Anyway, this is a great game. However, I feel that I've made a modification that makes it even better. I realize it overwrites the core files, sorry.
Comments appreciated. Feel free to also request new modifications and\or changes.
Site:
http://massivemod.blogspot.com/
Download (latest):
http://www.wikiupload.com/download_page.php?id=176857
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(UPDATE)Changes:
-Fixed bug with herbal garden & trap.
-Bushes bug fixed.
-Spears bug fixed.
-Various other small bug fixes and tweaks.
-Fixed bug with herbal garden & trap.
-Bushes bug fixed.
-Spears bug fixed.
-Various other small bug fixes and tweaks.
Quote
(UPDATE)Changes:
-TNT = DNT + MNT + Nitric Acid
-Toluene = Coal + Fire
-DNT = Toluene + Nitric Acid + Sulfuric Acid
-MNT = Toluene + Nitric Acid + Sulfuric Acid
-Black Powder = Saltpeter + Sulfur + Charcoal
-Saltpeter = Mining brown rocks with pickaxe
-Charcoal = Log + Fire
-Sulfur = Mining stones with pickaxe
-Diatomaceous Earth = Found in rocks with a hammer
-Nitric Acid = Saltpeter + Sulfuric Acid
-Sulfuric Acid = Saltpeter + Sulfur
-Nitroglycerin = Nitric Acid + Glycerin
-Glycerin = Sodium Hydroxide + Animal Fat
-Sodium Hydroxide = Seaweed over Fire
-Animal Fat = Gotten from killed animals
-Starch = Found in plants
-Paper = Bark + Stone + Sodium Hydroxide + Starch
-Fuse = 3 Cord + Black Powder + Starch
-Stick o' Dynamite = Nitroglycerin + Diatomaceous Earth + 4 Paper + 1 Fuse
-Black Powder Keg = 10 Black Powder + 2 Ironbars + 1 Log + 10 Branches
~~~
-Various bug fixes & tweaks.
-Bownet should now work properly.
-Survivor skill "weight" should work properly. At 25, 75, and 200 "Survivor Skill" your weight will be increased by 5000, going to a max of 40000 (default weight: 25000).
-Stick o' Dynamite does massive damage to all wood, stone, and glass objects.
-Awesome bug fix, by me. I've coded the Stick o' Dynamite so that if it explodes on an object (read: Not near ground) it will not dig a pit for some random reason. It only digs holes if it hits the ground.
-Melee spear bug fix. I accidentally ended the script with "script-end" not "script=end". Ooops.
-TNT = DNT + MNT + Nitric Acid
-Toluene = Coal + Fire
-DNT = Toluene + Nitric Acid + Sulfuric Acid
-MNT = Toluene + Nitric Acid + Sulfuric Acid
-Black Powder = Saltpeter + Sulfur + Charcoal
-Saltpeter = Mining brown rocks with pickaxe
-Charcoal = Log + Fire
-Sulfur = Mining stones with pickaxe
-Diatomaceous Earth = Found in rocks with a hammer
-Nitric Acid = Saltpeter + Sulfuric Acid
-Sulfuric Acid = Saltpeter + Sulfur
-Nitroglycerin = Nitric Acid + Glycerin
-Glycerin = Sodium Hydroxide + Animal Fat
-Sodium Hydroxide = Seaweed over Fire
-Animal Fat = Gotten from killed animals
-Starch = Found in plants
-Paper = Bark + Stone + Sodium Hydroxide + Starch
-Fuse = 3 Cord + Black Powder + Starch
-Stick o' Dynamite = Nitroglycerin + Diatomaceous Earth + 4 Paper + 1 Fuse
-Black Powder Keg = 10 Black Powder + 2 Ironbars + 1 Log + 10 Branches
~~~
-Various bug fixes & tweaks.
-Bownet should now work properly.
-Survivor skill "weight" should work properly. At 25, 75, and 200 "Survivor Skill" your weight will be increased by 5000, going to a max of 40000 (default weight: 25000).
-Stick o' Dynamite does massive damage to all wood, stone, and glass objects.
