(7) There is a fishing pole lying on the ground by the well outside. Are we supposed to be able to use that? I can't figure out how to pick it up, although it does look like it's meant to be grabbed.

(8) Last one for today:

I don't know if this is something that changed in your mod or whether it is "normal " behavior for the game. I've played quite a bit on the standard (no mod) game and never saw it there.

In this "random island" game on "hard"level I manage to kill a monster, then destroy its spawning site and gradually move my perimeter outward. When I have played it (just a few times) on your mod I will get well established with a hut built, big storage, campfire, well and all--then along about turn 50-70 one night I will get just swarmed by the bad creatures. I mean 4-6 raptors and probably a dozen lions all moving into my camp at the same time from many different directions.

When I am able to survive the night I always find no sign of them in the morning and there isn't another such incursion. This almost seems like a "random occurrence" like the fire in camp thing.So is this my imagination overworking, or is there some sort of trigger that brings on all the baddies on top of you one night?

Thanks for all your hard work--your mod is well done and it adds several things that should find their way into the standard game. I'm thinking the saw and the wood house are primary candidates.

1. Yes, it's true I didn't expect someone goes so deep in gaining the planks
2,3,5. This is not really my fault, but it's behave of actual game. You know, Stranded II is a freeware game and it's can't be perfect in every way
4. That you can move and watch whatever you want it's point. You're right I should have put an explain message or something like this
6. This should be storage, but a little off hand without monkey following you
7. That's a point. I didn't want to let player to keep thing what is not actually his
8. I have no idea what does it cause, sorry

But still, you're absoluttely right with most points and as I said million times, this was my first mod to everything and it's quite noob work of beginer S2 modder
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