English im needing script !

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11.06.17 12:42:46 am
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thedarkgamerYT
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i need script That if there can give me the link if they can not do it and if they do not want good thanks alike

Well the script I need is that each class of skin player is on a map like cs:go thank


EDIT:What I am trying to say is that if there is a cs.go script that includes every skin player team from cs:go for cs2d osea as in dust there is team of CT and TT that the CT is IDF and TT are the leet understand? [No offense]



sorry for my bad inglish
edited 2×, last 11.06.17 01:13:31 am
11.06.17 01:01:07 am
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Masea
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Could you give a video that is recorded in CS:GO and as well as tells your claim? Otherwise, nobody would understand what you mean.
Create your UI easy and fast: UI Framework | Go deeper into the darkness and test your bravery: file cs2d Outlast II Mod (28)
11.06.17 01:41:28 am
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Avo
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I believe he simply wants to add some climat to the game and bind certain fractions of CT and T forces to certain maps, just like in CSGO where, for example, on overpass all CTs have appearance of GSG-9 and Ts have appearance of Phoenix Connection. Whatever fraction players choose, the whole team looks the same (depending on map only).
Trust me, I'm an engineer | user DC approved file cs2d Super extra mod for CS2D (64), yeah!
11.06.17 02:21:57 am
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Masea
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If you meant what user Avo said, then it is impossible to make with scripts as far as I know. The only way would be making the player models totally same to each other yet it'd be for all maps.

Other than that, we can still get the which model player is using. But still, it's not what you want.
Create your UI easy and fast: UI Framework | Go deeper into the darkness and test your bravery: file cs2d Outlast II Mod (28)
11.06.17 08:40:51 pm
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thedarkgamerYT
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But @user Masea: if I do for example in IDF and TT the leet crew when I change map as de_dust2 to de_cache I get the same IDF and TT and what I want is what @user Avo: said And is not similar to cs:go and by the way
Spoiler >
11.06.17 09:09:48 pm
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Ishara
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There's no such script as far as I know.
それは とらっぷ です。
11.06.17 09:12:21 pm
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Avo
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So you can simply let player choose any fraction he wants and then simply draw a lua image with mode 133-164
(cs2d lua cmd image). Modify any hat script to achieve this.
Trust me, I'm an engineer | user DC approved file cs2d Super extra mod for CS2D (64), yeah!
12.06.17 03:24:26 am
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Zeik
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You can know what skin the player is using with player(id, "look"). You can't change it but you can force players use a skin if you don't let them spawn if they don't choose the one you want. Kind of annoying but is the only way.

Now that the game is being released on Steam and that many changes are being made, I don't see why they can not implement server-dependant skins and let you assign whatever skin you want to players. And no.. using images on top of players is not a good idea. There is not even a way to make players completely invisible.
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