-Awesome bug fix, by me. I've coded the Stick o' Dynamite so that if it explodes on an object (read: Not near ground) it will not dig a pit for some random reason. It only digs holes if it hits the ground.
-Melee spear bug fix. I accidentally ended the script with "script-end" not "script=end". Ooops.
New version. Tell me if anything doesn't work.
Quote
(CHANGES)Updates:
-Black Powder
-Saltpeter
-Charcoal
-Sulfur
-Diatomaceous Earth
-Nitric Acid
-Sulfuric Acid
-Nitroglycerin! Try not to hit it by accident.
-Glycerin
-Sodium Hydroxide
-Animal Fat
-Black Powder
-Saltpeter
-Charcoal
-Sulfur
-Diatomaceous Earth
-Nitric Acid
-Sulfuric Acid
-Nitroglycerin! Try not to hit it by accident.
-Glycerin
-Sodium Hydroxide
-Animal Fat
Quote
(UPDATE)Changes:
-Major changes to the anvil menu, WIP. It is now more awesome ingame than ever before. Build an anvil, right click it, and go to the menu.
-Includes an explosive barrel that when it explodes it plays a sound effect, has a massive fireball, smoke, and shockwave, and to top it off does massive damage within it's huge radius. Did I mention it digs craters? Hidden in editor, inaccesible to those playing the game and not digging through my scripts.
-Major changes to the anvil menu, WIP. It is now more awesome ingame than ever before. Build an anvil, right click it, and go to the menu.
-Includes an explosive barrel that when it explodes it plays a sound effect, has a massive fireball, smoke, and shockwave, and to top it off does massive damage within it's huge radius. Did I mention it digs craters? Hidden in editor, inaccesible to those playing the game and not digging through my scripts.
Just extract to your Stranded II folder, it will automatically replace the default "mods" folder with these updated options.
Quote
(UPDATE)Changes:
-Fixed mining skill.
-Fixed coal, it will now appear correctly.
-Various tweaks and edits.
-Added two new ways to build the Hammer, Spear, Throwing Spear. Branch + Cord + Stone.
-Edited damage of melee spear, now it is less of an uber 1 hit weapon.
-Better balanced.
-Fixed mining skill.
-Fixed coal, it will now appear correctly.
-Various tweaks and edits.
-Added two new ways to build the Hammer, Spear, Throwing Spear. Branch + Cord + Stone.
-Edited damage of melee spear, now it is less of an uber 1 hit weapon.
-Better balanced.
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A Guide to the Stranded II WIP Modification (WARNING: Spoilers)
By Builder2.0, Aseospadez, & Wesnc
Major Changes:
-TERRAFORMING!
You heard me. Spade renamed to shovel, and now theres a new tool, the Spade. Right click and you lower the land, while also getting a nice pile of dirt. While holding the spade, use some dirt and youll raise the land. Coded in *under* 2 hours. And, its not a huge drastic raise\lower. Its very slight and takes quite awhile.
-Forging.
You can forge items, increase your forging skill, and unlock new combinations.
Currently still a WIP.
-New skills
Forging\Mining\Cooking\Foraging\Survivor, are all new WIP skills being added to the mod. Forging determines what items you can forge, mining allows you to prospect, cooking allows you to make nutrient filled meals\drinks\potions and brew beer\wine, foraging unlocks useful combinations for various herbal remedies and survivor increases every day you survive while helping you survive the next day as well.
-Bottling System
You can reuse bottles, awesome eh? Its still a WIP. For example, the dough needs to be edited so it doesnt eat the bottle.
-Various WIP
Copper, coal, steel, and other changes are WIP but do work.
Minor Changes:
-Increased Frequency of Vines
-Hammer\Spear require a Vine
-Spear renamed to Throwing Spear
-New Weapon: Spear, same materials as Throwing Spear and is a melee weapon
New Buildings:
-Shelters
Bamboo Shelter
#Can be built from start, requires same resources as Shelter, only bamboo instead of wood.
-Towers
Watchtower
#Can be built after you build a Big Fence or Storage, or reach a high hunting skill.
-Misc.
