Stranded II Enhanced + (read last posts)
28 replies @
ModJuicer: How you even got Super User rank?
simple if $flash wont work... your scripting skill is very bad and I think nobody will help you.

simple if $flash wont work... your scripting skill is very bad and I think nobody will help you.
Here are some screenshots of some of the maps I am working on:



edited 2×, last 10.05.19 07:32:03 pm
Latest Stranded II Enhanced Update
Stranded II Enhanced (3) (update 8/1/20)



You could make your standard stranded maps LOAD with a global variable saying $flash==1 so all stranded maps have this variable when stranded loads.
then use if $flash == 0
Anytime a new variable is created in script, that did not exist, it is always set to 0.. So when your map loads the variable does not exist...thus it will equal 0 when requested through script.
You would just need to add $flash==1; to the stranded maps global variables i would think. So when a stranded map loads $flash = 1 and when your map loads $flash does not exist yet. When the script runs the variable $flash will be created at that moment and = 0.
p.s. Pretty cool screens bro I like to see content, it shows your trying.
then use if $flash == 0
Code:
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on:attack1 {
if($flash==0){
skipevent;
if(lives("unit",1)==1){
play "dog_bark1.wav";
flash 0,255,0,0.8,1.3;
}
}
}
if($flash==0){
skipevent;
if(lives("unit",1)==1){
play "dog_bark1.wav";
flash 0,255,0,0.8,1.3;
}
}
}
Anytime a new variable is created in script, that did not exist, it is always set to 0.. So when your map loads the variable does not exist...thus it will equal 0 when requested through script.
You would just need to add $flash==1; to the stranded maps global variables i would think. So when a stranded map loads $flash = 1 and when your map loads $flash does not exist yet. When the script runs the variable $flash will be created at that moment and = 0.
p.s. Pretty cool screens bro I like to see content, it shows your trying.
edited 7×, last 26.04.19 10:13:47 am
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I just want to alter a single map, not the entire game.[/code]
place the script

also copy the rest of the player script from the units.inf into this info (minus the original on:attack1 command!).
in the global script container of the map use



p.s.
Ok now. I'm trying to get everything ready as the release is in 3 days. I'll try to keep you posted
OK. Past the 3 day mark. I will try to get it uploaded ASAP. Hopefully this week
EDIT: Ok, I was in a hurry, but I got the mod uploaded! (at least, the regular, everything on it version)
Enjoy
Stranded II Enhanced +
edited 12×, last 09.05.19 11:32:33 pm
Latest Stranded II Enhanced Update
Stranded II Enhanced (3) (update 8/1/20)



@
ModJuicer: You are doing that again! Stop editing your post and marking it as new.. it even dont match your thread.. why you just dont update your main mod thread with it ? Stop spamming please cuz you annoy me

I don't have time to create a new thread. I was pressed for time already, and barely had enough time to upload the mod. (And even then just one version).
p.s. the maps are somewhat incomplete. I will upload them when they are finished.
I changed the title.
SII Enhanced + Download link
and also, you should download it and try it out. I put days worth of work into it.
p.s. the maps are somewhat incomplete. I will upload them when they are finished.
I changed the title.
SII Enhanced + Download link
and also, you should download it and try it out. I put days worth of work into it.
Latest Stranded II Enhanced Update
Stranded II Enhanced (3) (update 8/1/20)



What you just did? you renamed this thread? you have your own thread already with this mod here: http://unrealsoftware.de/forum_posts.php?post=417929&goto=422904#post422904
I could have done that, but I was in a hurry and didn't think of it. - ciao
Latest Stranded II Enhanced Update
Stranded II Enhanced (3) (update 8/1/20)


