Multimap Idea
3 replies



06.09.14 05:15:17 am
I have an idea of creating some story line with multi maps as in adventure mode.
The question is,
After loading new map, for example in adventure mode, after finishing first island quests and get to the pirate's hideout, can we go back to the first island again with all the changes we made to the island (building, planting, destroying lion stone) remain?
Thanks for help
The question is,
After loading new map, for example in adventure mode, after finishing first island quests and get to the pirate's hideout, can we go back to the first island again with all the changes we made to the island (building, planting, destroying lion stone) remain?
Thanks for help
The only way I could think of would be adding variables to each object checking if it was destroyed or not. This, of course, is not a viable option at all and wouldn't work for added objects (item drops, buildings, etc).
If you want something that would work, create a big size map and use the terrain height editor to add some sea between portions of terrain, so you would have multiple islands on one map. It will cause huge lag depending on how scripted and loaded you make your island, though.
If you want something that would work, create a big size map and use the terrain height editor to add some sea between portions of terrain, so you would have multiple islands on one map. It will cause huge lag depending on how scripted and loaded you make your island, though.
Stranded_Guy2910:
Right, variables.
It will become handy.
-
But not the way I prefer to,
However, using variables will be enough to treat the important objects in the story, but not all object I think (it will be tons of scripts :D)
-
As for big island,
It's none of my interest (I can't figure any idea of story that won't make the map being too slow to play :D)
-
I just wonder if there is another way (˘⌣˘)
Hurri04:
Thanks!
That's what I look for (˘⌣˘)
Ps: sorry for my bad grammar
Right, variables.
It will become handy.
-
But not the way I prefer to,
However, using variables will be enough to treat the important objects in the story, but not all object I think (it will be tons of scripts :D)
-
As for big island,
It's none of my interest (I can't figure any idea of story that won't make the map being too slow to play :D)
-
I just wonder if there is another way (˘⌣˘)
Hurri04:
Thanks!
That's what I look for (˘⌣˘)
Ps: sorry for my bad grammar

edited 1×, last 06.09.14 07:18:05 am



