CS2D 1.0.0.3 Pre-Release V3
108 replies02.04.17 07:54:06 pm
I heard you like pre-releases so here's another one!11
We fixed a lot of stuff and changed some things. Here's a list of changes:
Experimental Mouse Camera Look Stuff
This build has experimental mouse camera look enabled. This way you can see more by moving your mouse away from the player towards the edge of the screen.
See:
CS2D New Optional Camera Look
Note that ot is currenlty NOT planned to have this enabled in the actual release! It's just enabled so you can try it.
Download
Client only, this time Windows AND MacOS included!
Pre-Relase Win/Mac Client
Note: As always you can't see other servers with this in the list. You can only join other pre-release games using manual IP join.
If you see any new bugs in this release please report them here! Thank you!

We fixed a lot of stuff and changed some things. Here's a list of changes:
Experimental Mouse Camera Look Stuff
This build has experimental mouse camera look enabled. This way you can see more by moving your mouse away from the player towards the edge of the screen.
See:


Note that ot is currenlty NOT planned to have this enabled in the actual release! It's just enabled so you can try it.
Download
Client only, this time Windows AND MacOS included!

Note: As always you can't see other servers with this in the list. You can only join other pre-release games using manual IP join.
If you see any new bugs in this release please report them here! Thank you!
As always, I need to be first.
I hope the camera stays and can be modified with lua sooner.
BUT there is one thing I despise with the weapons (Pistols to be more specific): No longer the same cooldown between each shot, so I can just use auto-clicker to shoot faster than the opponent.
I hope the camera stays and can be modified with lua sooner.
BUT there is one thing I despise with the weapons (Pistols to be more specific): No longer the same cooldown between each shot, so I can just use auto-clicker to shoot faster than the opponent.
@
DC: , you probably forgot to say
Pointing on entity in editor show it`s name and trigger


edited 2×, last 03.04.17 09:40:49 pm
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf


Edit: Also I forgot to update the language files. If you're missing texts for new options please re-download (same link, make sure not to load the old version from cache).
@
DC: , anyway thanks for awesome update, game now feels different, better and smoother. I thought that new camera will make me dizzy but its movement balanced so good so I see a lot of potential here.
Like!


CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
Looks nice. However seems like bot issue still happens, when we're spectating them.
About the new camera look, I think it is indeed truthful. Most people don't like it just because they haven't got used to using it yet.
About the new camera look, I think it is indeed truthful. Most people don't like it just because they haven't got used to using it yet.
edited 1×, last 02.04.17 08:34:53 pm
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Amazing prerelease. I glad to see new features and activity in developing. Nice shadows, very interesting cam and 3D! Realy nice, DC!
Like

Aliis inserviendo consumor
not possible for me to play with this camera in the windowed mode.. Anyway im not playing with this one)00))0
would like to see that players not cover walls.
would like to see that players not cover walls.
Time to Steam GreenLight! Let's get new players!! (Its better to release now, because people must make own choice to select this game )
Nothing here.
Yeah, the camera stuff is still disorientating.
Otherwise, this is the first pre release i've tested. Great job!
Otherwise, this is the first pre release i've tested. Great job!
When you point the weapon over the wall, it seems that the player skin is higher than the wall, because you can see the weapon above the wall.
Cool burst mode though.
And hello Azoteg and Mora_pro!
Cool burst mode though.
And hello Azoteg and Mora_pro!

The Env_FX is bugged in editor. Its z-height is over 128
. Still correct in-game.
EDIT: Also it would be cool if we could set the height parameter for the Env_light and the Env_FX.

EDIT: Also it would be cool if we could set the height parameter for the Env_light and the Env_FX.
edited 1×, last 02.04.17 08:52:28 pm
Yeah... That's intended in the logics of 3D engine right now. That's because your player can see the pistol obviously.
Well, how do you aim in 3D games? The camera also moves there you know. It's not hard for me at all for example. Also this will never be default. But the question is if it's worth implementing this in release. It's not in 1.0.0.3 build at all. And might not be.
Well, it's not as easy as just point it with the mouse now.
Well, it's not as easy as just point it with the mouse now.
edited 1×, last 02.04.17 10:23:45 pm
The community can work together to balance the weapons now.
edited 1×, last 03.04.17 01:19:06 am
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