Not planning on doing it.
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CS2D General CS2D 1.0.0.3 Pre-Release V2Not planning on doing it.
edited 1×, last 19.03.17 06:15:37 pm
3D will stay an optional client only setting in 1.0.0.3 and it will be disabled by default because most current/old content is not optimized for 3D.
EDIT: Lol, I didn't read the thread fully, sorry. I see now that is completely a joke.
edited 1×, last 19.03.17 06:29:07 pm
pls link -> https://www.youtube.com/watch?v=yt9f1SO61kQ&feature=youtu.be
I understood that You will be able to change the size of dynamic crosshair, but also add an option to change it to static. PLEASE, DO NOT MAKE IT SERVER SIDE. It's just DUMB.
mp_recoil 0. As soon as you change the setting and save the changes, it'll take effect.
I fix it
Edit: what was the problem?
SQ has written
Who plays 640*480 fullscreen
What time is this now, 1998?
What time is this now, 1998?
Me
GeoB99 has written
@ KDMRL: Please read CS2D 1.0.0.3 Pre-Release first post. You can already disable the dynamic crosshair with
mp_recoil 0. As soon as you change the setting and save the changes, it'll take effect.
and I think You cant read as well.
I'm also NOT talking about recoil, BUT crosshair.
Is it so hard to understand?
if so, let me rephrase that into the simple version
1) A switch to old crosshair in OPTIONS
2) I dont want it to be SERVER-SIDED option
Thanks.
SQ has written
Play with boarders now, I'm really loving to play with the on 16:9 (800*600). Doesn't feel somewhat very bad.
Like I said before you gonna loose players with that changes...
Whats wrong with you? Is hard to keep the old settings for the players who love the oldstyle?
But it's true that 16:9 should be better for the vast majority of all users. 640x480 is really not a common resolution anymore.
4:3 and 16:9 can't easily coexist however. It would have to be a server setting forcing the resolution because otherwise it would be super unfair. And that would be hell technically.
@ KDMRL: Dynamic cross hair makes no sense when not having dynamic recoil enabled. On the other hand a static cross hair makes no sense when having dynamic recoil enabled because you wouldn't be able to see the spread.
And of course dynamic recoil must be a server-sided option because otherwise the game would be extremely unfair.
Also note that dynamic recoil will be DISABLED by default in 1.0.0.3 (unlike the pre-release where it is enabled)
edited 1×, last 19.03.17 08:30:55 pm
- Less info/things on screen = less time your brain need to analyze them (4:3 > 16:9 on this aspect).
- Performace
So DC or Simonas please bring that resolution back.