The Rank Join Script Show [SCR]
3 replies



Medium | 8.33% (1) | |
Good | 8.33% (1) | |
Very Good | 16.67% (2) | |
Bad | 0.00% (0) | |
Very Bad | 66.67% (8) |
12 votes cast
10.12.15 02:26:57 pm
There codes ! :
so vote in poll
Code:
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addhook("join", "examples_lua__join")
function examples_lua__join(id)
local countryname = geoip_lookup(player(id, "ip"))
local rank = rank_get(player(id, "usgn"), 30)
if rank > 30 then
msg(string.format("%s joins from %s", player(id, "name"), countryname))
else
msg(string.format("©165255127| Rank: %d | %s joins from %s", rank, player(id, "name"), countryname))
end
if rank == 1 then
msg(string.format("©165255127| Rank: %d | %s joins from %s@C", rank, player(id, "name"), countryname))
end
end
so vote in poll
CS2D_ROOT = "./"
function errortoconsole(str)
print("ERROR: " .. str)
end
function splitline(str, sep)
local a = {}
local function f(s) table.insert(a, s) return "" end
f((str:gsub("(.-)" .. sep, f)))
return a
end
function _tonumber(val)
local ret = tonumber(val)
if ret == nil then ret = 0 end
return ret
end
function player_safe(id, param)
local ret = player(id, param)
return ret ~= false and ret or 0
end
local _timer_funcs = {}
local _timer_args = {}
local _timer_idcounter = 0
function settimeout(ms, func, arg)
_timer_idcounter = _timer_idcounter + 1
timerid = tostring(_timer_idcounter)
_timer_funcs[timerid] = func
_timer_args[timerid] = arg
timer(ms, "_timer_ontimer", timerid)
end
function _timer_ontimer(timerid)
_timer_funcs[timerid](_timer_args[timerid])
_timer_funcs[_timer_idcounter] = nil
_timer_args[_timer_idcounter] = nil
end
local _consolecommands = {}
function cmd(name, func)
_consolecommands[name] = func
end
function execcmd(name, args)
_consolecommands[name](args)
end
addhook("parse","utils_lua__parse")
function utils_lua__parse(str)
local ret = 0
local cmds = splitline(str, ";")
for _,cmd in pairs(cmds) do
local cmdname = cmd:match("%s*([_%w]+)")
if _consolecommands[cmdname] ~= nil then
local args = splitline(cmd, "%s+")
table.remove(args, 1)
_consolecommands[cmdname](args)
ret = 1
end
end
return ret
end
function createimage(filename, x, y, mode, scale, blend, rot, alpha)
local im = image(filename, x, y, mode)
if alpha ~= nil then imagealpha(im, alpha) end
if blend ~= nil then imageblend(im, blend) end
if scale ~= nil then imagescale(im, scale, scale) end
if rot ~= nil then imagepos(im, x, y, rot) end
return im
end
if GEOIP_LUA ~= nil then return end
GEOIP_LUA = 1
local geoip_ranges = {}
function geoip_lookup(ipstr)
if geoip_ranges == nil then return "<ERROR>", "<ERROR>" end
local a,b,c,d = ipstr:match("^(%d+)%.(%d+)%.(%d+)%.(%d+)$")
local ip = a*16777216 + b*65536 + c*256 + d
local s = 1
local e = #geoip_ranges
local i = 0
while s <= e do
i = math.floor((s+e)/2)
local range = geoip_ranges[i]
if range[1] <= ip and range[2] >= ip then
return range[4], range[3]
elseif range[1] > ip then
e = i - 1
else
s = i + 1
end
end
return "<UNKNOWN>", "<UNKNOWN>"
end
function geoip_loaddb()
local f = io.open("geoipdb", "r")
if f == nil then
if _geoip_csv2lua() then
f = io.open("geoipdb", "r")
else
return
end
end
print("started loading geoip database")
local tm = os.clock()
local f1, f2, f3, f4
for line in io.input(f):lines() do
f1, f2, f3, f4 = line:match("(.-)|(.-)|(.-)|(.-)$")
table.insert(geoip_ranges, {tonumber(f1), tonumber(f2), f3, f4})
end
print("geoip database loaded in " .. os.clock() - tm .. " seconds")
f:close()
end
function _geoip_csv2lua()
local f = io.open("sys/lua/GeoIPCountryWhois.csv", "r")
if f == nil then
print("\r")
print("GeoIPCountryWhois.csv not found")
print("Download GeoLite Country database from www.maxmind.com")
print("http://geolite.maxmind.com/download/geoip/database/GeoIPCountryCSV.zip")
print("\r")
return false
end
print("generating geoipdb file...")