Barrel
#Can be built after any Shelter is built. Stores items.
Crates
#Can be built after any Shelter is built. Stores items.
Dock
#Can be built after a high fishing skill is reached, or Hut\Treehouse built.
Water Trough
#Can be built after a fire or storage is built. Fills with water when it rains, depletes after being drunk from.
Big Fence
#Can be built after you build a Fence.
Boardwall
#Can be built after you build a Watchtower.
New Materials:
-Metals
Copper
#Can be found inside Copper Rocks. Use a pickaxe to extract the ore.
Coal
#Can be found inside Coal Deposits. Use a pickaxe to extract the ore.
Coal Dust
#Made from Coal. Crush coal with a hammer to get Coal Dust.
Steel
#Made from Coal and Iron. Combine Coal Dust & Iron while standing next to a fire to get a steel rod.
New Weapons:
-Melee
Sword
#Can be made from cord, iron bars, iron bolts, copper ore, branches, and a hammer. Make sure to be standing next to a fire and holding a hammer.
-Ranged
Flintlock Pistol
#Grip can be made from cord & branches. Body can be made from a hammer, a log, branches, iron bar, and some copper ore. The firing system can be made from copper ore, iron bars, some flint. Make sure to be standing next to a fire and holding a hammer. The barrel can be made from a hammer, iron bars, and copper ore. Make sure to be standing next to a fire and holding a hammer. Combine the four items to finish the hammer.
-Ammo
Bullets
#Bullets can be made from a copper nugget & iron bar. Make
sure to be standing next to a fire and holding a hammer.
By Builder2.0, Aseospadez, & Wesnc
Major Changes:
-TERRAFORMING!
You heard me. Spade renamed to shovel, and now theres a new tool, the Spade. Right click and you lower the land, while also getting a nice pile of dirt. While holding the spade, use some dirt and youll raise the land. Coded in *under* 2 hours. And, its not a huge drastic raise\lower. Its very slight and takes quite awhile.
-Forging.
You can forge items, increase your forging skill, and unlock new combinations.
Currently still a WIP.
-New skills
Forging\Mining\Cooking\Foraging\Survivor, are all new WIP skills being added to the mod. Forging determines what items you can forge, mining allows you to prospect, cooking allows you to make nutrient filled meals\drinks\potions and brew beer\wine, foraging unlocks useful combinations for various herbal remedies and survivor increases every day you survive while helping you survive the next day as well.
-Bottling System
You can reuse bottles, awesome eh? Its still a WIP. For example, the dough needs to be edited so it doesnt eat the bottle.
-Various WIP
Copper, coal, steel, and other changes are WIP but do work.
Minor Changes:
-Increased Frequency of Vines
-Hammer\Spear require a Vine
-Spear renamed to Throwing Spear
-New Weapon: Spear, same materials as Throwing Spear and is a melee weapon
New Buildings:
-Shelters
Bamboo Shelter
#Can be built from start, requires same resources as Shelter, only bamboo instead of wood.
-Towers
Watchtower
#Can be built after you build a Big Fence or Storage, or reach a high hunting skill.
-Misc.
Barrel
#Can be built after any Shelter is built. Stores items.
Crates
#Can be built after any Shelter is built. Stores items.
Dock
#Can be built after a high fishing skill is reached, or Hut\Treehouse built.
Water Trough
#Can be built after a fire or storage is built. Fills with water when it rains, depletes after being drunk from.
Big Fence
#Can be built after you build a Fence.
Boardwall
#Can be built after you build a Watchtower.
New Materials:
-Metals
Copper
#Can be found inside Copper Rocks. Use a pickaxe to extract the ore.
Coal
#Can be found inside Coal Deposits. Use a pickaxe to extract the ore.
Coal Dust
#Made from Coal. Crush coal with a hammer to get Coal Dust.
Steel
#Made from Coal and Iron. Combine Coal Dust & Iron while standing next to a fire to get a steel rod.
New Weapons:
-Melee
Sword
#Can be made from cord, iron bars, iron bolts, copper ore, branches, and a hammer. Make sure to be standing next to a fire and holding a hammer.
