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old Re: Unreal Software bugs and errors thread

DC
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@user Masea: Because the website is highly optimized and I want to avoid any unnecessary logic which may slow down execution. That was a lie. I have no good excuse for not doing it like that.

old Re: Unreal Software bugs and errors thread

DC
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@user Mami Tomoe: This only works when the "cs2d"-protocol is registered on your machine. I'm not sure if the CS2D installer still does that correctly.
If you play the portable zip-version or the Steam version it won't work.

If you want to make it work (on Windows) write a WHATEVER.reg file with this content:
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REGEDIT4

[HKEY_CLASSES_ROOT\cs2d]
@="URL:cs2d Protocol"
"URL Protocol"=""

[HKEY_CLASSES_ROOT\cs2d\shell]

[HKEY_CLASSES_ROOT\cs2d\shell\open]

[HKEY_CLASSES_ROOT\cs2d\shell\open\command]
@="\"C:\\cs2d\\CS2D.exe\" \"%1\""
Change the path in the last line so it points to your CS2D.exe (use \\ for each \ or / in the path). Afterwards double click the file to add the content to your system registration.

old Re: Unreal Software bugs and errors thread

Mami Tomoe
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user DC has written
@user Mami Tomoe: This only works when the "cs2d"-protocol is registered on your machine. I'm not sure if the CS2D installer still does that correctly.
If you play the portable zip-version or the Steam version it won't work.

If you want to make it work (on Windows) write a WHATEVER.reg file with this content:
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REGEDIT4

[HKEY_CLASSES_ROOT\cs2d]
@="URL:cs2d Protocol"
"URL Protocol"=""

[HKEY_CLASSES_ROOT\cs2d\shell]

[HKEY_CLASSES_ROOT\cs2d\shell\open]

[HKEY_CLASSES_ROOT\cs2d\shell\open\command]
@="\"C:\\cs2d\\CS2D.exe\" \"%1\""
Change the path in the last line so it points to your CS2D.exe (use \\ for each \ or / in the path). Afterwards double click the file to add the content to your system registration.


You should add that to STEAM, I haven't tried the regular installer though.


EDIT:
The documentation for the cs2d lua hook voice hook does not include the parameters.


EDIT:
A typo in the cs2d lua hook connect_attempt hook:
Quote
The player is not even created on the server at that point which is why you can retrieve a player ID in this hook.

Should be can't.
edited 2×, last 21.08.21 07:20:27 pm

old Re: Unreal Software bugs and errors thread

Mami Tomoe
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Not sure if this totally fits here, but there's a typo here.

At End of 2012;
user DC has written
Unreal Software announces the development of Stranded III and starts a devolpment blog to show progress.


EDIT:
cs2d lua hook endround's delay parameter claims to be in milliseconds, yet it's in seconds (I checked).
In addition to that, it's
nil
when there is no delay (I.E. using cs2d cmd restart without parameters).
edited 1×, last 11.05.22 07:33:06 pm

old Re: Unreal Software bugs and errors thread

Mami Tomoe
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user DC has written
Doing both wouldn't make any sense

Well you can just update the documentation to say that delay is in seconds and then update the game to make sure that delay is always set.
That's what I meant.

old Re: Unreal Software bugs and errors thread

Mami Tomoe
User Off Offline

Quote
user Mami Tomoe has written
Not sure if this totally fits here, but there's a typo here.

At End of 2012;
user DC has written
Unreal Software announces the development of Stranded III and starts a devolpment blog to show progress.


Didn't notice this is the website bugs and errors thread, directed message to:
https://www.unrealsoftware.de/forum_posts.php?post=327548&start=1960#post430973

EDIT:
Tesla Coil missing in:
https://cs2d.com/weapons.php
https://cs2d.com/img/ref_items.png
Possibly elsewhere.
edited 1×, last 01.08.22 07:37:51 pm
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