io.output("geoipdb")
local tm = os.clock()
for line in io.input(f):lines() do
loadstring("geoip_ln={" .. line .. "}")()
io.write(geoip_ln[3] .. "|" .. geoip_ln[4] .. "|".. geoip_ln[5]:upper() .. "|" .. geoip_ln[6]:upper() .. "\n")
end
print("geoipdb generated in " .. os.clock() - tm .. " seconds")
io.close()
f:close()
return true
end
geoip_loaddb()
if POWERS_LUA ~= nil then return end
POWERS_LUA = 1
POWER_INVINCIBILITY = 1
POWER_ONESHOTKILL = 2
POWER_FORCEFIELD = 3
POWER_SPEED = 4
POWER_MONEY = 5
local power_enabled = false
local power_flags = {}
local power_forcefieldimgs = {}
function power_enable(enable)
if enable ~= nil then
if enable then
addhook("hit", "powers_lua__hit")
addhook("join", "powers_lua__join")
addhook("spawn", "powers_lua__spawn")
addhook("objectdamage", "powers_lua__objectdamage")
for _,id in ipairs(player(0,"table")) do
power_flags[id] = {}
end
else
freehook("hit", "powers_lua__hit")
freehook("join", "powers_lua__join")
freehook("spawn", "powers_lua__spawn")
freehook("objectdamage", "powers_lua__objectdamage")
for id in pairs(power_forcefieldimgs) do
power_destroyforcefield(id)
end
end
power_enabled = enable
end
return power_enabled
end
function power_set(id, power, enable)
power_flags[id][power] = enable
if power == POWER_FORCEFIELD then
if enable then
power_createforcefield(id)
power_forcefieldlooppl(id)
power_forcefieldloopbld(id)
else
power_destroyforcefield(id)
end
elseif power == POWER_SPEED then
parse("speedmod " .. id .. " " .. (enable and 200 or 0))
elseif power == POWER_MONEY then
power_moneyloop(id)
end
end
function power_get(id, power)
return power_enabled and not player(id, "bot") and player(id, "exists") and power_flags[id][power] == true
end
function powers_lua__join(id)
power_flags[id] = {}
settimeout(200,
function()
power_destroyforcefield(id)
end
)
end
function powers_lua__hit(id,source,weapon,hpdmg,apdmg)
if power_get(id, POWER_INVINCIBILITY) then
return 1
end
if power_get(source, POWER_ONESHOTKILL) then
if game("sv_friedlyfire") == 1 or player(source, "team") ~= player(id, "team") then
parse(string.format('customkill %d %s %d', source, itemtype(player(source, "weapon"), "name"), id))
return 1
end
end
end
function powers_lua__spawn(id)
if power_get(id, POWER_SPEED) then
parse("speedmod " .. id .. " 200")
end
if power_get(id, POWER_FORCEFIELD) then
settimeout(50,
function()
power_createforcefield(id)
end
)
end
end
function powers_lua__objectdamage(id,damage,player)
if power_get(player, POWER_ONESHOTKILL) then
parse(string.format("explosion %d %d 2 200000", object(id, "x")+16, object(id, "y")+16))
end
end
function power_createforcefield(id)
power_destroyforcefield(id)
power_forcefieldimgs[id] = createimage("gfx/sprites/flare3.bmp", 1, 0, 100+id, nil, 1, 0, 0.9)
end
function power_destroyforcefield(id)
if power_forcefieldimgs[id] == nil then return end
freeimage(power_forcefieldimgs[id])
power_forcefieldimgs[id] = nil
end
function power_moneyloop(id)
if not power_get(id, POWER_MONEY) then return end
if player(id, "money") < 16000 then
parse("setmoney " .. id .. " 16000")
end
settimeout(1000, power_moneyloop, id)
end
function power_forcefieldlooppl(id)
if not power_get(id, POWER_FORCEFIELD) then return end
if player(id, "health") > 0 then
local cx = player(id, "x")
local cy = player(id, "y")
for _,v in ipairs(player(0,"table")) do
if math.pow(cx - player(v, "x"), 2) + math.pow(cy - player(v, "y"), 2) < 5000 then
if player(v, "health") > 0 then
if v ~= id then parse("killplayer " .. v) end
end
end
end
end
settimeout(300, power_forcefieldlooppl, id)
end
function power_forcefieldloopbld(id)
if not power_get(id, POWER_FORCEFIELD) then return end
if player(id, "health") > 0 then
local cx = player(id, "tilex")
local cy = player(id, "tiley")
for _,v in ipairs(object(0,"table")) do
