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English FaTe Force 2.0 [CS2D MOD]

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old Hmm..

KimKat
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I'm sorry but I can't help you with that, I got enough projects.

If I had more time, I could work on that but unfortunaly I don't got so much time.

old Re: FaTe Force 2.0 [CS2D MOD]

Guest

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TheRealSephiroth has written
No.

Btw. I am currently working on a Ticket-System like in Battlefield.
It's working already(with TeamDeatchmatch). Artefact-Mode won't use it.


very good pic?

old Re: FaTe Force 2.0 [CS2D MOD]

Guest

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TheRealSephiroth has written

Here you go:
IMG:https://img135.imageshack.us/img135/5688/dmnoustencity2363612pj6.th.jpg

The game looks nice.. but GFXs are not so nice. I know this is only beta but still...
ANd I don't like that "3d effect" on that map...

old Re: FaTe Force 2.0 [CS2D MOD]

EwokChieftain
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What strikes me about the screenshots is that the top-down player graphics do not assort well with your isometric map graphics.
Ever thought about making isometric player models that fit in better?
'Bout the perspective of this montage...:
IMG:https://home.arcor.de/ewokchieftain/Bilder/fateforce_fotomontage.png

It would be quite a lot of work to make 8 or better even 16 frames per player model, but I've already once played some freeware fighting game similar to cs2d which was entirely isometric, and it looked really, really awesome.
edited 1×, last 08.06.07 01:09:22 pm

old Re: FaTe Force 2.0 [CS2D MOD]

mrc
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EwokChieftain has written
It would be quite a lot of work to make 8 or better even 16 frames per player model, but I've already once played some freeware fighting game similar to cs2d which was entirely isometric, and it looked really, really awesome.

Seek and Dread?

Admin/mod comment

< shortened the quotation > Don't you quote so much, jammer! /EwokChieftain

old Re: FaTe Force 2.0 [CS2D MOD]

AK25
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TheRealSephiroth has written
No.

Btw. I am currently working on a Ticket-System like in Battlefield.
It's working already(with TeamDeatchmatch). Artefact-Mode won't use it.
I have not experienced the game play of "Battle Field", can u explain this "Ticket-System"?

old Re: FaTe Force 2.0 [CS2D MOD]

EwokChieftain
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It is like a frag counter the wrong way round.
Each team starts with a certain number of respawn tickets. The players consume one every time they get killed. The team which's tickets reach 0 loses.
It's supposed to simulate a limited amount of support troops.

@ Marcio: No idea what it's name was. It was quite a while ago.

old Re: FaTe Force 2.0 [CS2D MOD]

TheRealSephiroth
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AK25 has written
TheRealSephiroth has written
No.

Btw. I am currently working on a Ticket-System like in Battlefield.
It's working already(with TeamDeatchmatch). Artefact-Mode won't use it.
I have not experienced the game play of "Battle Field", can u explain this "Ticket-System"?

Look at Ewok's post.

@Ewok
No. We are not going to add such playermodels. Maybe I would be able to implement this feature, but at the moment I just hope to get some "normal" playermodels -.-
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