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old Re: CS2D 1.0.0.3 Pre-Release V2

Masea
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@user SQ: Just plan it already then. I can see even from now that there'll be a lot of people who are going to ask for this in near future.

old Re: CS2D 1.0.0.3 Pre-Release V2

Pagyra
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What about tile blending, tile color, transparency and tile rotate for env_cube3d and func_dynwall?
edited 1×, last 19.03.17 06:15:37 pm

old Re: CS2D 1.0.0.3 Pre-Release V2

DC
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We're not planning to add more new features to 1.0.0.3. It will be released as soon as it's stable enough.

3D will stay an optional client only setting in 1.0.0.3 and it will be disabled by default because most current/old content is not optimized for 3D.

old Re: CS2D 1.0.0.3 Pre-Release V2

DC
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Yeah implementing the physics/vehicle stuff properly with decent multiplayer code would be a suuuper huge chunk of work. That clearly won't happen in the 1.0.0.3 release.
edited 1×, last 19.03.17 06:29:07 pm

old Re: CS2D 1.0.0.3 Pre-Release V2

KDMRL
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Can you please add the dynamic crosshair as optional? In every single FPS game where you can find dynamic crosshair, you can set it to static one. In my opinion, the dynamic crosshair is completely useless for this game and its also just annoying.

I understood that You will be able to change the size of dynamic crosshair, but also add an option to change it to static. PLEASE, DO NOT MAKE IT SERVER SIDE. It's just DUMB.

old Re: CS2D 1.0.0.3 Pre-Release V2

slimK
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Anyway I'm sad the devs don't wanna bring the good old 4:3 640x480 resolution again. Why you don't make a option for that?

old Re: CS2D 1.0.0.3 Pre-Release V2

SQ
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Play with boarders now, I'm really loving to play with the on 16:9 (800*600). Doesn't feel somewhat very bad.

old Re: CS2D 1.0.0.3 Pre-Release V2

KDMRL
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user GeoB99 has written
@user KDMRL: Please read thread cs2d CS2D 1.0.0.3 Pre-Release first post. You can already disable the dynamic crosshair with
mp_recoil 0
. As soon as you change the setting and save the changes, it'll take effect.


and I think You cant read as well.

I'm also NOT talking about recoil, BUT crosshair.

Is it so hard to understand?
if so, let me rephrase that into the simple version
1) A switch to old crosshair in OPTIONS
2) I dont want it to be SERVER-SIDED option


Thanks.

old Re: CS2D 1.0.0.3 Pre-Release V2

slimK
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user SQ has written
Play with boarders now, I'm really loving to play with the on 16:9 (800*600). Doesn't feel somewhat very bad.


Like I said before you gonna loose players with that changes...
Whats wrong with you? Is hard to keep the old settings for the players who love the oldstyle?

old Re: CS2D 1.0.0.3 Pre-Release V2

DC
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And I say talk with user SQ he wanted to (and did) introduce 16:9
But it's true that 16:9 should be better for the vast majority of all users. 640x480 is really not a common resolution anymore.

4:3 and 16:9 can't easily coexist however. It would have to be a server setting forcing the resolution because otherwise it would be super unfair. And that would be hell technically.

@user KDMRL: Dynamic cross hair makes no sense when not having dynamic recoil enabled. On the other hand a static cross hair makes no sense when having dynamic recoil enabled because you wouldn't be able to see the spread.

And of course dynamic recoil must be a server-sided option because otherwise the game would be extremely unfair.

Also note that dynamic recoil will be DISABLED by default in 1.0.0.3 (unlike the pre-release where it is enabled)
edited 1×, last 19.03.17 08:30:55 pm

old Re: CS2D 1.0.0.3 Pre-Release V2

slimK
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- Player models look bigger and you can aim better
- Less info/things on screen = less time your brain need to analyze them (4:3 > 16:9 on this aspect).
- Performace

So DC or Simonas please bring that resolution back.
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