"return 1" dont working
4 replies



01.12.21 06:26:24 pm
For all commands i make other hook (like command "!kill" = new hook). And this is "say" hook, i return 1 (make this message invisible). If i type "!kill" - message dont send to server, if i type "!give" - message SEND to server. I dont know how to fix it, but, if i swap places (first was "!give", second was "!kill"), then if i type "!kill" - message send to server, if i type "!give" - message dont send to server.
There is the working code:
Maybe your code should be like
Maybe your code should be like
Code:
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if say == "!kill" then
Msg()
return 1
elseif say == "!give" then
Msg()
return 1
end
Msg()
return 1
elseif say == "!give" then
Msg()
return 1
end
@
Mora: this code is very big, and i, maybe, make new plugin.

If you got multiple say-hooks then you have to work with priority, probably. Only the last executed hook will make use of return 1;
addhook
Quote:
The attached function with the HIGHEST priority is the function which will be executed LAST. CS2D will take the return value of this last function (if there is any) only. All other return values will be ignored. This is because CS2D can only react in ONE way at a time and therefore it can only process ONE return value even though there are multiple hooked functions.
In most cases you will just omit the priority parameter (it is [optional]).
In most cases you will just omit the priority parameter (it is [optional]).

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@
Mora: this code is very big, and i, maybe, make new plugin.

Not required to share the full code, maybe for now just say hook(or say hooks? If many)