-Ranged
Flintlock Pistol
#Grip can be made from cord & branches. Body can be made from a hammer, a log, branches, iron bar, and some copper ore. The firing system can be made from copper ore, iron bars, some flint. Make sure to be standing next to a fire and holding a hammer. The barrel can be made from a hammer, iron bars, and copper ore. Make sure to be standing next to a fire and holding a hammer. Combine the four items to finish the hammer.
-Ammo
Bullets
#Bullets can be made from a copper nugget & iron bar. Make
sure to be standing next to a fire and holding a hammer.
Old:
http://jblack.logical-host.com/mods.rar (Mirror, thanks to Evilking1!)
Just extract to your Stranded II folder, it will automatically replace the default "mods" folder with these updated features.
Official Thread:
http://trickyservers.branzone.com/forum/viewtopic.php?t=544
Quote
(UPDATE)Changes:
-Coal icons for "Coal Nugget" and "Coal Dust"
-New model, ANVIL (made by Wesnc)
-New building, ANVIL
-New textures for anvil
-New items: "Coal Nugget", "Coal Dust", "Steel Rod"
-Lotsa misc. changes
-More stuff, but I forgot the specifics
-New skills. Forging (implemented, part way), Mining (implemented very slightly)
-New WIP skills: Foraging\Cooking\Survivor
-Overview: Lots of stuff important for me, very little that you may encounter ingame currently
-Coal icons for "Coal Nugget" and "Coal Dust"
-New model, ANVIL (made by Wesnc)
-New building, ANVIL
-New textures for anvil
-New items: "Coal Nugget", "Coal Dust", "Steel Rod"
-Lotsa misc. changes
-More stuff, but I forgot the specifics
-New skills. Forging (implemented, part way), Mining (implemented very slightly)
-New WIP skills: Foraging\Cooking\Survivor
-Overview: Lots of stuff important for me, very little that you may encounter ingame currently
Quote
(UPDATE)Changes:
-Skills improved upon, implemented a bit more
-Various tweaks and edits
-Skills improved upon, implemented a bit more
-Various tweaks and edits
Quote
(UPDATE)Changes:
-Terraforming bug fixed. No more terraforming without penalty.
-Terraforming bug fixed. No more terraforming without penalty.
Quote
(UPDATE)Changes:
-Coal script implemented.
-Forge script overhauled. Combine the items, while holding the hammer and standing next to a fire.
-Bottle scripts implemented, part way.
-Kickass and Take Names implemented.
-Download this awesome update.
-It is teh roxxorz
-Trust me
-It really does Kickass and Take Names
-Alpha ain't got nothin' on this!
-And neither does Tricky
-PS: Increased frequency of vines. Lawl
-Coal script implemented.
-Forge script overhauled. Combine the items, while holding the hammer and standing next to a fire.
-Bottle scripts implemented, part way.
-Kickass and Take Names implemented.
-Download this awesome update.
-It is teh roxxorz
-Trust me
-It really does Kickass and Take Names
-Alpha ain't got nothin' on this!
-And neither does Tricky
-PS: Increased frequency of vines. Lawl
Quote
(UPDATE)Changes:
-New icons and textures! For the copper nugget, pistol grip, pistol firing system, pistol barrel, and pistol body! Wala!
-Includes Guide to the Modification
-New icons and textures! For the copper nugget, pistol grip, pistol firing system, pistol barrel, and pistol body! Wala!
-Includes Guide to the Modification
Quote
(UPDATE)Changes:
-Can now assemble Flintlock Grip & Flintlock Body
-Can now forge Flintlock Firing System and Flintlock Barrel
-Can now combine all Flintlock parts to assemble Flintlock Pistol
-Can now forge Bullets
-Various misc. changes
-Can now assemble Flintlock Grip & Flintlock Body
-Can now forge Flintlock Firing System and Flintlock Barrel
-Can now combine all Flintlock parts to assemble Flintlock Pistol
-Can now forge Bullets
-Various misc. changes
Quote
(UPDATE)Changes:
-New material: Copper
-Ability to build a sword, you'll never find out how!
-Ability to forge items, currently just a sword.
