Remove Placed Flare
7 replies



09.09.19 02:14:07 pm
Title says it all, I'd like to easily remove an already thrown/placed Flare from the map.
Thanks in advance.
Thanks in advance.
It's hard being the best girl in the whole entire world
I think freeprojectile console command should work.
Flare is id 54.
Not sure if placed flare is still a projectile, but should be.
If freeprojectile isn't working, then there's no other way how to do it, and you should mention it in thread where ideas are posted.
Good luck.
Flare is id 54.
Not sure if placed flare is still a projectile, but should be.
If freeprojectile isn't working, then there's no other way how to do it, and you should mention it in thread where ideas are posted.
Good luck.
Yes,
freeprojectile should work.
Projectiles/grenades which are not flying anymore are called "ground projectiles". You get them with
projectilelist(1, PlayerID) - note the example in the command reference! Use
projectile to find the projectile with the right type.

Projectiles/grenades which are not flying anymore are called "ground projectiles". You get them with


When I do
EDIT:
OHHH It's a console command not a function...
Epic gamer moments at 2AM with SlowPoke compilation: Episode 1
Further edit:
What is the RGB color of the addhook (blue) console text?
What is the RGB color of the text (gray) console output?
lua print(freeprojectile)
, I get nil
in return.
EDIT:
OHHH It's a console command not a function...
Epic gamer moments at 2AM with SlowPoke compilation: Episode 1
Further edit:
What is the RGB color of the addhook (blue) console text?
What is the RGB color of the text (gray) console output?
edited 2×, last 10.09.19 01:21:08 am
It's hard being the best girl in the whole entire world
I want the exact 1:1 RGB codes for perfection, it is unfortunate those aren't documented anywhere.
It's hard being the best girl in the whole entire world
@
Mami Tomoe:
_oops has written:


Capture the screen and use mspaint for pick the brightest color in the text



