English Remove Placed Flare

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09.09.19 02:14:07 pm
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Mami Tomoe
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Title says it all, I'd like to easily remove an already thrown/placed Flare from the map.

Thanks in advance.
It's hard being the best girl in the whole entire world
09.09.19 03:05:31 pm
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ImCloudy
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I think freeprojectile console command should work.
Flare is id 54.
Not sure if placed flare is still a projectile, but should be.
If freeprojectile isn't working, then there's no other way how to do it, and you should mention it in thread where ideas are posted.
Good luck.
09.09.19 07:39:27 pm
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DC
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Yes, cs2d cmd freeprojectile should work.

Projectiles/grenades which are not flying anymore are called "ground projectiles". You get them with cs2d lua cmd projectilelist(1, PlayerID) - note the example in the command reference! Use cs2d lua cmd projectile to find the projectile with the right type.
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10.09.19 12:52:26 am
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Mami Tomoe
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When I do
lua print(freeprojectile)
, I get
nil
in return.





EDIT:

OHHH It's a console command not a function...

Epic gamer moments at 2AM with SlowPoke compilation: Episode 1


Further edit:
What is the RGB color of the addhook (blue) console text?
What is the RGB color of the text (gray) console output?
edited 2×, last 10.09.19 01:21:08 am
It's hard being the best girl in the whole entire world
10.09.19 06:36:14 am
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_oops
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Capture the screen and use mspaint for pick the brightest color in the text
10.09.19 10:31:17 am
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Mami Tomoe
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I want the exact 1:1 RGB codes for perfection, it is unfortunate those aren't documented anywhere.
It's hard being the best girl in the whole entire world
10.09.19 10:56:42 am
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Gaios
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@user Mami Tomoe:
user _oops has written:
Capture the screen and use mspaint for pick the brightest color in the text
10.09.19 01:11:10 pm
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ImCloudy
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Just open mspaint, zoom in and copy the color, as it was mentioned, this is exactly 1:1.
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