-Working on ub3r dup3r h@ck3d menus, so you've got a "Can Forge" menu.
-OMFGAwesomeSauce updates
-Various misc. changes
-Trust me, download this
-Dude, I'm serious
-It's awesome
-Hell, I bitchslapped a parrot!
-New material: Copper
-Ability to build a sword, you'll never find out how!
-Ability to forge items, currently just a sword.
-Working on ub3r dup3r h@ck3d menus, so you've got a "Can Forge" menu.
-OMFGAwesomeSauce updates
-Various misc. changes
-Trust me, download this
-Dude, I'm serious
-It's awesome
-Hell, I bitchslapped a parrot!
Quote
(UPDATE)Changes:
-Various misc. changes
-Increased frequency of vines
-Small chance to find flint in stone
-Various misc. changes
-Increased frequency of vines
-Small chance to find flint in stone
Quote
(UPDATE)Changes:
-New Weapon: Spear, melee only.
-"Spear" changed to "Throwing Spear"
-At Hunting Level 25, Spears can be picked up after thrown
-Various misc. changes
-Lions\Raptors drop 2 skins
-Tent Kit requires 10 branches, 5 skins.
-New edible item, "Egg". Can be found in Raptor nests, Parrot nests, Kiwi nests, and Bird nests.
-New edible item, "Fried Egg". Can be made from Eggs, use them near a fire.
-New Weapon: Spear, melee only.
-"Spear" changed to "Throwing Spear"
-At Hunting Level 25, Spears can be picked up after thrown
-Various misc. changes
-Lions\Raptors drop 2 skins
-Tent Kit requires 10 branches, 5 skins.
-New edible item, "Egg". Can be found in Raptor nests, Parrot nests, Kiwi nests, and Bird nests.
-New edible item, "Fried Egg". Can be made from Eggs, use them near a fire.
Quote
(UPDATE)Changes:
-5 new buildings!
-At high fishing skill, you unlock the ability to build docks from which to fish!
-Building any type of shelter allows the ability to build barrels and crates, to store items in.
-Building a small fence allows you to build a Big Fence.
-Building a fire or storage allows you to build a Water Trough, which will fill with water when it rains but if you drink too much...
-5 new buildings!
-At high fishing skill, you unlock the ability to build docks from which to fish!
-Building any type of shelter allows the ability to build barrels and crates, to store items in.
-Building a small fence allows you to build a Big Fence.
-Building a fire or storage allows you to build a Water Trough, which will fill with water when it rains but if you drink too much...
Quote
Changes:
-New Shelter (able to build at beginning): "Bamboo Hut"
-Gore enabled
-3 Grain to make Flour, not 9
-Hammer now requires a vine
-Spear now requires a vine
-Includes new map, "Desert Island". Access it from the "Single Islands" menu.
-Torch & Fence required materials shortened to a more realistic amount.
-Building "tech tree" edited slightly to allow more "paths" through it.
-New Building: Stance, can be built once you have a Storage or Fence (by default it was unlocked after a Hunting level was reached)
-New Building: Boardwall, can be built once you have built a Stance.
-Various misc. changes
-Speeds for "Levels" updated. You reach higher levels faster, but not to fast. Max level is "200" for all paths.
-Some typos fixed.
-New Shelter (able to build at beginning): "Bamboo Hut"
-Gore enabled
-3 Grain to make Flour, not 9
-Hammer now requires a vine
-Spear now requires a vine
-Includes new map, "Desert Island". Access it from the "Single Islands" menu.
-Torch & Fence required materials shortened to a more realistic amount.
-Building "tech tree" edited slightly to allow more "paths" through it.
-New Building: Stance, can be built once you have a Storage or Fence (by default it was unlocked after a Hunting level was reached)
-New Building: Boardwall, can be built once you have built a Stance.
-Various misc. changes
-Speeds for "Levels" updated. You reach higher levels faster, but not to fast. Max level is "200" for all paths.
-Some typos fixed.
Comments appreciated! Feel free to also request new additions.
-Builder2.0
edited 13×, last 17.07.07 03:51:50 am