if math.pow(cx - object(v, "tilex"), 2) + math.pow(cy - object(v, "tiley"), 2) < 6 then
parse(string.format('effect "colorsmoke" %d %d 1 30 255 255 255', object(v, "x")+15, object(v, "y")+15))
parse("killobject " .. v)
end
end
end
settimeout(500, power_forcefieldloopbld, id)
end
cmd("powerenable",
function(args)
if #args == 1 then
power_enable(args[1] == "1")
end
print(power_enable() and "enabled" or "disabled")
end
)
cmd("powerset",
function(args)
if not power_enable() then
errortoconsole("enable first")
return
end
if #args ~= 3 then
errortoconsole("args")
return
end
power_set(_tonumber(args[1]), _tonumber(args[2]), args[3] == "1")
end
)
freehook("hit", "powers_lua__hit")
freehook("join", "powers_lua__join")
freehook("spawn", "powers_lua__spawn")
freehook("objectdamage", "powers_lua__objectdamage")
if RANK_LUA ~= nil then return end
RANK_LUA = 1
local INTERVAL = 60
local rank_players = {}
local rank_nextrefresh = 0
local rank_refreshedrows = 0
function rank_get(usgn, maxrows)
if maxrows == nil then maxrows = math.huge end
if os.clock() > rank_nextrefresh or maxrows > rank_refreshedrows then rank_refreshtable(maxrows) end
local stats = rank_players[usgn]
return stats ~= nil and rank_players[usgn][1] or math.huge
end
function rank_refreshtable(maxrows)
local buff
rank_players = {}
local f = io.open(CS2D_ROOT .. "sys/stats/userstats.dat", "rb")
if f == nil then return end
f:read("*l")
for i = 1, maxrows do
local stats = {}
stats[1] = i
buff = f:read("*l")
if buff == nil then break end
stats[2] = buff
buff = f:read(20)
if buff == nil then break end
for i = 1, 20, 4 do
table.insert(stats, binstr2num(string.sub(buff, i, i+4)))
end
rank_players[stats[3]] = stats
rank_refreshedrows = i
end
f:close()
rank_nextrefresh = os.time() + INTERVAL
if maxrows == math.huge then rank_refreshedrows = math.huge end
end
function binstr2num(str)
local b1, b2, b3, b4 = string.byte(str, 1, 4)
return b4 * 0x100000 + b3 * 0x10000 + b2 * 0x100 + b1
end
rank_refreshtable(math.huge)
function examples_lua__join(id)
local countryname = geoip_lookup(player(id, "ip"))
local rank = rank_get(player(id, "usgn"), 30)
if rank > 30 then
msg(string.format("%s joins from %s", player(id, "name"), countryname))
else
msg(string.format("©165255127| Rank: %d | %s joins from %s", rank, player(id, "name"), countryname))
end
if rank == 1 then
msg(string.format("©165255127| Rank: %d | %s joins from %s@C", rank, player(id, "name"), countryname))
end
end
so vote in poll
CS2D_ROOT = "./"
function errortoconsole(str)
print("ERROR: " .. str)
end
function splitline(str, sep)
local a = {}
local function f(s) table.insert(a, s) return "" end
f((str:gsub("(.-)" .. sep, f)))
return a
end
function _tonumber(val)
local ret = tonumber(val)
if ret == nil then ret = 0 end
return ret
end
function player_safe(id, param)
local ret = player(id, param)
return ret ~= false and ret or 0
end
local _timer_funcs = {}
local _timer_args = {}
local _timer_idcounter = 0
function settimeout(ms, func, arg)
_timer_idcounter = _timer_idcounter + 1
timerid = tostring(_timer_idcounter)
_timer_funcs[timerid] = func
_timer_args[timerid] = arg
timer(ms, "_timer_ontimer", timerid)
end
function _timer_ontimer(timerid)
_timer_funcs[timerid](_timer_args[timerid])
_timer_funcs[_timer_idcounter] = nil
_timer_args[_timer_idcounter] = nil
end
local _consolecommands = {}
function cmd(name, func)
_consolecommands[name] = func
end
function execcmd(name, args)
_consolecommands[name](args)
end
addhook("parse","utils_lua__parse")
function utils_lua__parse(str)
local ret = 0
local cmds = splitline(str, ";")
for _,cmd in pairs(cmds) do
local cmdname = cmd:match("%s*([_%w]+)")
if _consolecommands[cmdname] ~= nil then
local args = splitline(cmd, "%s+")
table.remove(args, 1)
_consolecommands[cmdname](args)
ret = 1
end
end
return ret
end
function createimage(filename, x, y, mode, scale, blend, rot, alpha)
