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old Re: CS2D in 3D

SQ
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Would make voxeled palms with 2D leafs on top.

old Re: CS2D in 3D

Pagyra
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IMG:https://i901.photobucket.com/albums/ac217/Bearodactyl/PalmTree.png
Here's a simple model that will look good in case you use high-quality textures.

old Re: CS2D in 3D

BCG2000
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user Mora has written
@user BcY, and what? 2D game may include pos. based world, like in gta1(2). Frozen state and other games. The problem is that for now we don't know how images would be applied for these walls.

Btw another question, if i'll place an image on the wall, how would it looks like, image which cover players? There should be option which make this image move with player, such as 2-nd floor, but just image, set it's high value and make custom roof, train-rails etc.
imagepos(img,x,y,rot[,height])


+1 for this, 3D image placement would open many new possibilities. Like you said, custom roofs, train-rails and etc.

Also, with enough work you can create the illusion of 3D graphics by using multiple 2D layers. That's what Rockstar Games did in GTA Chinatown Wars:

https://youtu.be/XLnIlelh-EI?t=1m27s

old Re: CS2D in 3D

GeoB99
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@user Mr_Outsider: The feature will be available in the next build version. The time estimation for the release isn't planned though so you have got to be patient.

old Re: CS2D in 3D

SQ
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Palms might look like this for example. It feels pretty good.
IMG:https://s16.postimg.org/6jytsr039/palms.png


IMG:https://s23.postimg.org/5gck2xd3v/aqwe.png
edited 1×, last 12.03.17 04:11:04 am

old Re: CS2D in 3D

Mora
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Woa, this is amazing.
items also may have 1.5 pixels in Z, this would make them looks like 3d, if it won't lag.
Btw about lag, current 3d walls doesn't FPS drop?

old Re: CS2D in 3D

SQ
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@user Mora: Increased CS2D performance a lot. It works better:)
edited 1×, last 12.03.17 12:49:55 pm

old Re: CS2D in 3D

Dousea
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CS2D in 3D? Heh, finally something is happening, after all these "CS2D needs update" or whatever. Glad to see this. Players will have hard times to adapt this "3D" though. Looking forward to it.

old Re: CS2D in 3D

Ishara
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I like it, but at the same time I don't because it kills the essence of the 2D game I've been playing a long time ago, but as soon this will be an option to turn on/off it wont be a problem.

Keep the good work!
edited 1×, last 12.03.17 05:13:34 pm

old Re: CS2D in 3D

Pagyra
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I am amused by this situation, for more than 3 years I and many others have written about adding 3D features and elements to cs2d, but now when it's relatively confirmed some of users much look like double-faced idiots - before at old situation they said it was all crap and shit (same like whole main crowd), and now them write "it's awesome, that's cool".
People simply do not understand difference between 3d and 2D, and fact that what is added does not change old one.

old Re: CS2D in 3D

DemHax
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The player 2D skins look outta place when next to those awesome 3D walls.

old Re: CS2D in 3D

Andrez
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Major bugs:

I just discovered, via comparison and i am very sure because i was like 20 min doing it.

render3d affects the visibility of shooting...
the sprays are MUCH harder to see leading to a very big disadvantaje

You can check it yourself doing this
IMG:https://i1085.photobucket.com/albums/j432/Diosise/Nueva%20imagen%20de%20mapa%20de%20bits_zps1hopw0cs.png



Another disadvantaje:
IMG:https://i1085.photobucket.com/albums/j432/Diosise/majorfowbug_zpsf98mkgx0.png

Much harder visibility. Crucial for competitive gaming.
Fow was not designed for these 3D things, its much harder to find the enemy, literally it seems just random to find them with fow.

Also note that its square cut, since Smooth is already bad designed for competitive gaming because it tells you that you are seeing a tile but you're actually not. And square cut tells you the truth.


+Harder visibilty between both people 3D.

IMG:https://i1085.photobucket.com/albums/j432/Diosise/majordisandtavj_zpsmhexkkdj.png


And more bad things for competitive gaming:

IMG:https://i1085.photobucket.com/albums/j432/Diosise/de_tuscanpod_00006_zpsbm8g6x6q.jpg

IMG:https://i1085.photobucket.com/albums/j432/Diosise/de_tuscanpod_00007_zpsnebhetip.jpg

Same position in 3d u cant see and in 2d you can see


Because all of this, there MUST be an option apart from picking it yourself at options.

A sv option:

sv_render3d 1/0

Otherwise, no one is gonna play with it because of the big disadvantajes.

old Re: CS2D in 3D

SQ
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@user Andrez: That is ridiculous. 3D render does not affect FOW at all. It does not effect any code related to the gameplay... And this is going to be server-sided option, or map option in the end. So both players will see the same mode. Also it looks like you don't really know how FOW works. The situation you have shown is usual to happen with current FOW system.
And that's the point of 3D walls - is that you can hide behind them. It's not a bug, it's a feature.
edited 1×, last 13.03.17 04:09:23 pm

old Re: CS2D in 3D

Yates
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Will how we perceive FOW be changed if the map is 3D? Because right now it looks kinda crappy.
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