Mr_Outsider, this would be also problem for you to aim someone on top left ;p.
As SQ said you should not use radar on dm but disable 4 all. but it's imb so i'll never disable it, ee
Mora you can resize it from option, the problem here is that anyplayer can see the whole map easily and this extacly the work of minimap hacks
Nah i know. I just told you that it would be not comfortable with such kind of scaling radar. But minimap contain also emenies positions. In standard gamemode you would not be able to have such advantage, and no matter if you see it or not. Ye, it may be wrong because you could see EXACTLY where your m8 died and think that there is an enemy will be. But you can also use teamspeak or w/e to ask them where they killed.
In dm.. as sq said 2 me you need to disable it.
I have always these black bars on the screen..
I tried every available option in the launcher, but nothing worked.
Is there a way to fix it in the new version?
@ z0rN: It's not really a bug. The game uses a 16:9 screen ratio. If your monitor's native resolution is a non 16:9 ratio you'll naturally see borders. The only way to "fix" this would be to stretch the image which would look worse than bars.
There is still bug with reqcld.
I just started to develop my lua with reqcld in 850x480 in windowed mode. And anything depending on pointer working perfect.
And now with fullscreen.. also screenshoot i took through game have some bugs and REQCLD there is not working properly:
and no mp_hudscale working there, cause i write it for 850x480 and switching modes doesnt work.
Some people joined my serv. and they say that throwing is not correct, because they used fullscreen, but when they back to windowed mode and have 850x480 res. it working perfectly.
If i change 850x480 to any other resolution with 16:9 in WINDOWED mode it also doesnt work correct like with fullscreen and mp_hudscale not working here. So i just type that info HUD(you see on sreens, to make it work for them)
Are you using reqcld mode 2? That's the one you should use as you're interacting with the map. mp_hudscale has no influence on it - which is intended because map interactions should not be affected by scaling. The game coordinates always stay the same.
Take a looks at sys/lua/samples/tilemapper.lua
Is it working properly in all resolutions? If yes: Do it like there.
If not: Ooops. Guess we need to fix/change something!
@ DC: yes, i use reqcld(id,2)
Well, that's weird, but i think no matter which you have resolution, the player position and player pointer position could not be changed.. it's all about hud..
I took a look at sys/lua/samples/tilemapper.lua
With latest game version.
It doesnt work correct. I tried some resolutions (as in windowed so in fullscreen) and with switching mp_hudscale to all modes.
there is some screens: http://imgur.com/a/rddTs
Look at 2-nd screen, there is a wall i point. It's frame must be 7, but it says 20.