local im = image(filename, x, y, mode)
if alpha ~= nil then imagealpha(im, alpha) end
if blend ~= nil then imageblend(im, blend) end
if scale ~= nil then imagescale(im, scale, scale) end
if rot ~= nil then imagepos(im, x, y, rot) end
return im
end
if GEOIP_LUA ~= nil then return end
GEOIP_LUA = 1
local geoip_ranges = {}
function geoip_lookup(ipstr)
if geoip_ranges == nil then return "<ERROR>", "<ERROR>" end
local a,b,c,d = ipstr:match("^(%d+)%.(%d+)%.(%d+)%.(%d+)$")
local ip = a*16777216 + b*65536 + c*256 + d
local s = 1
local e = #geoip_ranges
local i = 0
while s <= e do
i = math.floor((s+e)/2)
local range = geoip_ranges[i]
if range[1] <= ip and range[2] >= ip then
return range[4], range[3]
elseif range[1] > ip then
e = i - 1
else
s = i + 1
end
end
return "<UNKNOWN>", "<UNKNOWN>"
end
function geoip_loaddb()
local f = io.open("geoipdb", "r")
if f == nil then
if _geoip_csv2lua() then
f = io.open("geoipdb", "r")
else
return
end
end
print("started loading geoip database")
local tm = os.clock()
local f1, f2, f3, f4
for line in io.input(f):lines() do
f1, f2, f3, f4 = line:match("(.-)|(.-)|(.-)|(.-)$")
table.insert(geoip_ranges, {tonumber(f1), tonumber(f2), f3, f4})
end
print("geoip database loaded in " .. os.clock() - tm .. " seconds")
f:close()
end
function _geoip_csv2lua()
local f = io.open("sys/lua/GeoIPCountryWhois.csv", "r")
if f == nil then
print("\r")
print("GeoIPCountryWhois.csv not found")
print("Download GeoLite Country database from www.maxmind.com")
print("http://geolite.maxmind.com/download/geoip/database/GeoIPCountryCSV.zip")
print("\r")
return false
end
print("generating geoipdb file...")
io.output("geoipdb")
local tm = os.clock()
for line in io.input(f):lines() do
loadstring("geoip_ln={" .. line .. "}")()
io.write(geoip_ln[3] .. "|" .. geoip_ln[4] .. "|".. geoip_ln[5]:upper() .. "|" .. geoip_ln[6]:upper() .. "\n")
end
print("geoipdb generated in " .. os.clock() - tm .. " seconds")
io.close()
f:close()
return true
end
geoip_loaddb()
if POWERS_LUA ~= nil then return end
POWERS_LUA = 1
POWER_INVINCIBILITY = 1
POWER_ONESHOTKILL = 2
POWER_FORCEFIELD = 3
POWER_SPEED = 4
POWER_MONEY = 5
local power_enabled = false
local power_flags = {}
local power_forcefieldimgs = {}
function power_enable(enable)
if enable ~= nil then
if enable then
addhook("hit", "powers_lua__hit")
addhook("join", "powers_lua__join")
addhook("spawn", "powers_lua__spawn")
addhook("objectdamage", "powers_lua__objectdamage")
for _,id in ipairs(player(0,"table")) do
power_flags[id] = {}
end
else
freehook("hit", "powers_lua__hit")
freehook("join", "powers_lua__join")
freehook("spawn", "powers_lua__spawn")
freehook("objectdamage", "powers_lua__objectdamage")
for id in pairs(power_forcefieldimgs) do
power_destroyforcefield(id)
end
end
power_enabled = enable
end
return power_enabled
end
function power_set(id, power, enable)
power_flags[id][power] = enable
if power == POWER_FORCEFIELD then
if enable then
power_createforcefield(id)
power_forcefieldlooppl(id)
power_forcefieldloopbld(id)
else
power_destroyforcefield(id)
end
elseif power == POWER_SPEED then
parse("speedmod " .. id .. " " .. (enable and 200 or 0))
elseif power == POWER_MONEY then
power_moneyloop(id)
end
end
function power_get(id, power)
return power_enabled and not player(id, "bot") and player(id, "exists") and power_flags[id][power] == true
end
function powers_lua__join(id)
power_flags[id] = {}
settimeout(200,
function()
power_destroyforcefield(id)
end
)
end
function powers_lua__hit(id,source,weapon,hpdmg,apdmg)
if power_get(id, POWER_INVINCIBILITY) then
return 1
end
if power_get(source, POWER_ONESHOTKILL) then
if game("sv_friedlyfire") == 1 or player(source, "team") ~= player(id, "team") then
parse(string.format('customkill %d %s %d', source, itemtype(player(source, "weapon"), "name"), id))
