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old [AI Update: Slimes]CS2D Live Effect - W.I.P.

Pseudon
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-------------------------- Update January 15, 2015 ------------------

I have played this game... Slime Rancher... Idea!
>Slimes< are awesome!
And since Slimes are awesome, they need friends.
I would like to have a list of upcoming ideas, so feel free to leave comments woth your ideas down below, together with any special behavior you'd like to see.

---------------------------------------------------------------------------

Good day fellow users, I want to showcase this project I am working on right now for Counter Strike 2D.
I want to know your opinion about the small footage I have right here, do you like it? Please post your feedback.

Clicky <-----

Credits of course:
EngiN33R's script: file cs2d [EngiN33R] Custom Weapons
Rainoth's help with coding: user Rainoth
MP40 skin by BlazingStan: file cs2d MP40 By Stan
Mosin Nagant skin by imtheking222: file cs2d MoSin Nagant
M1 Garand skin by Guitorres - trz: file cs2d Guitorres - M1 Garand

Some content so far:
Some custom projectiles.
Custom explosion.
And of course, custom weapons.
Almost forgot, the accuracy meter. Self explanatory.
More to come, including possible RP scripts using this mod.

Testing server: Custom Weapons // Live Effect

Only 5 weapons are usable in the server right now:
MP40
Double Barrel Shotgun
Mosin Nagant
M1 Garand
M79

Known bugs: Random image resizing. Any help would be more than appreciated!
edited 4×, last 16.01.16 12:00:04 am

old Re: [AI Update: Slimes]CS2D Live Effect - W.I.P.

EngiN33R
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I really like the bullet effects and how well bullet spread is implemented - I take it the green-red slit above the ammunition is the spread meter. It's a very creative use of my code, I'm impressed!

old Re: [AI Update: Slimes]CS2D Live Effect - W.I.P.

Rainoth
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@user BcY: He's showing what he's done so far, notifies you of a server that currently runs it but does not elaborate on what difficulties he's faced with.
Basically he gets images randomly resized (probably something with tween_scale or something)

old Re: [AI Update: Slimes]CS2D Live Effect - W.I.P.

DC
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Looks very nice but here's an important hint for future videos:
Never type in text while recording a video. It's mega boring for every viewer because it just takes way too long. Better use a cheap video editing software to add text later or - if there is no other option - use YouTube's annotations.

old Re: [AI Update: Slimes]CS2D Live Effect - W.I.P.

DC
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@user mrc: The shots are delayed. I mean they fly and have a limited speed while CS2D has instant impact for all firearms with bullets. Therefore combining this would lead to strange effects like visible impact effects before the visible bullet hits anything. And I really don't want to give the CS2D bullets a limited speed because that would affect gameplay a lot and it wouldn't be like CS anymore.
Other effects are possible though. In theory. Note what user Pseudon said...

old Re: [AI Update: Slimes]CS2D Live Effect - W.I.P.

Pagyra
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Сorrectly animation of slime is crawling, but in your video (SLIMES) we can see a "jumping." However, due to absence of significant parts of its body this animation should be some different - when slime moving - its sprite stretches to new coordinates from point with old coordinates, and only upon reaching it then slime tightening rest of its body from old coordinates.
Despite fact that these spritesheets for side view, I think it will be useful for you to create correct animations.

So i think that you need to add rotation for highlighted sprites(because slime haven't front or back side), add it shadows and change transparency for edges of slime sprite.
edited 2×, last 19.01.16 09:47:28 am
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