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Stranded II General Bug ReportsIs there any way I could fix this bug? Or is it a problem in the code and couldn't it be changed?
titan has written
I've been making a dungeon with different floors, and I found a problem. Whenever I create a unit and set it's position far above the floating object, it will fall into that object and get stuck. The next link shows this problem: http://s238.photobucket.com/albums/ff161/giantguido/?action=view¤t=bug.jpg&newest=1
Is there any way I could fix this bug? Or is it a problem in the code and couldn't it be changed?
Is there any way I could fix this bug? Or is it a problem in the code and couldn't it be changed?
you cant place units over objects
they can only be placed on island itself
thats no bug
you just raised terrain border
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seqfade 40,43000,0,0,0,2; 	setcam 40,9; 	movecam 40,50000,10; 	seqfade 47,50000,0,0,0,1; 	 	seqfade 50,53000,0,0,0,2; 	setcam 50,11; 	movecam 50,60000,12; 	seqfade 57,60000,0,0,0,1; 	 	seqfade 60,63000,0,0,0,2; 	setcam 60,13; 	movecam 60,70000,14; 	seqfade 67,70000,0,0,0,1; 	 	seqfade 70,73000,0,0,0,2; 	setcam 70,15; 	movecam 70,80000,16; 	seqfade 77,80000,0,0,0,1;	 	 	seqflash 80,0,0,0,0.01; 	seqevent 80,"start"; 	seqend 0; }
The game crashes and says memory access violation. Just thought you might wanna know.
http://i50.tinypic.com/2d14heb.jpg
btw game is awsome
lint35 has written
I found a bug, if you open the menu map in the map editor and click on the edit map then go to scripts and copy the camera positions like:
The game crashes and says memory access violation. Just thought you might wanna know.
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seqfade 40,43000,0,0,0,2; 	setcam 40,9; 	movecam 40,50000,10; 	seqfade 47,50000,0,0,0,1; 	 	seqfade 50,53000,0,0,0,2; 	setcam 50,11; 	movecam 50,60000,12; 	seqfade 57,60000,0,0,0,1; 	 	seqfade 60,63000,0,0,0,2; 	setcam 60,13; 	movecam 60,70000,14; 	seqfade 67,70000,0,0,0,1; 	 	seqfade 70,73000,0,0,0,2; 	setcam 70,15; 	movecam 70,80000,16; 	seqfade 77,80000,0,0,0,1;	 	 	seqflash 80,0,0,0,0.01; 	seqevent 80,"start"; 	seqend 0; }
The game crashes and says memory access violation. Just thought you might wanna know.
If it starts from words: on:start{
then it calls itself many times, and memory access violation garanteed.
if i make a map at editor then go to options and test it and then when im testing i press esc but not pressing yes or no
instead pressing f12 (end testing mode) then stranded 2 chrashes and gives an error message
edit:
missed sry i writed wrong i mean after pressing f12 then if i press the no button then stranded 2 chrashes and gives an error message
one day i played S2 in romdon sland in easy i set a trap and i sleeped in next day i found a SCORPION ! o.O
as I see that the map in menu is all black?
edited 1×, last 11.06.10 06:09:50 pm
Stranded lagged and shot down. Then i got blue screen and after that my computer shot down.
Now i opened it up. And my computer found an old spot where there were no problems, so now some of my programs and files are deleted...
Maybe i should had downloaded the Stranded II windows 7 fix?
EDIT: Sorry, only icons on my desktop is deleted, and moved.
EDIT_2: The windows 7 fix didn't work, crashed again. I would like to hear if any of you guys have the same problem, du your Stranded II crash too?
edited 1×, last 04.07.10 09:22:38 pm
Problem is, when there are no eagles, your tower will shoot the eagles nest and the arrows do no damage, so over time, tons of arrows accumulate. I picked up about 3500 after I left the tower on its own for a few days. Causes MAJOR lag if left alone for a while.
Having a separate entry for arrows from a defense tower might be a good idea, such that they never survive after being used. Either that or a feature where you have to load the tower with arrows so that you can't just farm the tower for thousands of good arrows.