How to use ®path
10 replies



21.06.19 10:06:47 pm
Hello im trying to use ®path for images in the chat.
Is there a method to scale the images?
I am also getting this strange  in the chat message
Is there a method to scale the images?
I am also getting this strange  in the chat message

I think there is no way to scale the images for it
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The character  is likely an encoding issue when saving German umlauts with the UTF-8 encoding. CS2D only supports ANSI which reads those bytes as different characters, resulting in Â.
When saving a lua file, set your text editor to save with the ANSI encoding. Some editors may also call it: Latin-1 (ISO-8859-1)
Another thread that deals with the topic of encoding issues in lua files:
http://unrealsoftware.de/forum_posts.php?post=416608&start=0#post416616
When saving a lua file, set your text editor to save with the ANSI encoding. Some editors may also call it: Latin-1 (ISO-8859-1)
Another thread that deals with the topic of encoding issues in lua files:
http://unrealsoftware.de/forum_posts.php?post=416608&start=0#post416616
Does that image stuff even work?
Do you have an example? I can't get it to work
I didn't implement it and it looks like I also didn't document it properly because of that.
Do you have an example? I can't get it to work

Code:
1
msg("dfggfg ®gfx/yates/ranks/rank1_bronze.png")

You can see a very small version of yates' rank pics
well, I just realize that the picture itself isnt that big
This is the actual picture:
http://i.epvpimg.com/NFtDdab.png
Source: http://www.unrealsoftware.de/files_show.php?file=16711
Okay I see.. it's scaled down to fit into the line (text height).
Allowing additional scaling would be problematic and could lead to rendering issues and ugly overlapping. Therefore I probably won't add that.
Allowing additional scaling would be problematic and could lead to rendering issues and ugly overlapping. Therefore I probably won't add that.
Use ANSI encoding, then remove all 'Â' from the text.
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