Yates: DC said earlier that he didn't want the game to lag for players simply because someone wants to spectate. Streaming video would probably be even worse than straight transferring the map. Forum
Carnage Contest Ideas
Carnage Contest Ideas
32 replies
Yates: DC said earlier that he didn't want the game to lag for players simply because someone wants to spectate. Streaming video would probably be even worse than straight transferring the map. I forgot about cheating and stuff. Maybe check if the player's mission files are exactly the same as others?
This kinda sounds too much, but highscores would be a very nice feature.
Just like the "progress" and "score" files, editing the save file shouldn't be possible in order to avoid cheating.
In addition to the mouse hold, release, and clicky stuff, we should be able to check exactly where the pointer is on the map. Something like getpointerx() and getpointery() which will return the X and Y coordinates of the pointer.
The pointer also disappears after a while, we should be able to stop that. Maybe even the ability to replace the default bloody hand pointer via lua commands?
I'm up for the player's head skin thing too
Yates suggested is neat. It could work if the head sprite is separated from the body and there's a folder where we can save our custom heads in. Just like sprays in CS2D.It's just a maximum of 1-6 custom heads per team, anyway.
This also affects logging in and, more importantly, the serverlist.
Hador: Ooops. No, USGN uses plain UDP only. No SSL/HTTPS/certificates involved. This is related to the server move and the new IP.Therefore you have to change the IP address in sys/usgn.dat (first line) from
85.214.102.60
to
81.169.236.243
unlocked framerates (biggest improvement that might be the most feasible probably maybe)
more fullscreen options, including borderless windowed mode and making standard fullscreen mode properly lock the cursor in the window
UI scaling options, with automatic scaling as the default, but with the option to change the scale manually
pixel scaling options, allowing you to zoom in and out (though that might look ugly if any filtering gets applied if the zoom is done smoothly)
make the Fart be able to push mines and traps (very important indeed)
full keybinding options and maybe other control settings (for example the ability to lock the camera with a key, so you can move and have the camera still locked in place for cheeky plays like running into some mines and then using Swap on an enemy player that would normally be just out of screen range)I am aware of how difficult these things would be considering the janky old Blitz3D engine, and how pointless it seems with the low player count, but honestly Carnage Contest is unironically one of, if not the best game in its genre, and I think with just a few modern touches it could be elevated into a game that can be made future proof and enjoyed forever, even if it's only by like 5 people. I'd donate for such an update. It honestly doesn't even require fancy new graphics or anything, except for maybe higher res UI elements so the scaling wouldn't look ugly if implemented.
And if it would just be easier to remake the game in Unity, I would donate for such a cause as well. Even if Stranded III made DC rich
Would be tragic to see CC become less and less compatible with modern systems.
It's tempting to rewrite CC in C# (I would probably pick Mono or Godot as engine and not Unity) but I guess it's not very likely that I'll have the time and passion to do so and to actually finish it
Iirc
SQ was gonna attempt his own take on a CC remake but it never got far. A shame really cause I was kinda hyped for it.It's just a bit sad knowing there's people still playing old janky Worms Armageddon instead of the obviously superior Carnage Contest.
People will see the light one day
Seekay: Oh hell yeah! CC is way better than Armageddon!but I do feel like CC is missing a lot of quality of life features, along with server stability and whatnot.
I remembered another fella from the USDE Discord server was gonna try remake CC, can't remember the name, but that was looking solid, shame really.



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