return 1
end
end
end
function powers_lua__spawn(id)
if power_get(id, POWER_SPEED) then
parse("speedmod " .. id .. " 200")
end
if power_get(id, POWER_FORCEFIELD) then
settimeout(50,
function()
power_createforcefield(id)
end
)
end
end
function powers_lua__objectdamage(id,damage,player)
if power_get(player, POWER_ONESHOTKILL) then
parse(string.format("explosion %d %d 2 200000", object(id, "x")+16, object(id, "y")+16))
end
end
function power_createforcefield(id)
power_destroyforcefield(id)
power_forcefieldimgs[id] = createimage("gfx/sprites/flare3.bmp", 1, 0, 100+id, nil, 1, 0, 0.9)
end
function power_destroyforcefield(id)
if power_forcefieldimgs[id] == nil then return end
freeimage(power_forcefieldimgs[id])
power_forcefieldimgs[id] = nil
end
function power_moneyloop(id)
if not power_get(id, POWER_MONEY) then return end
if player(id, "money") < 16000 then
parse("setmoney " .. id .. " 16000")
end
settimeout(1000, power_moneyloop, id)
end
function power_forcefieldlooppl(id)
if not power_get(id, POWER_FORCEFIELD) then return end
if player(id, "health") > 0 then
local cx = player(id, "x")
local cy = player(id, "y")
for _,v in ipairs(player(0,"table")) do
if math.pow(cx - player(v, "x"), 2) + math.pow(cy - player(v, "y"), 2) < 5000 then
if player(v, "health") > 0 then
if v ~= id then parse("killplayer " .. v) end
end
end
end
end
settimeout(300, power_forcefieldlooppl, id)
end
function power_forcefieldloopbld(id)
if not power_get(id, POWER_FORCEFIELD) then return end
if player(id, "health") > 0 then
local cx = player(id, "tilex")
local cy = player(id, "tiley")
for _,v in ipairs(object(0,"table")) do
if math.pow(cx - object(v, "tilex"), 2) + math.pow(cy - object(v, "tiley"), 2) < 6 then
parse(string.format('effect "colorsmoke" %d %d 1 30 255 255 255', object(v, "x")+15, object(v, "y")+15))
parse("killobject " .. v)
end
end
end
settimeout(500, power_forcefieldloopbld, id)
end
cmd("powerenable",
function(args)
if #args == 1 then
power_enable(args[1] == "1")
end
print(power_enable() and "enabled" or "disabled")
end
)
cmd("powerset",
function(args)
if not power_enable() then
errortoconsole("enable first")
return
end
if #args ~= 3 then
errortoconsole("args")
return
end
power_set(_tonumber(args[1]), _tonumber(args[2]), args[3] == "1")
end
)
freehook("hit", "powers_lua__hit")
freehook("join", "powers_lua__join")
freehook("spawn", "powers_lua__spawn")
freehook("objectdamage", "powers_lua__objectdamage")
if RANK_LUA ~= nil then return end
RANK_LUA = 1
local INTERVAL = 60
local rank_players = {}
local rank_nextrefresh = 0
local rank_refreshedrows = 0
function rank_get(usgn, maxrows)
if maxrows == nil then maxrows = math.huge end
if os.clock() > rank_nextrefresh or maxrows > rank_refreshedrows then rank_refreshtable(maxrows) end
local stats = rank_players[usgn]
return stats ~= nil and rank_players[usgn][1] or math.huge
end
function rank_refreshtable(maxrows)
local buff
rank_players = {}
local f = io.open(CS2D_ROOT .. "sys/stats/userstats.dat", "rb")
if f == nil then return end
f:read("*l")
for i = 1, maxrows do
local stats = {}
stats[1] = i
buff = f:read("*l")
if buff == nil then break end
stats[2] = buff
buff = f:read(20)
if buff == nil then break end
for i = 1, 20, 4 do
table.insert(stats, binstr2num(string.sub(buff, i, i+4)))
end
rank_players[stats[3]] = stats
rank_refreshedrows = i
end
f:close()
rank_nextrefresh = os.time() + INTERVAL
if maxrows == math.huge then rank_refreshedrows = math.huge end
end
function binstr2num(str)
local b1, b2, b3, b4 = string.byte(str, 1, 4)
return b4 * 0x100000 + b3 * 0x10000 + b2 * 0x100 + b1
end
rank_refreshtable(math.huge)
so vote in poll
Multiple account of Ya_Bogalb (a.k.a TN Anonymous)
Admin/mod comment:

There's something amusing about people trying to gain attention by posting creations that they don't own.



