Health Script
4 Antworten



13.01.21 15:43:12
how so that I receive more than 250 damage I will not die
Code:
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function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
HP = initArray(32)
AP = initArray(32)
addhook("spawn","spawn")
function spawn(id)
HP[id]=1000
AP[id]=1000
end
addhook("always","always")
function always()
for id = 1, 32 do
if HP[id]>0 then
parse("setmaxhealth "..id.." 250")
parse('hudtxt2 '..id..' 1 "©000500000Health: '..HP[id]..'" 10 440')
elseif HP[id]<1 then
parse("sethealth "..id.." 1")
parse('hudtxt2 '..id..' 1 "©000500000Health: 0" 10 440')
end
if AP[id]>0 then
parse("setarmor "..id.." 200 ")
parse('hudtxt2 '..id..' 2 "©000500000Armor: '..AP[id]..'" 10 460')
elseif AP[id]<1 then
parse("setarmor "..id.." 0 ")
parse('hudtxt2 '..id..' 2 "©000500000Armor: 0" 10 460')
end
end
end
addhook("hit","hit")
function hit(id,source,wpn,hpdmg,apdmg)
if HP[id]>0 then
HP[id]=HP[id]-hpdmg
end
if AP[id]>0 then
AP[id]=AP[id]-apdmg
end
end
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
HP = initArray(32)
AP = initArray(32)
addhook("spawn","spawn")
function spawn(id)
HP[id]=1000
AP[id]=1000
end
addhook("always","always")
function always()
for id = 1, 32 do
if HP[id]>0 then
parse("setmaxhealth "..id.." 250")
parse('hudtxt2 '..id..' 1 "©000500000Health: '..HP[id]..'" 10 440')
elseif HP[id]<1 then
parse("sethealth "..id.." 1")
parse('hudtxt2 '..id..' 1 "©000500000Health: 0" 10 440')
end
if AP[id]>0 then
parse("setarmor "..id.." 200 ")
parse('hudtxt2 '..id..' 2 "©000500000Armor: '..AP[id]..'" 10 460')
elseif AP[id]<1 then
parse("setarmor "..id.." 0 ")
parse('hudtxt2 '..id..' 2 "©000500000Armor: 0" 10 460')
end
end
end
addhook("hit","hit")
function hit(id,source,wpn,hpdmg,apdmg)
if HP[id]>0 then
HP[id]=HP[id]-hpdmg
end
if AP[id]>0 then
AP[id]=AP[id]-apdmg
end
end
Kontol bapak kau pecah!!!
1. Think of when your health changes. It only accurs on the "hit" event (or the die, leave event) therefore you dont have to check it "always"!
2. Use return 1 to neglect ALL damage received at the end and then use
when HP[id] < 250.
3. table optimization or something like that. When there are 3 players on the servers, you store 29x "0".
Example:
2. Use return 1 to neglect ALL damage received at the end and then use
Code:
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parse("sethealth "..id.." "..HP[id])
when HP[id] < 250.
3. table optimization or something like that. When there are 3 players on the servers, you store 29x "0".
Example:
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function yourHit(id,source,wpn,hpdmg,apdmg)
HP[id] = HP[id] - hpdmg;
if (HP[id] <= 0) then
parse("killplayer "..id)
end
if (HP[id] < 250) then
parse("sethealth "..id.." "..tostring(HP[id]))
else
parse("sethealth "..id.." 250");
end
return 1;
-- note that everything below "return" WILL NOT BE EXECUTED!
end
HP[id] = HP[id] - hpdmg;
if (HP[id] <= 0) then
parse("killplayer "..id)
end
if (HP[id] < 250) then
parse("sethealth "..id.." "..tostring(HP[id]))
else
parse("sethealth "..id.." 250");
end
return 1;
-- note that everything below "return" WILL NOT BE EXECUTED!
end
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@
Bowlinghead: Mr i dont understand can you make it
I have made use of return 1 but that makes me immune

I have made use of return 1 but that makes me immune
Kontol bapak kau pecah!!!
You might want to try
[SP] Percent Health Module (9).


Is death truly a bad thing? If it is, then why do we all get to experience it? And... Why does it take so long? - What is the meaning of death?
Wait, so if incoming (raw) damage is more than 250 it is negated? Or a health script that extends your max HP past 250 like the kind
Mami Tomoe shared?

1× editiert, zuletzt 14.01.21 11:21:49





